Clownacy
72672e142d
Makefile/CMakeLists.txt fixes
2020-02-29 18:19:06 +00:00
Clownacy
a943e80b1a
Add miniaudio audio backend to Makefile
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Also made the CMake file link the libs miniaudio needs
2020-02-29 18:19:06 +00:00
Clownacy
14735caac3
Mark CMake target thingies as private
2020-02-29 18:19:06 +00:00
Clownacy
8ec8a8d990
Added unfinished miniaudio audio backend
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Currently only works with CMake
2020-02-29 18:18:59 +00:00
Gabriel Ravier
88a554784b
Fix the build on portable
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-31 06:50:20 +01:00
Gabriel Ravier
ebb238ebdc
Added ICC checks for native optimizations
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-29 23:01:31 +01:00
Gabriel Ravier
d88db09752
Added CMake option for native optimizations (-march=native)
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Signed-off-by: Gabriel Ravier <gabrielravier@gabrielAncientIBMv2>
2020-01-29 23:01:31 +01:00
Clownacy
cf8977207e
Stop using SDL for .bmp decoding
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Now it uses stb_image instead
2020-01-26 19:47:50 +00:00
Clownacy
26475dacdf
Merge branch 'accurate' into portable
2020-01-24 13:56:12 +00:00
Clownacy
c45e888b74
Improve CMake style consistency
2020-01-23 00:59:27 +00:00
Clownacy
db9350bdb9
Add LTO option to CMakeLists.txt
2020-01-22 23:39:05 +00:00
Clownacy
976e2425fc
Use native window/taskbar icons on Windows
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This used to be a feature before the accurate-portable split, I'm
just restoring it.
Previously, while the EXE itself had a unique icon, the window and
taskbar both used the generic 'small' icon, which the original EXE
only used for the window.
SDL2 gives us a way to assign separate icons to each, but it's a
little clunky: it's Windows-only, requires the icons be in .ico
format, and needs them to be embedded in the EXE as resource files.
Also, for some reason, SDL2 doesn't let us refer to them by name - we
have to use their numerical ID.
2020-01-21 11:27:32 +00:00
Clownacy
23eed95ff4
Fix CMake build script not finding FindOpenGLES2.cmake
2020-01-20 14:01:22 +00:00
Clownacy
4cbc56e272
Add OpenGL ES 2.0 renderer
2020-01-20 13:49:30 +00:00
Clownacy
f7b8373ad7
Merge branch 'accurate' into portable
2020-01-15 08:18:30 +00:00
Clownacy
5a72140a5d
Rename glad.cpp back to glad.c
2020-01-15 07:31:35 +00:00
Clownacy
d76b074aa0
Switched from GLEW to GLAD
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One less set of license obligations to satisfy (GLAD-generated files
are public-domain).
2020-01-15 07:11:43 +00:00
Clownacy
404d748da7
Rename ALL_WARNINGS and FATAL_WARNINGS
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This way, all three options appear neatly together when 'cmake -LH'
is ran.
2019-10-29 11:53:02 +00:00
Clownacy
e6b8221fdb
Fix DoConfig always having the warning options enabled
2019-10-29 11:50:49 +00:00
Clownacy
68fceb63c4
Merge pull request #63 from GabrielRavier/addWarnings2
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Add warnings
2019-10-29 11:44:13 +00:00
Gabriel Ravier
f6c19c5501
Move warnings in the README too
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-29 10:07:43 +01:00
Gabriel Ravier
d40376ff35
Removed bin2h mentions in CMakeLists, moved warnings options and FORCE_LOCAL_LIBS into a seperate block where the descriptions were improved and added warnings to DoConfig
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-29 10:03:13 +01:00
Clownacy
4e99c97fee
Merge pull request #64 from GabrielRavier/fixMSVCUtf8
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Make MSVC recognize source files as UTF-8
2019-10-28 19:00:17 +00:00
Gabriel Ravier
94442d9ce3
Made it so MSVC interprets source files as UTF-8 to fix compile
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-28 18:22:31 +01:00
Gabriel Ravier
01abc0541a
Added code that prints the compiler ID and fixed bin2h's compiler detection code to use the C compiler ID of the C++ compiler ID (which isn't available then as bin2h is in c)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-27 21:22:10 +01:00
Gabriel Ravier
d6ec92cba5
Attempt 2 at making warnings work
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-27 21:02:59 +01:00
Gabriel Ravier
44d6dac407
First attempt at making warnings work
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-27 20:42:19 +01:00
Clownacy
15ad469f67
Shut up that CMake OpenGL warning
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What's so hard about CMake *just working*? Why do I have to jump
through all these stupid hoops?
2019-10-27 18:20:44 +00:00
Clownacy
7f0b8ac40d
Missed an 'SDLTexture', there
2019-10-14 22:35:47 +00:00
Clownacy
0b8c49b984
Rename SDL RENDERER options
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Been meaning to do this for ages
2019-10-14 22:20:21 +00:00
Clownacy
5838eaba1f
Add a FOSS Japanese font
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It doesn't seem that great at 320x240, but I don't speak Japanese so
what do I know?
2019-09-27 11:18:26 +00:00
Gabriel Ravier
c9b248ba64
Removed space before ':' and re-added comma before or
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-11 19:01:36 +02:00
Gabriel Ravier
dd190bd276
Remove option change, wrote "cross-gcc" as "cross-GCC" and "mingw" as "MinGW"
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-11 14:32:48 +02:00
Gabriel Ravier
d686152e84
Fixed question not being a question, "Emscriptem" and saying "cross-compiled" twice
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-11 14:11:01 +02:00
Gabriel Ravier
7176bcab9e
Added more detail to the cross-compile comment
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-11 13:37:34 +02:00
Gabriel Ravier
a9f95ed1a2
Changed some comments and messages in CMakeLists.txt
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-11 08:24:00 +02:00
Clownacy
c60cdb3610
Make CMake detect static SDL2 installations
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Fixes #46
2019-09-10 12:23:09 +00:00
Clownacy
b5f2fa8693
Add a DEBUG_SAVE option to CMakeLists.txt
2019-09-06 21:24:54 +01:00
Clownacy
b53741ca25
Fix CMakeLists.txt some more
2019-09-06 19:59:44 +01:00
Clownacy
9f40c68ab2
Repair CMakeLists.txt
2019-09-06 19:27:32 +00:00
Clownacy
e6350151c9
Revert "Remove the leftover CMakeLists.txt file"
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This reverts commit c7c5077103
.
It probably doesn't work anymore, but I plan to get it working again
in this branch.
2019-09-05 12:48:46 +00:00
Clownacy
c7c5077103
Remove the leftover CMakeLists.txt file
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I might bring this back at some point. Depends.
2019-09-05 12:46:39 +00:00
Clownacy
ea83d4ba8a
Merge branch 'master' into accurate
2019-08-25 20:35:01 +01:00
Clownacy
c4599bc146
Allow third-party in-source files to go in the external folder
2019-08-10 22:47:40 +01:00
Clownacy
cdbcd5f6c3
Added a local copy of GLEW
2019-08-10 21:47:06 +01:00
Clownacy
fc0653e5aa
Back to OpenGL 3.2 (I really want the core profile)
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In OpenGL 3.1, compatibility mode was an extension, meaning it could
never actually be disabled. 3.2 fixed that with the introduction of
profiles.
2019-08-10 18:05:01 +01:00
Clownacy
7146288e94
Sod it, fall back on compatibility mode if it's available
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This way, I can use immediate mode, which is way faster than using
buffers for some reason. Since I'm not using profiles anymore, I
dropped the minimum requirement to OpenGL 3.1. If a driver doesn't
support Legacy GL, then it can use the slow buffer code.
But seriously, I need to figure out why using buffers is so slow.
If this was a common problem, Modern OpenGL wouldn't have made it the
only option.
2019-08-09 19:19:43 +01:00
Clownacy
eb62a80956
Change references to OpenGL 2.1 to 3.2
2019-07-31 22:38:33 +00:00
Clownacy
348a691c6c
GLU is unneeded
2019-07-31 02:49:07 +00:00
Clownacy
b998719ff1
Update CMakeLists.txt, the Makefile, and the readme
2019-07-24 20:09:27 +01:00