638918b4df
Big endian changes
2025-04-12 17:44:22 +02:00
962bb9d477
Big endian define garbage
2025-04-12 17:38:29 +02:00
21323b964c
Add big endian define (hack for Sun)
2025-04-12 17:27:55 +02:00
82566dabd2
Fix bugs on Sun (hopefully)
2025-04-12 17:22:49 +02:00
df2e2ce792
Remove maybe pointless maybe bad thing in shmget call
2025-04-10 22:52:17 +02:00
d19f37cfed
Make manual-build-maker.lisp generate Makefile instead of shell script
2025-04-10 22:51:45 +02:00
4003931ed9
Check that the framebuffer image matches expectations
2025-04-09 15:11:18 +02:00
d562f588cf
Add hint about turning on SHM on Sun
2025-04-09 15:00:53 +02:00
2c93c071d1
Add use of XShm for faster transfer speeds between game and X server
2025-04-09 14:57:32 +02:00
e14d3f59f2
Turn on FPS display
2025-04-08 11:18:08 +02:00
022144d727
Fix RenderBackend_ColourFill for 4-byte pixel format
2025-04-07 00:16:03 +02:00
8d840d89ea
Make a constant for the park signal in case we want to change it
2025-04-06 23:48:40 +02:00
e3ce9ae828
Park the main thread while getting audio frames from the game
...
The main justification for this is that normal behaviour from a
backend is to have the main thread be interrupted by the audio system
and to then stay within the audio system while getting audio
frames. Parking the main thread simulates this by ensuring nothing
else happens in the game's logical flow at the same time.
2025-04-06 23:44:27 +02:00
faa808e238
Remove a little more 3DS gunk
2025-04-06 22:57:11 +02:00
c7dd1520c6
Skip copying unnecessary byte during blitting
2025-04-06 22:56:12 +02:00
6ab4984350
Adjust rendering code to 4-byte pixel format with unused byte
2025-04-06 22:48:08 +02:00
33b59f8219
Remove some 3DS stuff
2025-04-06 22:41:13 +02:00
d9cfb85346
Add build script generator
2025-04-06 21:19:19 +02:00
01e0787473
Use the correct header file for Solaris audio
2025-04-06 21:18:39 +02:00
b99fe37522
Don't use thread locals in stb_image (doesn't work on Solaris)
2025-04-06 21:18:13 +02:00
31d16e714f
Add untested preliminary audio backend for Solaris
2025-04-06 12:25:30 +02:00
98b2b4c64d
Make compatible with the Sun's pixel format
2025-04-05 19:51:34 +02:00
a1c39be7b3
Add Emacs backup files to .gitignore
2025-04-04 22:08:13 +02:00
e01863b80c
Add initial code for raw X11 backend
2025-04-04 22:03:22 +02:00
gameblabla
b9d9d339f8
Merge pull request #1 from faithanalog/portable
...
track dkp changes - update _3DS to __3DS__ & update README
2023-04-13 14:04:14 +02:00
Artemis Everfree
f06884b2a3
track dkp changes - update _3DS to __3DS__ & update README
2023-04-10 23:27:11 -07:00
Clownacy
4ca6e12257
Output smdh to build3ds folder
...
No point in it cluttering-up the game folders.
2020-11-05 19:44:55 +00:00
Clownacy
9c1d7cd3f8
Ignore 3dsx files
2020-11-05 19:44:07 +00:00
Clownacy
af837edda4
Remove an unneeded font variable
2020-11-05 19:42:04 +00:00
Clownacy
cec5fdb231
3DS: Add vsync
...
Fixes screen-tearing in CSE2EX
...I should really figure out whether to enable vsync on other
platforms or not. I'm not even sure if the original DirectDraw
renderer used vsync - I swear I've never seen tearing in it before.
2020-11-04 22:17:18 +00:00
Clownacy
17911753a6
3DS: Fix 'Studio Pixel presents' text
...
It must have something to do with BeginRendering and EndRendering
being spammed multiple times in a frame.
2020-11-03 21:47:07 +00:00
Clownacy
53e19517a6
Update the 'licence.txt's
2020-11-03 20:28:24 +00:00
Clownacy
a1d4d588a8
Drop DoConfig to 30FPS
...
It doesn't need to refresh *that* often...
2020-11-03 20:23:00 +00:00
Clownacy
6c1eb23fe1
Simplify some pointer logic
2020-11-03 20:22:51 +00:00
Clownacy
f1fd371db7
Update 3DS-Software threading priority code
...
This matches the 3DS-Hardware backend
2020-11-03 20:19:21 +00:00
Clownacy
9e9b8942a5
Don't upload glyphs with no width or height
...
The SDLTexture renderer gives annoying errors otherwise
2020-11-03 13:33:32 +00:00
Clownacy
5395196b52
Disable SDL1 OpenGL window resizing
...
Seems to be broken. I'll address it in the future.
2020-11-03 13:16:30 +00:00
Clownacy
84df1a427b
Explicitly disable vsync in OpenGL
...
It seems to be enabled by default (it was on my Raspberry Pi, anyway)
2020-11-03 13:14:51 +00:00
Clownacy
4a6b04d306
Fix a typo
2020-11-03 12:03:59 +00:00
Clownacy
cded38dad8
Remove some trailing whitespace
2020-11-02 14:34:37 +00:00
Clownacy
744ddcaacf
Fix use of uninitialised memory in Font.cpp
...
This can cause random text corruption
2020-10-25 23:37:58 +00:00
Clownacy
5981034354
Merge branch 'accurate' into portable
2020-10-25 20:54:02 +00:00
Clownacy
fe4c14615b
More README cleanup
2020-10-25 20:53:47 +00:00
Clownacy
1b9c2d3662
Make README explicitly list C++
...
Cave Story wasn't written in C, only stylised like it.
2020-10-25 11:35:53 +00:00
Clownacy
98f78716f7
Update portable branch with licence boilerplates
...
Also added Cameron Cawley to the licence
2020-10-23 19:18:13 +01:00
Clownacy
afb2b22e58
Merge branch 'accurate' into portable
2020-10-23 19:10:36 +01:00
Clownacy
d81c46a79c
Release custom code under the MIT licence
...
Of course, Pixel's code is still proprietary.
2020-10-23 19:09:55 +01:00
Clownacy
76d22fa635
README cleanup
2020-10-21 19:18:25 +01:00
Clownacy
e1e4787ec9
Add RISC OS to the list of supported platforms
2020-10-21 19:17:24 +01:00
Clownacy
f9e96e2608
3DS: Fix text transparency
...
RenderBackend_UploadGlyph calls EndRendering, and BeginRendering
isn't called before RenderBackend_DrawGlyph runs.
2020-10-21 19:09:20 +01:00