
For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
787 B
787 B
Mercurial
The latest development version of SDL is available via Mercurial. Mercurial allows you to get up-to-the-minute fixes and enhancements; as a developer works on a source tree, you can use "hg" to mirror that source tree instead of waiting for an official release. Please look at the Mercurial website ( https://www.mercurial-scm.org/ ) for more information on using hg, where you can also download software for Mac OS X, Windows, and Unix systems.
hg clone http://hg.libsdl.org/SDL
If you are building SDL via configure, you will need to run autogen.sh before running configure.
There is a web interface to the subversion repository at: http://hg.libsdl.org/SDL/
There is an RSS feed available at that URL, for those that want to track commits in real time.