Clownacy
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e93ee47728
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More backend rearranging
The Window stuff isn't meant for the user, so hide it a bit more
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2020-05-06 23:02:08 +01:00 |
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Clownacy
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dacd34072a
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Fix everything after the last commit
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2020-05-06 22:52:11 +01:00 |
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Clownacy
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616b9cda9e
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Rearrange shader files
The old way just kind of mashed two approaches together.
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2020-05-06 22:40:10 +01:00 |
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Clownacy
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40464a9fc0
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Move-around Backend files
Hoping to introduce some degree of grouping
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2020-04-03 14:42:11 +01:00 |
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Clownacy
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30c7967ed4
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Fixes
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2020-04-01 23:15:22 +01:00 |
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Clownacy
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0c70b1ac31
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Remove seemingly-useless casts
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2020-04-01 20:50:45 +01:00 |
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Clownacy
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81b5a7e789
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More cleanup
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2020-04-01 16:47:58 +01:00 |
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Clownacy
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ff70664604
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Cleanup and fixes
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2020-04-01 16:11:34 +01:00 |
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Clownacy
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7bd6ff8617
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Get the window icon working on GLFW3
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2020-04-01 15:44:00 +01:00 |
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Clownacy
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4d8be3bc36
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More refactoring
Get fullscreen mostly working in GLFW3
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2020-04-01 15:21:40 +01:00 |
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Clownacy
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c4aa8e28bb
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More refactoring
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2020-04-01 14:57:07 +01:00 |
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Clownacy
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073712017f
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Get OpenGL ES 2.0 working again
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2020-03-31 22:14:57 +01:00 |
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Clownacy
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5dbca99e19
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Extremely horrible terrible nightmare refactoring
Working on ridding CSE2 of its hard SDL2 dependency.
For now, I have a rudimentary GLFW3 backend.
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2020-03-31 21:56:10 +01:00 |
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