Clownacy
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13985fb349
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Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
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2020-07-08 18:52:32 +01:00 |
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Gabriel Ravier
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3092c34681
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src: Add #include <stddef.h> where appropriate in order to have NULL /size_t and others from the proper header
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-30 18:26:44 +02:00 |
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Clownacy
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90714cb7a4
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
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Clownacy
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a22f4acd58
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More-accurate BossPress.cpp variable arrangement
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2020-01-07 05:29:21 +00:00 |
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Clownacy
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04c2f4c055
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Clean-up BossPress.cpp
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2019-11-16 01:22:50 +00:00 |
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Clownacy
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6f71f2405d
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Code cleanup
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2019-08-23 00:30:33 +00:00 |
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Clownacy
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3e34136f69
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Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
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2019-08-21 17:59:06 +00:00 |
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Clownacy
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c80b593a3f
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Some #include fixes
Finally figured out how to get include-what-you-use working
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2019-06-06 18:44:28 +00:00 |
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Gabriel Ravier
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960fa6f456
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Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-05-07 11:55:42 +02:00 |
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Clownacy
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64dbeaa3c2
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Made BossPress.cpp ASM-accurate
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2019-04-08 12:16:44 +01:00 |
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Clownacy
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ec148c1072
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Made the spriterects C++03-compatible
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2019-02-19 22:30:43 +00:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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Clownacy
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7d788dd759
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Added Heavy Press
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2019-02-09 23:21:27 +00:00 |
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