Clownacy
47740fe88d
Note some weird code
2020-04-16 13:47:17 +01:00
Clownacy
624adbdab8
Remove junk widescreen code
...
This doesn't belong in here. Also, this code was overhauled in the
enhanced branch, so this version is useless.
2020-04-15 19:59:13 +01:00
Clownacy
e4a20a983e
Similar fixes
2020-02-20 15:59:04 +00:00
Clownacy
ed97e374f8
Fix screen centering in wide/tallscreen
...
Previously, it would misbehave if the screen is slightly wider than the level
(because it wasn't accounting for the fact that the game hides half of the
border tiles)
2020-02-20 13:11:39 +00:00
Clownacy
fb64e057ca
More-accurate Frame.cpp variable arrangement
2020-01-07 06:09:46 +00:00
Clownacy
826abb343f
Clean-up Frame.cpp
2019-11-15 20:12:41 +00:00
Clownacy
c80b593a3f
Some #include fixes
...
Finally figured out how to get include-what-you-use working
2019-06-06 18:44:28 +00:00
Clownacy
43958d2771
...For real, this time
2019-05-23 14:28:44 +00:00
Clownacy
a4248b13e2
Fix broken stage centring
2019-05-23 14:15:30 +00:00
Clownacy
d1b71b9fce
Add some more widescreen/tallscreen fixes to Frame.cpp
...
Like I said in the TODO, this *really* needs to be moved to the
enhanced branch
2019-05-23 14:04:21 +00:00
Gabriel Ravier
e9d766677e
Merge branch 'develop' into feature/improveF
2019-05-13 19:41:15 +02:00
Clownacy
676ee004fe
Removed the dependency on stdint.h
...
This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
2019-05-13 15:18:33 +01:00
Gabriel Ravier
182dda4dd9
Correct comment formatting in Frame.cpp
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 09:00:41 +02:00
Gabriel Ravier
960fa6f456
Removed all trailing spaces and added newline at EOF (when not present)
...
Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
07935c2e20
Added fix for the camera during the credits
...
Fixes the flying-Balrog scene (and also the Flying Dragon one?)
2019-03-07 18:59:23 +00:00
Clownacy
2165a4ebb1
Re-added widescreen/tallscreen-safe camera stuff
2019-03-07 18:33:55 +00:00
Clownacy
b57bb0fdbc
Made Frame.cpp ASM-accurate
...
I'll re-add widescreen support next
2019-03-07 18:10:23 +00:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
cuckydev
92b798610c
Added some thingy
2019-02-10 09:29:51 -05:00
cuckydev
4498e5d71a
i tried
2019-02-07 20:52:16 -05:00
cuckydev
57f4729ba2
fixed artery bars
2019-02-07 16:36:53 -05:00
Clownacy
abf51970df
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
2019-02-06 12:10:32 +00:00
cuckydev
d6da832f88
did some widescreen fixes and fixed baby polish
2019-02-05 21:21:43 -05:00
Clownacy
ee88e805b3
Fix some errors and prevent some GCC warnings
2019-02-05 22:51:44 +00:00
cuckydev
4fb84866a5
stuff
2019-01-26 22:15:10 -05:00
cuckydev
c04092df89
added first 6 npcs, npc map collision, player map collision, fixed huge issue with map drawing, causing there to be 50+% cpu usage. bluh
2019-01-25 22:38:50 -05:00
cuckydev
cbc5542cca
added some stuff
2019-01-24 22:19:56 -05:00
cuckydev
f43a3c1130
Org and sound
2019-01-19 21:23:04 -05:00