Fix everything after the last commit
This commit is contained in:
parent
616b9cda9e
commit
dacd34072a
12 changed files with 32 additions and 34 deletions
|
@ -352,48 +352,47 @@ endif()
|
||||||
|
|
||||||
if(BACKEND_PLATFORM MATCHES "SDL2")
|
if(BACKEND_PLATFORM MATCHES "SDL2")
|
||||||
target_sources(CSE2 PRIVATE
|
target_sources(CSE2 PRIVATE
|
||||||
"src/Backends/SDL2/Controller.cpp"
|
"src/Backends/Controller/SDL2.cpp"
|
||||||
"src/Backends/SDL2/Controller.h"
|
"src/Backends/Platform/SDL2.cpp"
|
||||||
"src/Backends/SDL2/Misc.cpp"
|
"src/Backends/Shared/SDL2.h"
|
||||||
"src/Backends/SDL2/Window.h"
|
|
||||||
)
|
)
|
||||||
elseif(BACKEND_PLATFORM MATCHES "GLFW3")
|
elseif(BACKEND_PLATFORM MATCHES "GLFW3")
|
||||||
target_sources(CSE2 PRIVATE
|
target_sources(CSE2 PRIVATE
|
||||||
"src/Backends/GLFW3/Controller.cpp"
|
"src/Backends/Controller/GLFW3.cpp"
|
||||||
"src/Backends/GLFW3/Misc.cpp"
|
"src/Backends/Platform/GLFW3.cpp"
|
||||||
"src/Backends/GLFW3/Window.h"
|
"src/Backends/Shared/GLFW3.h"
|
||||||
)
|
)
|
||||||
elseif(BACKEND_PLATFORM MATCHES "WiiU")
|
elseif(BACKEND_PLATFORM MATCHES "WiiU")
|
||||||
target_sources(CSE2 PRIVATE
|
target_sources(CSE2 PRIVATE
|
||||||
"src/Backends/WiiU/Controller.cpp"
|
"src/Backends/Controller/WiiU.cpp"
|
||||||
"src/Backends/WiiU/Misc.cpp"
|
"src/Backends/Platform/WiiU.cpp"
|
||||||
)
|
)
|
||||||
elseif(BACKEND_PLATFORM MATCHES "Null")
|
elseif(BACKEND_PLATFORM MATCHES "Null")
|
||||||
target_sources(CSE2 PRIVATE
|
target_sources(CSE2 PRIVATE
|
||||||
"src/Backends/Null/Controller.cpp"
|
"src/Backends/Controller/Null.cpp"
|
||||||
"src/Backends/Null/Misc.cpp"
|
"src/Backends/Platform/Null.cpp"
|
||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGL3")
|
if(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGL3")
|
||||||
target_sources(CSE2 PRIVATE "src/Backends/SDL2/Window-OpenGL3.cpp")
|
target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGL3.cpp")
|
||||||
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGLES2")
|
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGLES2")
|
||||||
target_sources(CSE2 PRIVATE "src/Backends/SDL2/Window-OpenGLES2.cpp")
|
target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGLES2.cpp")
|
||||||
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLTexture")
|
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLTexture")
|
||||||
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLSurface")
|
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLSurface")
|
||||||
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "Software")
|
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "Software")
|
||||||
target_sources(CSE2 PRIVATE "src/Backends/SDL2/Window-Software.cpp")
|
target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-Software.cpp")
|
||||||
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGL3")
|
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGL3")
|
||||||
target_sources(CSE2 PRIVATE "src/Backends/GLFW3/Window-OpenGL3.cpp")
|
target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-OpenGL3.cpp")
|
||||||
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGLES2")
|
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGLES2")
|
||||||
target_sources(CSE2 PRIVATE "src/Backends/GLFW3/Window-OpenGLES2.cpp")
|
target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-OpenGLES2.cpp")
|
||||||
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "Software")
|
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "Software")
|
||||||
target_sources(CSE2 PRIVATE "src/Backends/GLFW3/Window-Software.cpp")
|
target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-Software.cpp")
|
||||||
elseif(BACKEND_PLATFORM MATCHES "WiiU" AND BACKEND_RENDERER MATCHES "WiiU")
|
elseif(BACKEND_PLATFORM MATCHES "WiiU" AND BACKEND_RENDERER MATCHES "WiiU")
|
||||||
elseif(BACKEND_PLATFORM MATCHES "WiiU" AND BACKEND_RENDERER MATCHES "Software")
|
elseif(BACKEND_PLATFORM MATCHES "WiiU" AND BACKEND_RENDERER MATCHES "Software")
|
||||||
target_sources(CSE2 PRIVATE "src/Backends/WiiU/Window-Software.cpp")
|
target_sources(CSE2 PRIVATE "src/Backends/Window/WiiU-Software.cpp")
|
||||||
elseif(BACKEND_PLATFORM MATCHES "Null" AND BACKEND_RENDERER MATCHES "Software")
|
elseif(BACKEND_PLATFORM MATCHES "Null" AND BACKEND_RENDERER MATCHES "Software")
|
||||||
target_sources(CSE2 PRIVATE "src/Backends/Null/Window-Software.cpp")
|
target_sources(CSE2 PRIVATE "src/Backends/Window/Null-Software.cpp")
|
||||||
else()
|
else()
|
||||||
message(FATAL_ERROR "Invalid BACKEND_PLATFORM/BACKEND_RENDERER combination")
|
message(FATAL_ERROR "Invalid BACKEND_PLATFORM/BACKEND_RENDERER combination")
|
||||||
endif()
|
endif()
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
#include "../Controller.h"
|
#include "../Controller.h"
|
||||||
#include "Controller.h"
|
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
||||||
#include "SDL.h"
|
#include "SDL.h"
|
||||||
|
|
||||||
#include "../Misc.h"
|
#include "../Misc.h"
|
||||||
|
#include "../Shared/SDL2.h"
|
||||||
|
|
||||||
#define DEADZONE 10000
|
#define DEADZONE 10000
|
||||||
|
|
||||||
|
|
|
@ -10,8 +10,8 @@
|
||||||
|
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
#include "Window.h"
|
|
||||||
#include "../Rendering.h"
|
#include "../Rendering.h"
|
||||||
|
#include "../Shared/GLFW3.h"
|
||||||
#include "../../Attributes.h"
|
#include "../../Attributes.h"
|
||||||
#include "../../Main.h"
|
#include "../../Main.h"
|
||||||
#include "../../Organya.h"
|
#include "../../Organya.h"
|
||||||
|
|
|
@ -7,9 +7,8 @@
|
||||||
|
|
||||||
#include "SDL.h"
|
#include "SDL.h"
|
||||||
|
|
||||||
#include "Controller.h"
|
|
||||||
#include "Window.h"
|
|
||||||
#include "../Rendering.h"
|
#include "../Rendering.h"
|
||||||
|
#include "../Shared/SDL2.h"
|
||||||
#include "../../Main.h"
|
#include "../../Main.h"
|
||||||
#include "../../Organya.h"
|
#include "../../Organya.h"
|
||||||
#include "../../Profile.h"
|
#include "../../Profile.h"
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
#include "SDL.h"
|
#include "SDL.h"
|
||||||
|
|
||||||
#include "../Misc.h"
|
#include "../Misc.h"
|
||||||
#include "../SDL2/Window.h"
|
#include "../Shared/SDL2.h"
|
||||||
|
|
||||||
typedef struct RenderBackend_Surface
|
typedef struct RenderBackend_Surface
|
||||||
{
|
{
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
#include "../../WindowsWrapper.h"
|
#include "../../WindowsWrapper.h"
|
||||||
|
|
||||||
#include "../Misc.h"
|
#include "../Misc.h"
|
||||||
#include "../SDL2/Window.h"
|
#include "../Shared/SDL2.h"
|
||||||
#include "../../Draw.h"
|
#include "../../Draw.h"
|
||||||
#include "../../Ending.h"
|
#include "../../Ending.h"
|
||||||
#include "../../MapName.h"
|
#include "../../MapName.h"
|
||||||
|
|
|
@ -20,10 +20,10 @@
|
||||||
|
|
||||||
#include "../Misc.h"
|
#include "../Misc.h"
|
||||||
|
|
||||||
#include "../WiiU/shaders/colour_fill.gsh.h"
|
#include "WiiUShaders/colour_fill.gsh.h"
|
||||||
#include "../WiiU/shaders/glyph.gsh.h"
|
#include "WiiUShaders/glyph.gsh.h"
|
||||||
#include "../WiiU/shaders/texture.gsh.h"
|
#include "WiiUShaders/texture.gsh.h"
|
||||||
#include "../WiiU/shaders/texture_colour_key.gsh.h"
|
#include "WiiUShaders/texture_colour_key.gsh.h"
|
||||||
|
|
||||||
typedef struct RenderBackend_Surface
|
typedef struct RenderBackend_Surface
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#include "../Window-OpenGL.h"
|
#include "../Window-OpenGL.h"
|
||||||
#include "Window.h"
|
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
@ -12,6 +11,7 @@
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
#include "../Misc.h"
|
#include "../Misc.h"
|
||||||
|
#include "../Shared/GLFW3.h"
|
||||||
|
|
||||||
GLFWwindow *window;
|
GLFWwindow *window;
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#include "../Window-Software.h"
|
#include "../Window-Software.h"
|
||||||
#include "Window.h"
|
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
@ -12,6 +11,7 @@
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
#include "../Misc.h"
|
#include "../Misc.h"
|
||||||
|
#include "../Shared/GLFW3.h"
|
||||||
|
|
||||||
GLFWwindow *window;
|
GLFWwindow *window;
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#include "../Window-OpenGL.h"
|
#include "../Window-OpenGL.h"
|
||||||
#include "Window.h"
|
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
@ -12,6 +11,7 @@
|
||||||
#include "SDL.h"
|
#include "SDL.h"
|
||||||
|
|
||||||
#include "../Misc.h"
|
#include "../Misc.h"
|
||||||
|
#include "../Shared/SDL2.h"
|
||||||
#include "../../Resource.h"
|
#include "../../Resource.h"
|
||||||
|
|
||||||
SDL_Window *window;
|
SDL_Window *window;
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
#include "../Window-Software.h"
|
#include "../Window-Software.h"
|
||||||
#include "Window.h"
|
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
@ -8,6 +7,7 @@
|
||||||
#include "SDL.h"
|
#include "SDL.h"
|
||||||
|
|
||||||
#include "../Misc.h"
|
#include "../Misc.h"
|
||||||
|
#include "../Shared/SDL2.h"
|
||||||
|
|
||||||
SDL_Window *window;
|
SDL_Window *window;
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
|
|
||||||
#include "../../Attributes.h"
|
#include "../../Attributes.h"
|
||||||
|
|
||||||
#include "shaders/texture.gsh.h"
|
#include "WiiUShaders/texture.gsh.h"
|
||||||
|
|
||||||
typedef struct Viewport
|
typedef struct Viewport
|
||||||
{
|
{
|
||||||
|
|
Loading…
Add table
Reference in a new issue