Clownacy
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a3692d1c40
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Add Caret enums
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2020-08-05 21:45:59 +01:00 |
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Clownacy
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13985fb349
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Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
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2020-07-08 18:52:32 +01:00 |
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Clownacy
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affaf25e5c
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
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Clownacy
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89b0c1a85d
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Clean-up NpcAct220.cpp
Also fixed an ASM-inaccuracy
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2019-11-14 14:47:15 +00:00 |
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Clownacy
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3e34136f69
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Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
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2019-08-21 17:59:06 +00:00 |
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Clownacy
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c80b593a3f
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Some #include fixes
Finally figured out how to get include-what-you-use working
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2019-06-06 18:44:28 +00:00 |
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Gabriel Ravier
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6c5aea8a2c
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Cleaned up NpcAct220.cpp
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2019-05-15 21:18:34 +02:00 |
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Clownacy
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5290ce3bd5
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Made NpcAct220.cpp ASM-accurate
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2019-02-25 11:41:52 +00:00 |
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Clownacy
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01ddc5e923
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Fixed some warning MSVC2003 was giving in /W3 mode
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2019-02-23 21:45:57 +00:00 |
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Clownacy
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ec148c1072
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Made the spriterects C++03-compatible
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2019-02-19 22:30:43 +00:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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Clownacy
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c0f29fac7b
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More NPCs
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2019-02-07 22:48:24 +00:00 |
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Clownacy
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3306316162
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More NPCs, and added the Sisters
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2019-02-07 20:45:53 +00:00 |
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