Commit graph

9 commits

Author SHA1 Message Date
Clownacy
e5caff593c Removed the SDL dependency from Draw.h
Should make compiling with VC++ 2003 simpler
2019-02-18 20:40:07 +00:00
Clownacy
132d3c5110 Applied SURFACE_ID constants to everything 2019-02-18 14:36:58 +00:00
Clownacy
c44186d93a Ditched SDL's file IO for stdio and our own convenience functions
ASM-accurate file stuff can come later.
2019-02-15 20:33:08 +00:00
cuckydev
c7da84bb9f accuracy? 2019-02-12 20:58:42 -05:00
Clownacy
4f7db164d6 Overhauled graphics system
Along with being more accurate to the original, this fixes switching out
of fullscreen causing textures to disappear. This was caused by DirectX
destroying textures that are marked as render-targets when a device-loss
occurs. SDL2 doesn't do anything to recover them, unlike regular
textures, so my solution is just to avoid render-target textures
entirely.

On the upside, this should make drawing text to surfaces much faster,
since we're not reading back bitmaps from the GPU.
2019-01-30 21:07:47 +00:00
Clownacy
90ef30bece Added option for fonts to be loaded from Windows
This restores some compatibility with Config.dat's font settings.
2019-01-29 14:20:25 +00:00
cuckydev
a2c86d9f7c fixed scaling to be accurate 2019-01-23 16:17:43 -05:00
cuckydev
b1bb48148b resource and japanese 2019-01-20 15:55:28 -05:00
cuckydev
c84f49f1dc wip 2019-01-16 22:48:21 -05:00