Gabriel Ravier
32c8795ead
src: Cleaned up includes to only (and always) include what we use
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-07-01 18:26:22 +02:00
Clownacy
27a1fd900f
Revert more unnecessary edits
2020-06-30 13:48:46 +01:00
Gabriel Ravier
771b944d17
src: Some cleanup for the MAX_PATH std::string PR
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 19:02:25 +02:00
Gabriel Ravier
32a879ca58
src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 00:14:30 +02:00
Clownacy
2f682a102f
Merge branch 'accurate' into portable
2020-05-04 18:17:39 +01:00
Clownacy
03250d62a0
Make variables more accurate
...
This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.
The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00
Clownacy
9cbaa0be00
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
Clownacy
bd6f2fe81d
More-accurate GenericLoad.cpp variable arrangement
2020-01-07 06:25:12 +00:00
Clownacy
0ec5d85d56
Merge branch 'accurate' into portable
2019-11-17 18:30:44 +00:00
Clownacy
f39e80efc3
Clean-up GenericLoad.cpp
...
Another ASM-inaccuracy. Dammit.
2019-11-15 18:50:45 +00:00
Clownacy
7be98ac50f
Merge branch 'accurate' into portable
2019-10-13 01:45:24 +00:00
Clownacy
869bff3da1
These values are arbitrary, not the screen size
2019-10-12 16:41:40 +00:00
Clownacy
5b5d5ae729
Revert "Restore the Windows-style path separators"
...
This reverts commit 42e1b36fd8
.
2019-09-05 14:19:17 +01:00
Clownacy
42e1b36fd8
Restore the Windows-style path separators
2019-09-05 14:05:27 +01:00
Clownacy
d5dd2c9575
Made TextScr.cpp almost ASM-accurate
...
TextScriptProc is all that's left, but it's being a pain, so I'm
commiting this now, and dealing with the straggler later.
2019-05-13 23:51:11 +01:00
Gabriel Ravier
e6e780f3d2
Properly tab pPtpTable
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 09:03:56 +02:00
Gabriel Ravier
960fa6f456
Removed all trailing spaces and added newline at EOF (when not present)
...
Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
79bf011e3b
Made GenericLoad.cpp ASM-accurate
2019-04-22 20:12:43 +01:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
Clownacy
132d3c5110
Applied SURFACE_ID constants to everything
2019-02-18 14:36:58 +00:00
Clownacy
03e0034bca
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
2019-02-10 15:02:45 +00:00
Clownacy
61c75c0ffb
Redecompiled PixTone.cpp
...
Now it's way more accurate. Even makes identical ASM.
2019-02-10 14:59:39 +00:00
cuckydev
ecc9f758b6
what was i thinking
2019-02-10 09:34:05 -05:00
cuckydev
92b798610c
Added some thingy
2019-02-10 09:29:51 -05:00
cuckydev
113c3fc124
Made SFX loading more similar to the original
2019-01-31 13:01:09 -05:00
Clownacy
b325efd981
Improved Japanese build a little
2019-01-25 12:02:52 +00:00
cuckydev
66f545af41
gave credits its music code, changed language related stuff, bleh bleh blah blah bluh bluh blyh
2019-01-22 20:01:35 -05:00
cuckydev
b1bb48148b
resource and japanese
2019-01-20 15:55:28 -05:00
cuckydev
c84f49f1dc
wip
2019-01-16 22:48:21 -05:00