Move Visual Studio 2003 files to their own folder

We don't want these conflicting with the upcoming Visual Studio 2017
files.
This commit is contained in:
Clownacy 2019-09-10 00:26:49 +01:00
parent f8c2e17655
commit a81fe10fc7
4 changed files with 200 additions and 200 deletions

12
.gitignore vendored
View file

@ -9,13 +9,13 @@ devilution/orig.asm
devilution/compare.asm devilution/compare.asm
# Exclude MSVC IntelliSense database # Exclude MSVC IntelliSense database
CSE2.ncb vs2003/CSE2.ncb
# Exclude MSVC Solution User Options file # Exclude MSVC Solution User Options file
CSE2.suo vs2003/CSE2.suo
# Exclude MSVC build folders # Exclude MSVC build folders
Debug vs2003/Debug
Release vs2003/Release
Debug (Japanese) vs2003/Debug (Japanese)
Release (Japanese) vs2003/Release (Japanese)

View file

@ -24,7 +24,7 @@ Many months of copypasting and experimenting later, this is the result.
### Visual Studio .NET 2003 ### Visual Studio .NET 2003
Of course, project files for Visual Studio .NET 2003 are available. Of course, project files for Visual Studio .NET 2003 are available, and can be found in the 'vs2003' folder.
Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable. The tool for this can be found in the 'devilution' folder. Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable. The tool for this can be found in the 'devilution' folder.

View file

@ -224,218 +224,218 @@
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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</File> </File>
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RelativePath="src\Back.cpp"> RelativePath="..\src\Back.cpp">
</File> </File>
<File <File
RelativePath="src\BulHit.cpp"> RelativePath="..\src\BulHit.cpp">
</File> </File>
<File <File
RelativePath="src\Bullet.cpp"> RelativePath="..\src\Bullet.cpp">
</File> </File>
<File <File
RelativePath="src\Caret.cpp"> RelativePath="..\src\Caret.cpp">
</File> </File>
<File <File
RelativePath="src\Config.cpp"> RelativePath="..\src\Config.cpp">
</File> </File>
<File <File
RelativePath="src\Dialog.cpp"> RelativePath="..\src\Dialog.cpp">
</File> </File>
<File <File
RelativePath="src\Draw.cpp"> RelativePath="..\src\Draw.cpp">
</File> </File>
<File <File
RelativePath="src\Ending.cpp"> RelativePath="..\src\Ending.cpp">
</File> </File>
<File <File
RelativePath="src\Escape.cpp"> RelativePath="..\src\Escape.cpp">
</File> </File>
<File <File
RelativePath="src\Fade.cpp"> RelativePath="..\src\Fade.cpp">
</File> </File>
<File <File
RelativePath="src\Flags.cpp"> RelativePath="..\src\Flags.cpp">
</File> </File>
<File <File
RelativePath="src\Flash.cpp"> RelativePath="..\src\Flash.cpp">
</File> </File>
<File <File
RelativePath="src\Frame.cpp"> RelativePath="..\src\Frame.cpp">
</File> </File>
<File <File
RelativePath="src\Game.cpp"> RelativePath="..\src\Game.cpp">
</File> </File>
<File <File
RelativePath="src\Generic.cpp"> RelativePath="..\src\Generic.cpp">
</File> </File>
<File <File
RelativePath="src\GenericLoad.cpp"> RelativePath="..\src\GenericLoad.cpp">
</File> </File>
<File <File
RelativePath="src\Input.cpp"> RelativePath="..\src\Input.cpp">
</File> </File>
<File <File
RelativePath="src\KeyControl.cpp"> RelativePath="..\src\KeyControl.cpp">
</File> </File>
<File <File
RelativePath="src\Main.cpp"> RelativePath="..\src\Main.cpp">
</File> </File>
<File <File
RelativePath="src\Map.cpp"> RelativePath="..\src\Map.cpp">
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<File <File
RelativePath="src\MapName.cpp"> RelativePath="..\src\MapName.cpp">
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<File <File
RelativePath="src\MiniMap.cpp"> RelativePath="..\src\MiniMap.cpp">
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<File <File
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<File <File
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<File <File
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<File <File
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RelativePath="src\SelStage.cpp"> RelativePath="..\src\SelStage.cpp">
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<File <File
RelativePath="src\Shoot.cpp"> RelativePath="..\src\Shoot.cpp">
</File> </File>
<File <File
RelativePath="src\Sound.cpp"> RelativePath="..\src\Sound.cpp">
</File> </File>
<File <File
RelativePath="src\Stage.cpp"> RelativePath="..\src\Stage.cpp">
</File> </File>
<File <File
RelativePath="src\Star.cpp"> RelativePath="..\src\Star.cpp">
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<File <File
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<File <File
RelativePath="src\Triangle.cpp"> RelativePath="..\src\Triangle.cpp">
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<File <File
RelativePath="src\ValueView.cpp"> RelativePath="..\src\ValueView.cpp">
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Name="NPC" Name="NPC"
Filter=""> Filter="">
<File <File
RelativePath="src\NpcAct000.cpp"> RelativePath="..\src\NpcAct000.cpp">
</File> </File>
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RelativePath="src\NpcAct020.cpp"> RelativePath="..\src\NpcAct020.cpp">
</File> </File>
<File <File
RelativePath="src\NpcAct040.cpp"> RelativePath="..\src\NpcAct040.cpp">
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<File <File
RelativePath="src\NpcAct060.cpp"> RelativePath="..\src\NpcAct060.cpp">
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<File <File
RelativePath="src\NpcAct080.cpp"> RelativePath="..\src\NpcAct080.cpp">
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<File <File
RelativePath="src\NpcAct100.cpp"> RelativePath="..\src\NpcAct100.cpp">
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<File <File
RelativePath="src\NpcAct120.cpp"> RelativePath="..\src\NpcAct120.cpp">
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<File <File
RelativePath="src\NpcAct140.cpp"> RelativePath="..\src\NpcAct140.cpp">
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<File <File
RelativePath="src\NpcAct160.cpp"> RelativePath="..\src\NpcAct160.cpp">
</File> </File>
<File <File
RelativePath="src\NpcAct180.cpp"> RelativePath="..\src\NpcAct180.cpp">
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<File <File
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<File <File
RelativePath="src\NpcAct220.cpp"> RelativePath="..\src\NpcAct220.cpp">
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<File <File
RelativePath="src\NpcAct240.cpp"> RelativePath="..\src\NpcAct240.cpp">
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<File <File
RelativePath="src\NpcAct260.cpp"> RelativePath="..\src\NpcAct260.cpp">
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<File <File
RelativePath="src\NpcAct280.cpp"> RelativePath="..\src\NpcAct280.cpp">
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<File <File
RelativePath="src\NpcAct300.cpp"> RelativePath="..\src\NpcAct300.cpp">
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<File <File
RelativePath="src\NpcAct320.cpp"> RelativePath="..\src\NpcAct320.cpp">
</File> </File>
<File <File
RelativePath="src\NpcAct340.cpp"> RelativePath="..\src\NpcAct340.cpp">
</File> </File>
<File <File
RelativePath="src\NpChar.cpp"> RelativePath="..\src\NpChar.cpp">
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<File <File
RelativePath="src\NpcHit.cpp"> RelativePath="..\src\NpcHit.cpp">
</File> </File>
<File <File
RelativePath="src\NpcTbl.cpp"> RelativePath="..\src\NpcTbl.cpp">
</File> </File>
</Filter> </Filter>
<Filter <Filter
Name="Boss" Name="Boss"
Filter=""> Filter="">
<File <File
RelativePath="src\Boss.cpp"> RelativePath="..\src\Boss.cpp">
</File> </File>
<File <File
RelativePath="src\BossAlmo1.cpp"> RelativePath="..\src\BossAlmo1.cpp">
</File> </File>
<File <File
RelativePath="src\BossAlmo2.cpp"> RelativePath="..\src\BossAlmo2.cpp">
</File> </File>
<File <File
RelativePath="src\BossBallos.cpp"> RelativePath="..\src\BossBallos.cpp">
</File> </File>
<File <File
RelativePath="src\BossFrog.cpp"> RelativePath="..\src\BossFrog.cpp">
</File> </File>
<File <File
RelativePath="src\BossIronH.cpp"> RelativePath="..\src\BossIronH.cpp">
</File> </File>
<File <File
RelativePath="src\BossLife.cpp"> RelativePath="..\src\BossLife.cpp">
</File> </File>
<File <File
RelativePath="src\BossOhm.cpp"> RelativePath="..\src\BossOhm.cpp">
</File> </File>
<File <File
RelativePath="src\BossPress.cpp"> RelativePath="..\src\BossPress.cpp">
</File> </File>
<File <File
RelativePath="src\BossTwinD.cpp"> RelativePath="..\src\BossTwinD.cpp">
</File> </File>
<File <File
RelativePath="src\BossX.cpp"> RelativePath="..\src\BossX.cpp">
</File> </File>
</Filter> </Filter>
</Filter> </Filter>
@ -444,172 +444,172 @@
Filter="h;hpp;hxx;hm;inl;inc;xsd" Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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<File <File
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<File <File
RelativePath="src\Boss.h"> RelativePath="..\src\Boss.h">
</File> </File>
<File <File
RelativePath="src\BossAlmo1.h"> RelativePath="..\src\BossAlmo1.h">
</File> </File>
<File <File
RelativePath="src\BossAlmo2.h"> RelativePath="..\src\BossAlmo2.h">
</File> </File>
<File <File
RelativePath="src\BossBallos.h"> RelativePath="..\src\BossBallos.h">
</File> </File>
<File <File
RelativePath="src\BossFrog.h"> RelativePath="..\src\BossFrog.h">
</File> </File>
<File <File
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<File <File
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</File> </File>
<File <File
RelativePath="src\BossOhm.h"> RelativePath="..\src\BossOhm.h">
</File> </File>
<File <File
RelativePath="src\BossPress.h"> RelativePath="..\src\BossPress.h">
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<File <File
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</File> </File>
<File <File
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</File> </File>
<File <File
RelativePath="src\BulHit.h"> RelativePath="..\src\BulHit.h">
</File> </File>
<File <File
RelativePath="src\Bullet.h"> RelativePath="..\src\Bullet.h">
</File> </File>
<File <File
RelativePath="src\Caret.h"> RelativePath="..\src\Caret.h">
</File> </File>
<File <File
RelativePath="src\CommonDefines.h"> RelativePath="..\src\CommonDefines.h">
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<File <File
RelativePath="src\Config.h"> RelativePath="..\src\Config.h">
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<File <File
RelativePath="src\Dialog.h"> RelativePath="..\src\Dialog.h">
</File> </File>
<File <File
RelativePath="src\Draw.h"> RelativePath="..\src\Draw.h">
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<File <File
RelativePath="src\Ending.h"> RelativePath="..\src\Ending.h">
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<File <File
RelativePath="src\Escape.h"> RelativePath="..\src\Escape.h">
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<File <File
RelativePath="src\Fade.h"> RelativePath="..\src\Fade.h">
</File> </File>
<File <File
RelativePath="src\Flags.h"> RelativePath="..\src\Flags.h">
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<File <File
RelativePath="src\Flash.h"> RelativePath="..\src\Flash.h">
</File> </File>
<File <File
RelativePath="src\Frame.h"> RelativePath="..\src\Frame.h">
</File> </File>
<File <File
RelativePath="src\Game.h"> RelativePath="..\src\Game.h">
</File> </File>
<File <File
RelativePath="src\Generic.h"> RelativePath="..\src\Generic.h">
</File> </File>
<File <File
RelativePath="src\GenericLoad.h"> RelativePath="..\src\GenericLoad.h">
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<File <File
RelativePath="src\Input.h"> RelativePath="..\src\Input.h">
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<File <File
RelativePath="src\KeyControl.h"> RelativePath="..\src\KeyControl.h">
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<File <File
RelativePath="src\Main.h"> RelativePath="..\src\Main.h">
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<File <File
RelativePath="src\Map.h"> RelativePath="..\src\Map.h">
</File> </File>
<File <File
RelativePath="src\MapName.h"> RelativePath="..\src\MapName.h">
</File> </File>
<File <File
RelativePath="src\MiniMap.h"> RelativePath="..\src\MiniMap.h">
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<File <File
RelativePath="src\MyChar.h"> RelativePath="..\src\MyChar.h">
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<File <File
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<File <File
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<File <File
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<File <File
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<File <File
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<File <File
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<File <File
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</File> </File>
<File <File
RelativePath="src\SelStage.h"> RelativePath="..\src\SelStage.h">
</File> </File>
<File <File
RelativePath="src\Shoot.h"> RelativePath="..\src\Shoot.h">
</File> </File>
<File <File
RelativePath="src\Sound.h"> RelativePath="..\src\Sound.h">
</File> </File>
<File <File
RelativePath="src\Stage.h"> RelativePath="..\src\Stage.h">
</File> </File>
<File <File
RelativePath="src\Star.h"> RelativePath="..\src\Star.h">
</File> </File>
<File <File
RelativePath="src\Tags.h"> RelativePath="..\src\Tags.h">
</File> </File>
<File <File
RelativePath="src\TextScr.h"> RelativePath="..\src\TextScr.h">
</File> </File>
<File <File
RelativePath="src\Triangle.h"> RelativePath="..\src\Triangle.h">
</File> </File>
<File <File
RelativePath="src\Types.h"> RelativePath="..\src\Types.h">
</File> </File>
<File <File
RelativePath="src\ValueView.h"> RelativePath="..\src\ValueView.h">
</File> </File>
<File <File
RelativePath="src\WindowsWrapper.h"> RelativePath="..\src\WindowsWrapper.h">
</File> </File>
</Filter> </Filter>
<Filter <Filter
@ -617,10 +617,10 @@
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"> UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File <File
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<File <File
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<FileConfiguration <FileConfiguration
Name="Debug|Win32"> Name="Debug|Win32">
<Tool <Tool
@ -647,217 +647,217 @@
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<File <File
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<File <File
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<File <File
RelativePath="assets\resources\Org\Hell.org"> RelativePath="..\assets\resources\Org\Hell.org">
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<File <File
RelativePath="assets\resources\Org\Jenka.org"> RelativePath="..\assets\resources\Org\Jenka.org">
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<File <File
RelativePath="assets\resources\Org\Kodou.org"> RelativePath="..\assets\resources\Org\Kodou.org">
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<File <File
RelativePath="assets\resources\Org\LastBtl.org"> RelativePath="..\assets\resources\Org\LastBtl.org">
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