Commit graph

249 commits

Author SHA1 Message Date
Clownacy
c51a074fad Big disgusting backend rework
We need to avoid `WindowsWrapper.h` in the backends whenever we can,
to avoid name collisions (the Wii U homebrew library) defines its own
BOOL/TRUE/FALSE, which really doesn't work with CSE2.
2020-04-13 18:19:39 +01:00
Clownacy
aa9e486086 Handle WindowBackend_Software_CreateWindow fail
Must have been part of that commit I reverted
2020-04-13 13:49:21 +01:00
Clownacy
d70e31d221 Cleanup 2020-04-13 13:47:57 +01:00
Clownacy
cbb11e6270 Cleanup 2020-04-13 13:43:17 +01:00
Clownacy
8fbf3bbecf Account for GetVertexBufferSlot failure 2020-04-13 13:40:35 +01:00
Clownacy
4f7cc9582d Revert "Backends: Added init/de-init messages for backends"
This reverts commit 9be8b9a493.
2020-04-13 13:28:57 +01:00
Gabriel Ravier
9be8b9a493 Backends: Added init/de-init messages for backends
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 02:26:51 +02:00
Gabriel Ravier
92d565692a Backends: Use "SDL" instead of "SDL2" to match documentation vocabulary
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:16:45 +02:00
Gabriel Ravier
5ed34e73d4 Backends/Rendering/SDLTexture: Used Uint8 instead of uint8_t to match SDL_SetRenderDrawColor
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:11:13 +02:00
Gabriel Ravier
4301fc613e Backends/Rendering/SDLTexture: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:10:15 +02:00
Gabriel Ravier
9ad14b897e Backends/Rendering/SDLTexture: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:09:30 +02:00
Gabriel Ravier
a763984486 Backends/Rendering/SDLSurface: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:01:38 +02:00
Gabriel Ravier
2feba10654 Backends/Rendering/SDLSurface: Invert if and use != NULL instead of implicit conversion to bool
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:00:44 +02:00
Gabriel Ravier
65e7164c42 Backends/Rendering/OpenGL3: Use != NULL instead of implicit conversion to bool
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:59:02 +02:00
Gabriel Ravier
4d10c2cc21 Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:58:09 +02:00
Gabriel Ravier
1a5da443d7 Backends/Rendering/OpenGL3: Fixed OpenGLES2 compile
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:55:12 +02:00
Gabriel Ravier
89fb2222b6 Backends/Rendering/OpenGL: Replaced printf with Backend_PrintInfo
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:46:05 +02:00
Gabriel Ravier
dcd4bcf1b2 Backends: Fix some of the error handling and replaced some printf calls
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:42:24 +02:00
Gabriel Ravier
f2b2c071a2 Backends/Rendering/OpenGL3: Improve error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 23:28:31 +02:00
Gabriel Ravier
0bd968d78d Backends/Rendering/SDLTexture: Finish up improved error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 02:06:25 +02:00
Gabriel Ravier
affb645526 Backends/Rendering/SDLTexture: Continued work on error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-10 23:19:57 +02:00
Gabriel Ravier
7f7c3d8434 Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-10 22:32:29 +02:00
Clownacy
ba069de70e Fix window resizing
If you made the window square, the screen wouldn't be centered
properly.
2020-04-10 00:45:57 +01:00
Clownacy
1f06027403 Added GLFW3 support for the software renderer
A few things need cleaning-up
2020-04-09 19:29:45 +01:00
Clownacy
7d65d009ff Replace leftover SDL_ShowSimpleMessageBox calls 2020-04-07 17:22:56 +01:00
Clownacy
1016411fa4 Cleanup 2020-04-06 13:37:53 +01:00
Gabriel Ravier
1d9048c8a6 Merge branch 'portable' into improvePerformance2
# Conflicts:
#	src/Backends/Rendering/Software.cpp
2020-04-05 01:16:09 +02:00
Clownacy
1ae63bea96 Move window ownership to the window backend 2020-04-04 20:51:07 +01:00
Clownacy
cdd69496c4 Fixes 2020-04-04 20:34:51 +01:00
Clownacy
135035bb1a Change 'PlatformBackend' namespace to 'Backend' 2020-04-04 20:31:27 +01:00
Clownacy
4d322be866 Change render backend namespace to RenderBackend_ 2020-04-04 20:24:34 +01:00
Clownacy
87e8a75df4 Rename GLFW3.h/SDL2.h 2020-04-04 19:18:46 +01:00
Clownacy
264d555073 Forgot to CTRL-F goddammit 2020-04-03 18:51:43 +01:00
Clownacy
1543521625 Fix more errors x_x 2020-04-03 18:36:48 +01:00
Clownacy
f548044464 Cleanup 2020-04-03 18:05:41 +01:00
Clownacy
40464a9fc0 Move-around Backend files
Hoping to introduce some degree of grouping
2020-04-03 14:42:11 +01:00
Clownacy
ee7cf6799b Yet another warning 2020-04-03 02:12:06 +01:00
Clownacy
4f2f6ad4f4 More warnings 2020-04-03 02:10:28 +01:00
Clownacy
8266db3372 Shut-up another warning 2020-04-03 02:08:19 +01:00
Clownacy
5b996b3459 Give glad a CMake file
Today I learned that CMake will error if the project shares a
dependency with a nested CMake file (which could be from an
entirely-separate project that you have no control over).

I'm starting to really hate CMake.
2020-04-03 01:34:47 +01:00
Gabriel Ravier
f68984bd58 Merge branch 'portable' into improvePerformance2
# Conflicts:
#	src/Backends/Audio/SDL2.cpp
2020-04-03 00:36:44 +02:00
Clownacy
96f46f3387 Fix compilation error 2020-04-02 00:00:12 +01:00
Clownacy
49f7887930 More cleanup 2020-04-01 16:27:55 +01:00
Clownacy
ff70664604 Cleanup and fixes 2020-04-01 16:11:34 +01:00
Clownacy
4d8be3bc36 More refactoring
Get fullscreen mostly working in GLFW3
2020-04-01 15:21:40 +01:00
Clownacy
c4aa8e28bb More refactoring 2020-04-01 14:57:07 +01:00
Clownacy
5dbca99e19 Extremely horrible terrible nightmare refactoring
Working on ridding CSE2 of its hard SDL2 dependency.

For now, I have a rudimentary GLFW3 backend.
2020-03-31 21:56:10 +01:00
Clownacy
142bca6578 Split SDL2 code from Draw.cpp 2020-03-31 16:11:31 +01:00
Clownacy
d0b20316de Don't do -Iexternal
It pollutes the #include space.
2020-03-31 14:26:24 +01:00
Clownacy
61e708751d Apply missing OpenGL constants 2020-03-31 12:53:58 +01:00