Clownacy
|
d81c46a79c
|
Release custom code under the MIT licence
Of course, Pixel's code is still proprietary.
|
2020-10-23 19:09:55 +01:00 |
|
Clownacy
|
97a042dcc0
|
Deobfuscate some values
|
2020-09-27 21:12:39 +01:00 |
|
Clownacy
|
a3692d1c40
|
Add Caret enums
|
2020-08-05 21:45:59 +01:00 |
|
Clownacy
|
13985fb349
|
Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
|
2020-07-08 18:52:32 +01:00 |
|
Clownacy
|
affaf25e5c
|
Sorted out the other NPCs' variables too
|
2020-01-07 20:35:15 +00:00 |
|
Clownacy
|
97107fee22
|
Clean-up NpcAct020.cpp
So many ASM-inaccuracies lately
|
2019-11-14 22:22:21 +00:00 |
|
Gabriel Ravier
|
6f0ffe546f
|
Documentation : Add note about identical case branches in NpcAct020
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
|
2019-11-09 23:36:09 +01:00 |
|
Clownacy
|
f596f89736
|
Shut up more Clang warnings
|
2019-10-29 12:20:48 +00:00 |
|
Clownacy
|
3e34136f69
|
Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
|
2019-08-21 17:59:06 +00:00 |
|
Clownacy
|
c80b593a3f
|
Some #include fixes
Finally figured out how to get include-what-you-use working
|
2019-06-06 18:44:28 +00:00 |
|
Gabriel Ravier
|
e8cacce5e7
|
Did formatting stuff in NpcAct020.cpp
|
2019-05-14 08:41:08 +02:00 |
|
Clownacy
|
532661b0cf
|
Made Map.cpp and some of NpcAct020.cpp ASM-accurate
Also added a new constant 'NONPORTABLE', for enabling bits of code that
are non-portable, but needed for accuracy
|
2019-02-24 14:35:35 +00:00 |
|
Clownacy
|
08ee4c96a7
|
Made NpcAct020.cpp ASM-accurate
|
2019-02-24 11:37:10 +00:00 |
|
Clownacy
|
ec148c1072
|
Made the spriterects C++03-compatible
|
2019-02-19 22:30:43 +00:00 |
|
Clownacy
|
0bb9760d87
|
Rearranged #includes
|
2019-02-18 21:30:22 +00:00 |
|
Clownacy
|
ee88e805b3
|
Fix some errors and prevent some GCC warnings
|
2019-02-05 22:51:44 +00:00 |
|
Clownacy
|
c29543001d
|
Added more NPCs and Balfrog
|
2019-02-04 18:58:30 +00:00 |
|
Clownacy
|
be548944e7
|
More Grasstown NPCs
|
2019-02-04 15:23:08 +00:00 |
|
Clownacy
|
adffe17cb7
|
Added some Grasstown NPCs
|
2019-02-04 00:08:07 +00:00 |
|
Clownacy
|
cc3c12d065
|
Fix some dumbs and comment some funnies
|
2019-01-30 21:07:51 +00:00 |
|
Clownacy
|
b624711204
|
Added Grasstown Critters
|
2019-01-30 21:07:49 +00:00 |
|
Clownacy
|
ba13b8aeea
|
More NPCs
|
2019-01-30 21:06:06 +00:00 |
|
Clownacy
|
25b58cc072
|
More NPCs
|
2019-01-29 20:12:49 +00:00 |
|
Clownacy
|
f003626290
|
Fuck the diffing algoritm
|
2019-01-28 17:43:55 +00:00 |
|
Clownacy
|
a26f4b4bce
|
More First Cave objects
|
2019-01-28 17:41:02 +00:00 |
|
Clownacy
|
1b733b6a1f
|
More First Cave objects. Also added opening objects.
|
2019-01-28 17:40:08 +00:00 |
|
Clownacy
|
daa858f09c
|
More First Cave objects (also Kazuma's shelter ones)
|
2019-01-28 17:40:06 +00:00 |
|
Clownacy
|
0f87d1ee8f
|
Added bunch of First Cave objects
|
2019-01-28 17:36:50 +00:00 |
|
cuckydev
|
1e7b07a102
|
working on arms and items
|
2019-01-28 12:26:35 -05:00 |
|
Clownacy
|
27cfd5a575
|
Added NPC015, NPC018, and NPC020 (chest close, door, and chest open)
|
2019-01-27 12:18:21 +00:00 |
|