Clownacy
217ce5437b
Port the Windows version's mouse-hiding
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The original Windows version would hide the mouse cursor in
fullscreen.
2019-09-08 23:59:13 +00:00
Clownacy
e216fa8e18
Remove the old colour-depth code
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It's basically unused anyway
2019-09-08 23:58:48 +00:00
Clownacy
4b8a6849d3
Actually make the surface regeneration work
2019-09-06 22:13:00 +01:00
Clownacy
b5f2fa8693
Add a DEBUG_SAVE option to CMakeLists.txt
2019-09-06 21:24:54 +01:00
Clownacy
668516f4e6
Add CMake info to the readme
2019-09-06 21:19:30 +01:00
Clownacy
950bf28273
Merge branch 'accurate' into portable
2019-09-06 21:08:25 +01:00
Clownacy
c5a4a3cb4c
Future-proof the Windows resource file
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Now it works with newer versions of Visual Studio
2019-09-06 21:04:40 +01:00
Clownacy
0532e2afa2
Shut up a warning
2019-09-06 20:08:07 +01:00
Clownacy
a220732aac
Shut up some warnings
2019-09-06 20:03:35 +01:00
Clownacy
b53741ca25
Fix CMakeLists.txt some more
2019-09-06 19:59:44 +01:00
Clownacy
0907027a82
Merge branch 'accurate' into portable
2019-09-06 19:30:23 +00:00
Clownacy
9f40c68ab2
Repair CMakeLists.txt
2019-09-06 19:27:32 +00:00
Clownacy
d0b17cd406
Fix crash when quitting the game
2019-09-06 19:27:14 +00:00
Clownacy
4e239c3175
Restore the rendering backend callbacks
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Now the SDLSurface backend survives window resizes (also triggered by
alt-tabbing while in fullscreen), and the SDLTexture backend properly
regenerates its textures after a fullscreen alt-tab in DirectX mode.
2019-09-06 19:07:49 +00:00
Clownacy
8114f88dd1
Shut up some build warnings
2019-09-06 15:21:43 +00:00
Clownacy
b6fccd509d
Add a missing comment translation
2019-09-06 14:47:13 +00:00
Clownacy
0dc9bb6b1b
Change the audio backend API again
2019-09-06 14:46:31 +00:00
Clownacy
d02af1bfba
Merge branch 'accurate' into portable
2019-09-06 00:36:24 +00:00
Clownacy
9aa97205b7
Get Peter Mackay's name right
2019-09-05 23:35:59 +00:00
Clownacy
7dc8c8b2c1
Merge branch 'accurate' into portable
2019-09-05 23:01:49 +00:00
Clownacy
4d42842742
More readme work
2019-09-05 22:00:29 +00:00
Clownacy
7778e25369
Merge branch 'accurate' into portable
2019-09-05 21:42:49 +00:00
Clownacy
d80adf9cc8
Comment on a bug in MakePixToneObject
2019-09-05 21:41:40 +00:00
Clownacy
46fdc08ecd
Fix PixTone sounds missing their ends
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I was accidentally replicating a bug from the original code in the
wrong place. I should probably comment on that bug in the accurate
branch.
2019-09-05 21:39:38 +00:00
Clownacy
12f69e3c6c
Fix idling hogging 100% of a CPU core
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This was me not converting the WinAPI code properly. Stupid me.
2019-09-05 21:07:30 +00:00
Clownacy
1b8fbcee43
New screenshot
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Shows CSE2 running on Arch Linux with XFCE4.
2019-09-05 20:57:48 +00:00
Clownacy
69d34f51bf
Don't assume users are on Windows
2019-09-05 20:50:19 +00:00
Clownacy
2625af1ac8
Merge branch 'accurate' into portable
2019-09-05 20:49:42 +00:00
Clownacy
1f3c33f2a0
Merge branch 'accurate' into portable
2019-09-05 20:43:24 +00:00
Clownacy
7300157f54
Convert the Makefile setting list to a table
2019-09-05 19:48:27 +00:00
Clownacy
14442eaaba
Add some background information to the readme
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Also removed the link to the woefully-neglected 'Bug Fixes.txt'.
2019-09-05 19:37:44 +00:00
Clownacy
eabda30263
Merge branch 'accurate' into portable
2019-09-05 17:19:48 +01:00
Clownacy
7f7553bef2
An accuracy improvement in Triangle.cpp
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This one's weird: it doesn't affect the actual generation of ASM in
the function, but rather it affects the ASM of sinf and cosf.
You see, sinf and cosf are static - they're built right into the EXE.
Since the previous code used cosf and sinf, they were embedded into
the EXE, and InitTriangleTable would call them directly.
However, this isn't what the original EXE does: instead,
InitTriangleTable calls an intermediary function, that in turn calls
the real cosf and sinf. Turns out this strange code generation is
caused by calling cos and sin instead of cosf and sinf, but still
using float parameters.
2019-09-05 17:04:07 +01:00
Clownacy
af7d8222a8
The EXE now has its functions in the exact same order as the original
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This is crazy. So, MSVC2003 always links the source files in
alphabetical order, but for some reason the original EXE ends with
the NPC and boss files.
Cucky figured out why: Pixel used folders in his Visual Studio
project - one for NPC code, and one for boss code.
With this, the built EXE now has its functions in the exact same
order as the original. Hell yeah. I guess now we just have to figure
out how to get the variables in the correct order.
2019-09-05 16:42:16 +01:00
Clownacy
c21bb1c14f
Merge branch 'accurate' into portable
2019-09-05 16:12:36 +01:00
Clownacy
a394f7a611
Update the readme
2019-09-05 16:01:49 +01:00
Clownacy
54b3cd9c11
Revert "Add the typos back to the stage table"
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This reverts commit 5dd3a5dd2d
.
Obviously don't want these
2019-09-05 15:20:03 +01:00
Clownacy
8916ee7dd8
Merge branch 'accurate' into portable
2019-09-05 15:16:29 +01:00
Clownacy
3bac7674f4
Correct some WinAPI usage
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All the broken stuff just happened to work on 32-bit, but would cause
MinGW-w64 to explode if you tried building as 64-bit.
I guess thanks to Microsoft keeping the basic C int types the same
size in 64-bit as they were in 32-bit, this branch compiles as 64-bit
just fine, despite Cave Story's many int-size dependencies.
2019-09-05 15:03:34 +01:00
Clownacy
5dd3a5dd2d
Add the typos back to the stage table
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These were corrected in an earlier commit because they affect
portability.
2019-09-05 14:56:03 +01:00
Clownacy
5b5d5ae729
Revert "Restore the Windows-style path separators"
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This reverts commit 42e1b36fd8
.
2019-09-05 14:19:17 +01:00
Clownacy
84c3cd825e
Merge branch 'accurate' into portable
2019-09-05 14:18:42 +01:00
Clownacy
c6f074c2b9
Add cursors and icons to the MSVC2003 project
2019-09-05 14:14:57 +01:00
Clownacy
b24d212e82
Convert resource file to forward-slash path separators
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MSVC2003 seems fine with them, and doesn't seem to automatically
revert them either.
2019-09-05 14:08:03 +01:00
Clownacy
42e1b36fd8
Restore the Windows-style path separators
2019-09-05 14:05:27 +01:00
Clownacy
a61c29a8c9
Clean-out .gitignore of MSVC2003 stuff
2019-09-05 13:56:24 +01:00
Clownacy
a9d83a2d09
Merge branch 'accurate' into portable
2019-09-05 13:55:47 +01:00
Clownacy
bcc970c9d7
Revert "Remove the 'external' folder"
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This reverts commit 10214f8f45
.
The CMake build needs this.
2019-09-05 12:50:21 +00:00
Clownacy
5cff82c2cc
Revert "Remove the 'bin2h' folder"
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This reverts commit 8f9125cf09
.
Need this too
2019-09-05 12:50:01 +00:00
Clownacy
537d777536
Revert "Removed the DoConfig folder"
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This reverts commit afb3e2f83e
.
This branch needs this
2019-09-05 12:49:35 +00:00