Commit graph

15 commits

Author SHA1 Message Date
Clownacy
d81c46a79c Release custom code under the MIT licence
Of course, Pixel's code is still proprietary.
2020-10-23 19:09:55 +01:00
Clownacy
55b473a490 Document Flash.cpp some more 2020-09-14 17:01:00 +01:00
Clownacy
13985fb349 Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
2020-07-08 18:52:32 +01:00
Clownacy
53c8d2e55c Remove invalid comment 2020-07-08 17:01:44 +01:00
Clownacy
5652756129 Deobfuscate some 'tiles-to-units' calculations 2020-07-08 16:46:28 +01:00
Clownacy
bd280414ea Cleanup 2020-04-04 00:43:06 +01:00
Clownacy
90714cb7a4 Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
Clownacy
de7ea5a251 More-accurate BossAlmo2.cpp variable arrangement 2020-01-07 05:20:36 +00:00
Clownacy
bcbab0745c Clean-up BossAlmo2.cpp
Pixel's way of converting tiles to units is inconsistent: the ASM
shows he sometimes does '* 0x200 * 0x10', other times it's
'* 0x10 * 0x200', and in this file he does '* 0x2000'.

This means TILES_TO_UNITS won't be usable for every case, so I'm not
sure if we should even have it. It's pretty clear that Pixel just
multiplied things manually, without a macro to keep things
consistent. And if we're getting rid of that, then what does that
mean for PIXELS_TO_UNITS?
2019-11-17 15:10:33 +00:00
Clownacy
6f71f2405d Code cleanup 2019-08-23 00:30:33 +00:00
Clownacy
3e34136f69 Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
2019-08-21 17:59:06 +00:00
Clownacy
aa9b66eb36 Made BossAlmo2.cpp ASM-accurate 2019-04-05 22:14:16 +01:00
Clownacy
ec148c1072 Made the spriterects C++03-compatible 2019-02-19 22:30:43 +00:00
Clownacy
0bb9760d87 Rearranged #includes 2019-02-18 21:30:22 +00:00
Clownacy
10f69d115b Added Undead Core and more NPCs 2019-02-09 14:47:20 +00:00