Clownacy
da3d131291
Move CMake .gitignore line
...
No longer specific to the portable/enhanced branches
2020-04-02 14:18:48 +01:00
Clownacy
d40991e682
Remove VS2017 build files
...
Made redundant by CMake
2020-04-02 14:18:18 +01:00
Clownacy
946d816a3b
Add save data to .gitignore
2020-01-24 14:22:05 +00:00
Clownacy
917d69fc4a
Move the data folder back to the game folder
...
The whole 'copy data folder from assets folder to the game folder
when Makefile is ran' thing just made modding annoying.
2020-01-24 13:44:57 +00:00
Clownacy
3c7a1b285d
Ignore the build folder, and tweak paths
2020-01-09 06:38:14 +00:00
Clownacy
2752deccdf
Ignore some more files
2020-01-09 06:36:24 +00:00
Clownacy
5430ccaabf
Fix uncommented comment in .gitignore
...
Thanks again to GabrielRavier.
2019-09-10 12:33:07 +00:00
Clownacy
751daaf42f
Ignore another VS2017 file
2019-09-10 01:27:12 +01:00
Clownacy
9ca503a96e
Add Visual Studio 2017 project files
...
This required hacking-in DirectInput8 support since Visual Studio
hasn't supported DirectInput7 and earlier since 2007.
2019-09-10 00:43:23 +01:00
Clownacy
a81fe10fc7
Move Visual Studio 2003 files to their own folder
...
We don't want these conflicting with the upcoming Visual Studio 2017
files.
2019-09-10 00:41:32 +01:00
Clownacy
323b556b27
Move the MSVC2003 stuff to the main folder
2019-09-05 13:42:33 +01:00
Clownacy
49defcc3fb
Now the build output directory is generated completely
...
The data folder is now stored in the new assets folder, and copied
across as part of the build process.
2019-06-17 19:13:29 +00:00
Clownacy
609d54916b
Renamed debug builds to 'CSE2_debug' and 'DoConfig_debug'
...
Makes a bit more sense than 'CSE2d' and 'DoConfigd'
2019-05-22 00:29:16 +00:00
Gabriel Ravier
3b1c3d997a
Put *.out only for build_en/jp instead of globally
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 10:23:49 +02:00
Gabriel Ravier
1ed1597c07
Properly made .out files be filtered (and some other stuff)
...
Changed a few notes (such as for exes or for converted res files
Removed VS Code stuff because this is the kind of stuff that should go into people's global .gitignore and not in local ones
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 14:14:06 +02:00
Gabriel Ravier
0e4319a333
Fixed bad .gitignore ignores
...
(It ignored outdated executables)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 14:09:41 +02:00
Gabriel Ravier
45b64a9a03
Merge branch 'addSomeMoreStuffToGitIgnore' of https://github.com/GabrielRavier/Cave-Story-Engine-2 into addSomeMoreStuffToGitIgnore
...
# Conflicts:
# .gitignore
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-06 13:07:43 +02:00
Gabriel Ravier
c4fec6596c
Merge master into addSomeMoreStuffToGitIgnore
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-06 13:06:16 +02:00
Clownacy
f60e5cbf47
Merge pull request #9 from GabrielRavier/correctGitIgnore
...
Correct errors in .gitignore
2019-05-05 13:48:11 +00:00
Clownacy
ef8618d446
.gitignore the converted resource files
2019-05-05 14:09:18 +01:00
Gabriel Ravier
b3cb19f70c
Slight comment correction
...
"direcory" to "directory"
Add "Include" note to be consistent (for exclusions)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-05 14:43:42 +02:00
Clownacy
1f179f9287
Remove some clutter from the .gitignore
...
Only Cucky ever used this
2019-05-05 03:20:11 +01:00
Clownacy
6dc85875ff
Changed output executable naming scheme
...
Now the Makefile and CMake build systems are identical:
Release builds are named CSE2, and debug builds are named CSE2d.
Language no longer has an effect on filename for the Makefile.
2019-05-05 03:14:58 +01:00
Gabriel Ravier
6d624396ff
Added *.out files to executable formats that are filtered out
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-03 13:54:43 +02:00
Clownacy
d79c50f8d8
Merge pull request #3 from GabrielRavier/AddVSCodeToGitIgnore
...
Added VSCode support to .gitignore
2019-05-02 19:44:21 +01:00
Gabriel Ravier
c697a9b8b2
Corrected unclear comment
2019-05-02 19:02:01 +02:00
Gabriel Ravier
ef4a4ef43b
Removed redundantly excluded files in .gitignore
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-02 18:08:49 +02:00
Gabriel Ravier
1b15898c6a
Added "release", "debug", "releasejp" and "debugjp" to list of
...
filtered-out executables
2019-05-02 17:00:43 +02:00
Gabriel Ravier
92dedc64c5
Made .gitignore ignore only specific executable files instead of
...
filtering out all files without extensions
2019-05-02 16:33:33 +02:00
Clownacy
a3022e701a
Fix stupid grammar error in .gitignore
...
Co-Authored-By: GabrielRavier <31440290+GabrielRavier@users.noreply.github.com>
2019-05-02 16:27:09 +02:00
Gabriel Ravier
4cd09e7990
Added VSCode support to .gitignore
2019-05-02 16:21:55 +02:00
Gabriel Ravier
209bbfe13c
Edited .gitignore to filter out build directories and added some general documentation
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-02 14:22:31 +02:00
Clownacy
b04e9ee11a
.gitignore cleanup
2019-04-29 15:44:56 +01:00
Clownacy
75af33b7ed
Remove unused MSVC files
...
Now that CMake compiles these dependencies directly, there's no need
to keep pre-built libraries around, except for MSVC2003.
2019-04-29 15:06:02 +01:00
Clownacy
079681a9d7
Added devilution-comparer files
...
I've kept these local for ages, but they're probably useful to have
upstream too
2019-04-29 14:49:13 +01:00
Clownacy
84ab67f474
Added data folders from vanilla Cave Story
...
Makes building easier when you don't have to hunt down a zip file
2019-04-20 18:17:11 +01:00
Clownacy
e2ed9ad950
Okay, forget all that. Generating an output folder was stupid.
2019-04-14 18:25:12 +01:00
Clownacy
5ec9fea302
The build folder is now automatically generated
...
This way, we don't need to tell everyone who uses the enhanced branch
that they need to copy res/data_en. It also gives the CMake project a
way to bundle everything into a neat little folder.
2019-04-14 03:36:57 +01:00
Clownacy
6cbc7fdf4a
Updated .gitignore
2019-03-21 13:48:01 +00:00
Clownacy
75138cf93a
Trim the gitignore
...
All these needless ignores keep screwing things up
2019-03-09 12:20:39 +00:00
Clownacy
fcb61025e3
Add missing MSVC2003 libs
...
Goddammit
2019-03-09 11:45:10 +00:00
Clownacy
06589ab5ea
Remove leftover gitignore entry, and make MSVC2003 build define WINDOWS
...
This enables stuff like separate windows/taskbar icons, and system font
loading
2019-02-23 23:08:19 +00:00
Clownacy
4530bb6847
Added MSVC2003 project and dependencies
...
For those not in the know, Visual Studio 2003 was what Pixel used to
compile Cave Story. Getting this to compile in its original environment
goes a long way to ensuring this decompilation's accuracy, since it
allows us to check if the code creates the exact same assembly.
Since the decompilation doesn't include the original DirectX/WinAPI
backends yet, compatible SDL2 and Freetype .lib files are provided.
2019-02-23 22:46:30 +00:00
cuckydev
33244da9b8
change2
2019-02-10 10:49:20 -05:00
cuckydev
6ce0c60a3c
part 2
2019-02-10 10:42:31 -05:00
cuckydev
53f4a05a39
removed data folder
2019-02-10 10:41:59 -05:00
cuckydev
efec3d420d
Added Nikumaru Counter
2019-02-09 16:11:06 -05:00
cuckydev
21f83b6d56
Period
2019-02-06 16:41:37 -05:00
cuckydev
a6f65f66a6
added npc 006, and uhhhhhhhhhhh changed gitignore idkidkidk
2019-01-26 10:47:12 -05:00
GreenDev
0498f7ce25
Working on input... working on the entry point
2019-01-11 22:04:35 -05:00