Commit graph

18 commits

Author SHA1 Message Date
Clownacy
a3692d1c40 Add Caret enums 2020-08-05 21:45:59 +01:00
Clownacy
13985fb349 Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
2020-07-08 18:52:32 +01:00
Clownacy
a5bf854408 Document gMC.equip
All raw values have been replaced with enums
2020-06-27 19:27:57 +01:00
Clownacy
03250d62a0 Make variables more accurate
This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.

The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00
Clownacy
e459364a33 More-accurate Shoot.cpp variable arrangement 2020-01-07 21:58:35 +00:00
Clownacy
9468659b43 Clean-up Shoot.cpp 2019-11-14 01:06:04 +00:00
Clownacy
d1c7cd53df Added a translation for a Japanese variable 2019-06-23 22:55:01 +00:00
Clownacy
c80b593a3f Some #include fixes
Finally figured out how to get include-what-you-use working
2019-06-06 18:44:28 +00:00
Gabriel Ravier
960fa6f456 Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
c9ac9d446d Made Shoot.cpp ASM-accurate 2019-05-06 18:09:19 +01:00
Clownacy
0bb9760d87 Rearranged #includes 2019-02-18 21:30:22 +00:00
Clownacy
bedae97796 Fixed Spur
Bloody old C
2019-02-05 21:59:11 +00:00
Clownacy
025a30fd41 Added all the remaining bullet types 2019-02-05 21:47:42 +00:00
Clownacy
00ed53ea95 Added Bubbler projectile 2019-02-04 14:22:47 +00:00
Clownacy
0b59c55fa9 Finished missiles maybe? 2019-02-03 17:24:31 +00:00
cuckydev
b7decf07f2 missile man bad 2019-02-02 22:27:27 -05:00
cuckydev
66e96f47b7 omega 2019-02-02 01:19:12 -05:00
cuckydev
bea22e72e0 bullet 2019-01-30 16:03:10 -05:00