Clownacy
4091d152ee
Minor style tweak
2020-01-23 01:36:19 +00:00
Clownacy
a65c4bc1e3
Added bugfix to Organya
2020-01-23 01:34:55 +00:00
Clownacy
ede9fa213d
Fix compilation with FIX_BUGS enabled
2020-01-23 00:03:54 +00:00
Clownacy
f687c5f68b
Remove the RGB macro
...
This is a leftover part of the window.h emulator in that got moved to
the portable branch
2020-01-22 23:50:27 +00:00
Clownacy
867af9f090
Add option to the Makefile to enable LTO
2020-01-22 23:34:12 +00:00
Clownacy
4ebfe064ff
Fix compilation
2020-01-22 23:33:59 +00:00
Clownacy
d50c012446
Input.cpp corrections
...
Typical Microsoft: make the return type a BOOL, but the make the
actual values some random enum.
2020-01-21 11:58:29 +00:00
Clownacy
6764f17ab9
Added bugfix for StartDirectDraw failure
...
The original code didn't account for it failing, which leads to
annoying bugs happening whenever it does fail.
Now, the game just closes, like it does with any other init error.
2020-01-17 10:35:43 +00:00
Clownacy
727b3eee0d
Capitalise 'Clang'
2020-01-15 08:16:57 +00:00
Clownacy
48651f0b94
Backport a readme line from the portable branch
2020-01-15 08:02:50 +00:00
Clownacy
dba45f7d0f
Makefile: Specify file extensions
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This matches the portable branch's CMakeLists.txt, and make mixed
C/C++ code less awkward-looking.
2020-01-15 07:54:33 +00:00
Clownacy
a09f73f2ea
Specify that WARNINGS enables compiler warnings
2020-01-15 07:46:02 +00:00
Clownacy
a1937b4730
Backport the portable branch's warnings
2020-01-15 07:45:36 +00:00
Clownacy
78a066ce75
Note some inaccurate stack frames
2020-01-09 06:58:04 +00:00
Clownacy
3c7a1b285d
Ignore the build folder, and tweak paths
2020-01-09 06:38:14 +00:00
Clownacy
2752deccdf
Ignore some more files
2020-01-09 06:36:24 +00:00
Clownacy
35e4c6e766
Mark TSC files as binary, not text
2020-01-09 06:32:10 +00:00
Clownacy
406087bebb
Added a missing #include in Organya.cpp
2020-01-08 13:34:54 +00:00
Clownacy
a5df6ebc72
Remove SET_RECT macro
...
I should probably remove WindowsWrapper.h from this branch now, and
just make files use windows.h directly.
2020-01-07 23:15:33 +00:00
Clownacy
cb4bd02ab5
More-accurate ValueView.cpp variable arrangement
...
Finally done with this
2020-01-07 22:20:22 +00:00
Clownacy
5adc06536b
More-accurate Triangle.cpp variable arrangement
2020-01-07 22:13:37 +00:00
Clownacy
3f2d5c3e25
More-accurate Stage.cpp variable arrangement
2020-01-07 22:08:10 +00:00
Clownacy
32d635581a
Sound.cpp variable arrangement tweaks
...
Not much can be done for this file, considering how heavily it was
modified in the Linux port.
While I was here, I noted the unused .wav loading function.
2020-01-07 22:03:49 +00:00
Clownacy
e459364a33
More-accurate Shoot.cpp variable arrangement
2020-01-07 21:58:35 +00:00
Clownacy
cef901792b
More-accurate SelStage.cpp variable arrangement
2020-01-07 21:53:21 +00:00
Clownacy
74cd1b0473
More-accurate Profile.cpp variable arrangement
2020-01-07 21:50:36 +00:00
Clownacy
10a014dabd
More-accurate PixTone.cpp variable arrangement
...
Also added the Linux port's optimisation, for anyone that's curious
2020-01-07 21:45:43 +00:00
Clownacy
5abf8a8878
More-accurate Organya.cpp variable arrangement
...
Also found some authentic variable names
2020-01-07 21:38:34 +00:00
Clownacy
718cb714ee
More-accurate NpcTbl.cpp variable arrangement
...
For some reason, the Linux debug data notes a 2000-line gap before
any declarations. Might be the SDL header or something.
2020-01-07 20:58:46 +00:00
Clownacy
ce4373481b
More-accurate NpcHit.cpp variable arrangement
2020-01-07 20:52:58 +00:00
Clownacy
63e855c7fa
More-accurate NpChar.cpp variable arrangement
2020-01-07 20:48:21 +00:00
Clownacy
affaf25e5c
Sorted out the other NPCs' variables too
2020-01-07 20:35:15 +00:00
Clownacy
6e20f4cc15
More-accurate NpcAct000.cpp variable arrangement
2020-01-07 07:10:30 +00:00
Clownacy
6d400cfcd4
Minor code style tweak
2020-01-07 07:06:02 +00:00
Clownacy
e978543dad
More-accurate MycParam.cpp variable arrangement
2020-01-07 07:05:26 +00:00
Clownacy
24b36ccda8
More-accurate MycHit.cpp variable arrangement
2020-01-07 06:57:03 +00:00
Clownacy
f0273ecf3f
More-accurate MyChar.cpp variable arrangement
2020-01-07 06:52:36 +00:00
Clownacy
7c33b0ac5f
More-accurate MiniMap.cpp variable arrangement
2020-01-07 06:47:55 +00:00
Clownacy
295e70ded8
Correct a misnamed variable
2020-01-07 06:43:04 +00:00
Clownacy
86412f0528
More-accurate Map.cpp variable arrangement
2020-01-07 06:40:58 +00:00
Clownacy
d83665ff2a
More-accurate Main.cpp variable arrangement
2020-01-07 06:29:04 +00:00
Clownacy
bd6f2fe81d
More-accurate GenericLoad.cpp variable arrangement
2020-01-07 06:25:12 +00:00
Clownacy
34bee5073f
More-accurate Generic.cpp variable arrangement
...
Also found some authentic variable names
2020-01-07 06:23:19 +00:00
Clownacy
fb64e057ca
More-accurate Frame.cpp variable arrangement
2020-01-07 06:09:46 +00:00
Clownacy
e0a8bd5114
More-accurate Flash.cpp variable arrangement
2020-01-07 06:08:23 +00:00
Clownacy
b6d689aaa6
More-accurate Fade.cpp variable arrangement
2020-01-07 06:06:54 +00:00
Clownacy
b1dbce8743
More-accurate Ending.cpp variable arrangement
2020-01-07 06:05:07 +00:00
Clownacy
0ceb8955d2
More-accurate Caret.cpp variable arrangement
2020-01-07 05:54:44 +00:00
Clownacy
25369bcf67
More-accurate Bullet.cpp variable arrangement
2020-01-07 05:51:54 +00:00
Clownacy
f33b7b386b
More-accurate BulHit.cpp variable arrangement
2020-01-07 05:37:40 +00:00