
For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
35 lines
931 B
Markdown
35 lines
931 B
Markdown
Emscripten
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================================================================================
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Build:
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$ mkdir build
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$ cd build
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$ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2"
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$ emmake make
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Or with cmake:
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$ mkdir build
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$ cd build
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$ emcmake cmake ..
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$ emmake make
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To build one of the tests:
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$ cd test/
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$ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html
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Uses GLES2 renderer or software
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Some other SDL2 libraries can be easily built (assuming SDL2 is installed somewhere):
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SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/):
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$ EMCONFIGURE_JS=1 emconfigure ../configure
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build as usual...
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SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx):
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$ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx
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build as usual...
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