Clownacy
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d5dd2c9575
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Made TextScr.cpp almost ASM-accurate
TextScriptProc is all that's left, but it's being a pain, so I'm
commiting this now, and dealing with the straggler later.
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2019-05-13 23:51:11 +01:00 |
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Gabriel Ravier
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e6e780f3d2
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Properly tab pPtpTable
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-05-08 09:03:56 +02:00 |
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Gabriel Ravier
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960fa6f456
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Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-05-07 11:55:42 +02:00 |
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Clownacy
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79bf011e3b
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Made GenericLoad.cpp ASM-accurate
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2019-04-22 20:12:43 +01:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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Clownacy
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132d3c5110
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Applied SURFACE_ID constants to everything
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2019-02-18 14:36:58 +00:00 |
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Clownacy
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03e0034bca
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Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
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2019-02-10 15:02:45 +00:00 |
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Clownacy
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61c75c0ffb
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Redecompiled PixTone.cpp
Now it's way more accurate. Even makes identical ASM.
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2019-02-10 14:59:39 +00:00 |
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cuckydev
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ecc9f758b6
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what was i thinking
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2019-02-10 09:34:05 -05:00 |
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cuckydev
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92b798610c
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Added some thingy
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2019-02-10 09:29:51 -05:00 |
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cuckydev
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113c3fc124
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Made SFX loading more similar to the original
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2019-01-31 13:01:09 -05:00 |
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Clownacy
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b325efd981
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Improved Japanese build a little
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2019-01-25 12:02:52 +00:00 |
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cuckydev
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66f545af41
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gave credits its music code, changed language related stuff, bleh bleh blah blah bluh bluh blyh
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2019-01-22 20:01:35 -05:00 |
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cuckydev
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b1bb48148b
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resource and japanese
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2019-01-20 15:55:28 -05:00 |
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cuckydev
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c84f49f1dc
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wip
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2019-01-16 22:48:21 -05:00 |
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