Clownacy
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44456e4a25
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Add an SDL_Surface-based renderer
Ha, my custom software renderer is faster!
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2019-07-17 16:09:18 +01:00 |
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Clownacy
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6a4f4e0df3
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Added handlers for render target loss/window resize
These only really happen when you use exclusive fullscreen and
alt-tab out. Or, at least, it does on Windows with SDL2 in DirectX
mode.
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2019-07-15 17:47:22 +01:00 |
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Clownacy
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15bfd00d25
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Added hardware-accelerated rendering backend
Still need to add the code for surviving render target losses
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2019-07-15 16:47:10 +01:00 |
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Clownacy
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21cf78b86d
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Split Draw.cpp into common code and backend code
Should be easy to add the new hardware renderer now
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2019-07-15 13:42:49 +01:00 |
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