Clownacy
441fe2faed
Merge branch 'accurate' into portable
2020-01-23 14:39:55 +00:00
Clownacy
5fd0b5839b
More Travis cleanup
2020-01-23 14:32:29 +00:00
Clownacy
35ac2aead8
Er, don't break the Travis file
2020-01-23 14:25:30 +00:00
Clownacy
55090dc7cc
Attempt to build release and debug binaries
...
Also build static binaries, since that's what's intended for the
Windows builds
2020-01-23 14:23:02 +00:00
Clownacy
29eecc26c9
Build both 32-bit and 64-bit binaries in Travis
2020-01-23 14:17:54 +00:00
Clownacy
03755933ba
Added Travis badge to readme
...
These were already in the portable and enhanced branches, but not
here
2020-01-23 13:59:27 +00:00
Clownacy
7a30be8a4a
Cleanup, support WINDRES as an environment variable
...
Also reenabled the Discord stuff even though it worked without those
lines(???)
2020-01-23 13:56:25 +00:00
Clownacy
c731f7077f
Fix WINDRES in the Travis script
2020-01-23 13:51:38 +00:00
Clownacy
2f206d1ef8
Add a Travis file
...
Not really sure how to test this beyond just spamming commits to the
repo until it works, so bear with me
2020-01-23 13:43:38 +00:00
Clownacy
b274c3af6a
Fix window icon in Windows builds
2020-01-23 12:29:22 +00:00
Clownacy
78b41a5ced
Merge branch 'accurate' into portable
2020-01-23 01:50:42 +00:00
Clownacy
0237844e14
Actually, this fix doesn't seem right
2020-01-23 01:50:03 +00:00
Clownacy
e8edc42d07
Merge branch 'accurate' into portable
2020-01-23 01:37:03 +00:00
Clownacy
4091d152ee
Minor style tweak
2020-01-23 01:36:19 +00:00
Clownacy
a65c4bc1e3
Added bugfix to Organya
2020-01-23 01:34:55 +00:00
Clownacy
1fe73f9aab
Explicitly compare pointers in Font.cpp to NULL
2020-01-23 01:05:29 +00:00
Clownacy
413fe560e4
Add LTO toggle to DoConfig CMakeLists.txt
2020-01-23 01:00:07 +00:00
Clownacy
c45e888b74
Improve CMake style consistency
2020-01-23 00:59:27 +00:00
Clownacy
d2a514161b
Remove two dummied-out dependencies from Travis
...
One isn't used anymore, and the other isn't relevant to this branch
2020-01-23 00:13:56 +00:00
Clownacy
76a71d703b
Merge branch 'accurate' into portable
2020-01-23 00:04:42 +00:00
Clownacy
ede9fa213d
Fix compilation with FIX_BUGS enabled
2020-01-23 00:03:54 +00:00
Clownacy
8798a7cc19
Add the RGB macro to the windows.h wrapper
2020-01-22 23:53:14 +00:00
Clownacy
2f4eb464a5
Merge branch 'accurate' into portable
2020-01-22 23:51:42 +00:00
Clownacy
f687c5f68b
Remove the RGB macro
...
This is a leftover part of the window.h emulator in that got moved to
the portable branch
2020-01-22 23:50:27 +00:00
Clownacy
2c3a4a3620
Fix Makefile LTO
...
Now applies to CFLAGS as well
2020-01-22 23:39:52 +00:00
Clownacy
db9350bdb9
Add LTO option to CMakeLists.txt
2020-01-22 23:39:05 +00:00
Clownacy
3263668156
Merge branch 'accurate' into portable
2020-01-22 23:35:49 +00:00
Clownacy
867af9f090
Add option to the Makefile to enable LTO
2020-01-22 23:34:12 +00:00
Clownacy
4ebfe064ff
Fix compilation
2020-01-22 23:33:59 +00:00
Clownacy
87b296c513
Converted SDLSurface renderer
2020-01-22 22:33:34 +00:00
Clownacy
f6f3c26a3b
Converted SDLTexture renderer
2020-01-22 22:31:19 +00:00
Clownacy
48b7a878ba
Convert software renderer
2020-01-22 22:24:23 +00:00
Clownacy
6dac8254e2
Begin merge of Backend_Init/Backend_CreateWindow
...
OpenGL3+OpenGLES2 backend done so far
2020-01-22 22:19:55 +00:00
Clownacy
3baba6a727
Make FlushVertexBuffer bail when buffer is empty
2020-01-22 21:56:11 +00:00
Clownacy
88c30442c5
Force SDL2's render-batching
...
SDL2 will implicitly disable batching if we force a specific
rendering driver (apparently the user setting SDL_RENDER_DRIVER
counts too) for backwards-compatibility with older programs that use
their own rendering side-by-side with SDL2's. We don't do that,
though, so this commit forces SDL2 to use batching if it's available
(2.0.10 and onwards).
2020-01-21 23:39:49 +00:00
Clownacy
2fec50ff4e
Use constants for attribute locations
2020-01-21 20:16:38 +00:00
Clownacy
8d92bf2004
Double-buffer the OpenGL VBO
...
This should reduce stalling when the OpenGL driver is still
processing the buffer when we're about to upload to it.
Hopefully, this is what was making the OpenGL ES 2.0 renderer so much
slower than the SDLTexture renderer on the Raspberry Pi 3B (SDL uses
*8* buffers). Unfortunately, I don't have access to it right now, so
I can't test this.
2020-01-21 16:43:21 +00:00
Clownacy
f8a40318a2
OpenGL fixes and optimisations
...
Now the VBO isn't resized constantly, and CreateSurface preserves
the currently-bound texture.
2020-01-21 15:52:33 +00:00
Clownacy
73de1adc45
Fix a memory leak
2020-01-21 13:24:30 +00:00
Clownacy
cd7ef93f5e
We don't need to initialise the VBO here
2020-01-21 13:23:33 +00:00
Clownacy
63d5d766b2
Add debug print for enumerating controllers
2020-01-21 12:30:54 +00:00
Clownacy
4c7726221e
...Actually fix controller support
2020-01-21 12:27:50 +00:00
Clownacy
5d2bcb856b
Merge branch 'accurate' into portable
2020-01-21 12:20:03 +00:00
Clownacy
fdbaa4e8e9
Fix controller support
...
WTF is wrong with me why did I do cffc3af45e
2020-01-21 12:17:45 +00:00
Clownacy
d50c012446
Input.cpp corrections
...
Typical Microsoft: make the return type a BOOL, but the make the
actual values some random enum.
2020-01-21 11:58:29 +00:00
Clownacy
976e2425fc
Use native window/taskbar icons on Windows
...
This used to be a feature before the accurate-portable split, I'm
just restoring it.
Previously, while the EXE itself had a unique icon, the window and
taskbar both used the generic 'small' icon, which the original EXE
only used for the window.
SDL2 gives us a way to assign separate icons to each, but it's a
little clunky: it's Windows-only, requires the icons be in .ico
format, and needs them to be embedded in the EXE as resource files.
Also, for some reason, SDL2 doesn't let us refer to them by name - we
have to use their numerical ID.
2020-01-21 11:27:32 +00:00
Clownacy
ad9e3c3e3b
Upscale the window icon
...
Using a 16x16 icon looks terrible on Raspbian's Pixel desktop (it
upscales with blurry filtering).
2020-01-21 10:54:54 +00:00
Clownacy
be533e2f55
Remove FRAMERATE constant
...
I don't see the point in it.
2020-01-20 23:54:46 +00:00
Clownacy
d04bd94649
Use SDL_TICKS_PASSED for frame-limiting
...
This probably works-around overflow
2020-01-20 23:53:41 +00:00
Clownacy
2b34cf7965
Typedef BOOL to bool
...
Since we're not converting to C anymore, it should be fine to rely
on this standard C++ type.
2020-01-20 23:47:33 +00:00