cave-story-solaris/msvc2003/SDL2-2.0.9/docs/README-hg.md
Clownacy 4530bb6847 Added MSVC2003 project and dependencies
For those not in the know, Visual Studio 2003 was what Pixel used to
compile Cave Story. Getting this to compile in its original environment
goes a long way to ensuring this decompilation's accuracy, since it
allows us to check if the code creates the exact same assembly.

Since the decompilation doesn't include the original DirectX/WinAPI
backends yet, compatible SDL2 and Freetype .lib files are provided.
2019-02-23 22:46:30 +00:00

787 B

Mercurial

The latest development version of SDL is available via Mercurial. Mercurial allows you to get up-to-the-minute fixes and enhancements; as a developer works on a source tree, you can use "hg" to mirror that source tree instead of waiting for an official release. Please look at the Mercurial website ( https://www.mercurial-scm.org/ ) for more information on using hg, where you can also download software for Mac OS X, Windows, and Unix systems.

hg clone http://hg.libsdl.org/SDL

If you are building SDL via configure, you will need to run autogen.sh before running configure.

There is a web interface to the subversion repository at: http://hg.libsdl.org/SDL/

There is an RSS feed available at that URL, for those that want to track commits in real time.