Clownacy
a3692d1c40
Add Caret enums
2020-08-05 21:45:59 +01:00
Clownacy
13985fb349
Added SoundMode enum
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Controls whether a PlaySoundObject call start, stops, or loops a
sound
2020-07-08 18:52:32 +01:00
Clownacy
a5bf854408
Document gMC.equip
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All raw values have been replaced with enums
2020-06-27 19:27:57 +01:00
Clownacy
03250d62a0
Make variables more accurate
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This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.
The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00
Clownacy
e459364a33
More-accurate Shoot.cpp variable arrangement
2020-01-07 21:58:35 +00:00
Clownacy
9468659b43
Clean-up Shoot.cpp
2019-11-14 01:06:04 +00:00
Clownacy
d1c7cd53df
Added a translation for a Japanese variable
2019-06-23 22:55:01 +00:00
Clownacy
c80b593a3f
Some #include fixes
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Finally figured out how to get include-what-you-use working
2019-06-06 18:44:28 +00:00
Gabriel Ravier
960fa6f456
Removed all trailing spaces and added newline at EOF (when not present)
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Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
c9ac9d446d
Made Shoot.cpp ASM-accurate
2019-05-06 18:09:19 +01:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
Clownacy
bedae97796
Fixed Spur
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Bloody old C
2019-02-05 21:59:11 +00:00
Clownacy
025a30fd41
Added all the remaining bullet types
2019-02-05 21:47:42 +00:00
Clownacy
00ed53ea95
Added Bubbler projectile
2019-02-04 14:22:47 +00:00
Clownacy
0b59c55fa9
Finished missiles maybe?
2019-02-03 17:24:31 +00:00
cuckydev
b7decf07f2
missile man bad
2019-02-02 22:27:27 -05:00
cuckydev
66e96f47b7
omega
2019-02-02 01:19:12 -05:00
cuckydev
bea22e72e0
bullet
2019-01-30 16:03:10 -05:00