Add dummy GLFW3 controller backend
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63e75089d6
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2 changed files with 30 additions and 1 deletions
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@ -17,6 +17,7 @@ option(FIX_BUGS "Fix various bugs in the game" OFF)
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option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
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option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
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set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
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set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
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set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'")
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set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'")
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set(BACKEND_CONTROLLER "SDL2" CACHE STRING "Which controller backend the game should use: 'SDL2' or 'GLFW3'")
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option(LTO "Enable link-time optimisation" OFF)
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option(LTO "Enable link-time optimisation" OFF)
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option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
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option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
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@ -163,7 +164,6 @@ add_executable(CSE2 WIN32
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"src/ValueView.cpp"
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"src/ValueView.cpp"
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"src/ValueView.h"
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"src/ValueView.h"
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"src/WindowsWrapper.h"
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"src/WindowsWrapper.h"
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"src/Backends/Controller/SDL2.cpp"
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"src/Backends/Platform/SDL2.cpp"
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"src/Backends/Platform/SDL2.cpp"
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"src/Backends/Audio.h"
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"src/Backends/Audio.h"
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"src/Backends/Controller.h"
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"src/Backends/Controller.h"
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@ -320,6 +320,12 @@ else()
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message(FATAL_ERROR "Invalid BACKEND_AUDIO selected")
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message(FATAL_ERROR "Invalid BACKEND_AUDIO selected")
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endif()
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endif()
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if(BACKEND_CONTROLLER MATCHES "SDL2")
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target_sources(CSE2 PRIVATE "src/Backends/Controller/SDL2.cpp")
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elseif(BACKEND_CONTROLLER MATCHES "GLFW3")
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target_sources(CSE2 PRIVATE "src/Backends/Controller/GLFW3.cpp")
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endif()
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##########
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##########
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# Tweaks #
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# Tweaks #
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23
src/Backends/Controller/GLFW3.cpp
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23
src/Backends/Controller/GLFW3.cpp
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@ -0,0 +1,23 @@
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#include "../Controller.h"
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#include "../../WindowsWrapper.h"
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void ControllerBackend_Deinit(void)
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{
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}
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BOOL ControllerBackend_Init(void)
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{
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return FALSE;
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}
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BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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{
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return FALSE;
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}
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BOOL ControllerBackend_ResetJoystickStatus(void)
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{
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return FALSE;
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}
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