Commit graph

13 commits

Author SHA1 Message Date
Clownacy
a3692d1c40 Add Caret enums 2020-08-05 21:45:59 +01:00
Clownacy
13985fb349 Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
2020-07-08 18:52:32 +01:00
Clownacy
affaf25e5c Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
Clownacy
89b0c1a85d Clean-up NpcAct220.cpp
Also fixed an ASM-inaccuracy
2019-11-14 14:47:15 +00:00
Clownacy
3e34136f69 Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
2019-08-21 17:59:06 +00:00
Clownacy
c80b593a3f Some #include fixes
Finally figured out how to get include-what-you-use working
2019-06-06 18:44:28 +00:00
Gabriel Ravier
6c5aea8a2c
Cleaned up NpcAct220.cpp 2019-05-15 21:18:34 +02:00
Clownacy
5290ce3bd5 Made NpcAct220.cpp ASM-accurate 2019-02-25 11:41:52 +00:00
Clownacy
01ddc5e923 Fixed some warning MSVC2003 was giving in /W3 mode 2019-02-23 21:45:57 +00:00
Clownacy
ec148c1072 Made the spriterects C++03-compatible 2019-02-19 22:30:43 +00:00
Clownacy
0bb9760d87 Rearranged #includes 2019-02-18 21:30:22 +00:00
Clownacy
c0f29fac7b More NPCs 2019-02-07 22:48:24 +00:00
Clownacy
3306316162 More NPCs, and added the Sisters 2019-02-07 20:45:53 +00:00