Clownacy
977a5eb49d
Add better 3DS audio thread priority
2020-10-15 14:25:48 +01:00
Clownacy
497adce14b
Add mutexes to 3DS audio backend
2020-10-15 14:22:49 +01:00
Clownacy
2f8e771333
Fix a typo
2020-10-15 14:00:55 +01:00
Clownacy
cbef077ff7
3DS - Save some RAM
2020-10-15 13:46:56 +01:00
Clownacy
cf92263fba
3DS - Swap ZL and ZR
...
I use the D-pad on the 3DS, rendering the L and ZL buttons basically
unusable. By swapping ZL and ZR, I can cycle through the weapons both
ways with only my right hand.
2020-10-14 23:43:07 +01:00
Clownacy
3e03995ab4
Update 3DS build instructions
2020-10-14 23:23:32 +01:00
Clownacy
0d7ad3358b
Make some filenames more consistent
2020-10-14 23:22:16 +01:00
Clownacy
d391ab77f9
Add a hardware-accelerated 3DS audio backend
...
Hell yes
2020-10-14 23:18:43 +01:00
Clownacy
268d68b078
Remove dead functions
2020-10-14 20:36:00 +01:00
Clownacy
28ea9054e7
Remove the dummied-out Wii U controller backend
2020-10-14 20:32:38 +01:00
Clownacy
6e53250a20
Update CMake options
2020-10-14 20:31:16 +01:00
Clownacy
f652fb7016
Update readme with 3DS build instructions
2020-10-14 20:21:18 +01:00
Clownacy
094990b6ad
3DS - Remove warnings about a crash
...
This crash on longer occurs
2020-10-14 20:05:33 +01:00
Clownacy
785781c133
3DS - Deobfuscate some raw values
2020-10-14 20:05:12 +01:00
Clownacy
c396dede92
3DS - Take advantage of C++ default parameters
2020-10-14 20:03:01 +01:00
Clownacy
ccf1a6cd23
3DS - No more 'depth = 0.5'
...
We're not doing 3D
2020-10-14 20:02:03 +01:00
Clownacy
7987243427
3DS - Initialise screen render-target ourselves
...
Citro2D allocates a depth buffer for some reason, but CSE2 works fine
without one, even on real hardware
2020-10-14 19:59:00 +01:00
Clownacy
790a25ba6b
3DS - Move common code to functions
2020-10-14 19:51:19 +01:00
Clownacy
56da7dfe99
3DS - Slight optimisation
2020-10-14 19:47:10 +01:00
Clownacy
aafb8dd302
3DS - Make glyph system independent of surfaces
2020-10-14 19:40:37 +01:00
Clownacy
5756612212
3DS - Cleanup
2020-10-14 19:33:35 +01:00
Clownacy
196ff6ac2f
3DS - Only call C2D_SceneBegin when we have to
...
Looking at Citro2D's source, it has a bunch of overhead
2020-10-14 19:32:21 +01:00
Clownacy
8f87aa108e
3DS - Add glyph rendering
2020-10-14 19:27:18 +01:00
Clownacy
658c38b350
Remove unnecessary function calls
...
These are called internally by libctru
2020-10-14 18:41:12 +01:00
Clownacy
e732534e91
3DS - Fix hang on shutdown
2020-10-14 18:40:37 +01:00
Clownacy
c50155b1b0
Better way to handle EnableAlpha mid-frame
...
This should have much lower overhead
2020-10-14 16:17:02 +01:00
Clownacy
d006b6c439
Update readme to not FREETYPE_FONTS option
2020-10-14 16:03:21 +01:00
Clownacy
fcba88f2e1
3DS - Delete old files
2020-10-14 16:01:44 +01:00
Clownacy
54817eda51
3DS - Fix EnableAlpha
2020-10-14 15:50:50 +01:00
Clownacy
3f6ac2ee5f
Correct indentation
2020-10-14 15:50:22 +01:00
Clownacy
4c034571c8
3DS - Note a crash
2020-10-13 22:27:15 +01:00
Clownacy
007b455426
3DS - Correct an error message
2020-10-13 21:36:08 +01:00
Clownacy
36f9fb6fec
3DS - Avoid redundant code
...
I love C's syntax so much
2020-10-13 21:35:36 +01:00
Clownacy
2601a2c4e7
3DS - Fix garbage data showing on Loading screen
2020-10-13 21:34:25 +01:00
Clownacy
9c24ab9338
3DS - Remove attributes
...
Leftover from the software renderer
2020-10-13 21:30:53 +01:00
Clownacy
87652c50f5
Remove unnecessary #include
2020-10-13 21:30:31 +01:00
Clownacy
e45ee3c189
3DS - Fix corrupted graphics on real hardware
2020-10-13 21:12:46 +01:00
Clownacy
a82189b0c9
3DS - Fix more corruption
...
I swear I'm normally a good programmer ;_;
2020-10-13 20:59:20 +01:00
Clownacy
b6ff494f54
3DS - Fix alpha and corruption
2020-10-13 20:57:20 +01:00
Clownacy
0f6768e6e6
Misc 3DS cleanup and tweaks
2020-10-13 20:00:30 +01:00
Clownacy
65aac0bb21
Convert the 3DS renderer to Citro2D
...
Not finished yet - there's no glyph support, and for some reason the
level tileset isn't reloading properly
2020-10-13 18:56:07 +01:00
Clownacy
82630cedb7
Added unfinished 3DS hardware renderer
...
I'm commiting what I have now because I'm thinking of switching to
Citro2D instead of Citro3D.
2020-10-13 13:22:02 +01:00
Clownacy
ffcd989cea
Remove unnecessary whitespace
2020-10-13 13:21:30 +01:00
Clownacy
b6fe4f175c
Make SDL2 controller backend safer
...
There were some edgecases that would causes crashes
2020-10-12 21:46:47 +01:00
Clownacy
a77cc0a559
Optimise the 3DS port (now runs okay on Old3DSs)
...
This commit customises the software renderer specifically for the
3DS, taking into account its rotated framebuffer and BGR format.
With this, the game appears to run full-speed on Old3DSs. Of course,
the level transition effect still makes the console chug, but that
thing was always a bit of a bottleneck.
2020-10-12 17:32:31 +01:00
Clownacy
8513a1d7d8
Correct 3DS Backend_PrintInfo writing to stderr
2020-10-12 10:37:19 +01:00
Clownacy
b5292f0ce7
Update remaining platform backends
2020-10-11 21:28:04 +01:00
Clownacy
f9993b264c
Fix dumb typo
2020-10-11 21:18:52 +01:00
Clownacy
5b4778fb06
Fix the 3DS crash when closing
...
For whatever reason, the 3DS *really* doesn't like it when I do all
the audio mixing in the callback function. Instead, it seems I have
to use a dedicated thread.
2020-10-11 21:16:47 +01:00
Clownacy
6df224400c
Okay never mind this doesn't avoid it at all
...
Seriously wtf why is it crashing
2020-10-11 16:01:27 +01:00