We need to avoid `WindowsWrapper.h` in the backends whenever we can,
to avoid name collisions (the Wii U homebrew library) defines its own
BOOL/TRUE/FALSE, which really doesn't work with CSE2.
It was likely a race condition between the game thread writing to
'organya_timer', and the audio thread reading it.
...I really need to rethink the API for this Organya-synchronisation
thing.