cave-story-solaris/src/Backends
Clownacy 0cf1a781b7 Add hotplugging support to the GLFW3 backend
The GLFW windowing backend supports window-resizing, so I don't think
it's wrong to add enhancements to the backend code. It's not like the
SDL2 backend emulates DirectDraw's unstable framerate or anything.
2020-04-04 18:38:56 +01:00
..
Audio Use PlatformBackend_ShowMessageBox somewhere 2020-04-02 21:32:50 +01:00
GLFW3 Add hotplugging support to the GLFW3 backend 2020-04-04 18:38:56 +01:00
Rendering Forgot to CTRL-F goddammit 2020-04-03 18:51:43 +01:00
SDL2 Abstract-away keyboard input 2020-04-04 17:42:56 +01:00
Audio.h Fix a possible hang in the audio mixer 2020-01-29 23:21:27 +00:00
Controller.h Split SDL2 code from Input.cpp 2020-03-31 16:24:20 +01:00
Platform.h Abstract-away keyboard input 2020-04-04 17:42:56 +01:00
Rendering.h Cleanup and fixes 2020-04-01 16:11:34 +01:00
Window-OpenGL.h Move-around Backend files 2020-04-03 14:42:11 +01:00