Clownacy
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4afb0f494e
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Fix .wav file offsets
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2020-07-08 01:56:31 +01:00 |
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Clownacy
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82a6160a31
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Add missing sanity checks
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2020-07-08 01:02:56 +01:00 |
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Clownacy
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a015d4d02e
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Restored LoadSoundObject
Can be used to load SFX from .wav files
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2020-07-08 00:56:02 +01:00 |
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Clownacy
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cc0464e774
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Restore InitSoundObject
Can be used to load SFX from .wav resource files (as long as they're
mono unsigned 8-bit samples).
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2020-07-08 00:40:49 +01:00 |
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Clownacy
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ca1ed4f642
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Restore a lost FIX_BUGS
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2020-07-08 00:39:01 +01:00 |
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Clownacy
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4d3aae328b
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Merge branch 'accurate' into portable
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2020-07-07 23:50:43 +01:00 |
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Clownacy
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41f699fcea
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Restore removed code from accurate branch
It's best to leave things like these around, just commented-out
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2020-07-06 15:32:43 +01:00 |
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Clownacy
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220f48a98b
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Backport some undefined-behaviour fixes
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2020-07-06 15:11:45 +01:00 |
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Clownacy
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1321ba522d
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Merge branch 'accurate' into portable
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2020-07-06 13:46:09 +01:00 |
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Clownacy
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ffa4b16376
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Deobfustate some NPC_MAX values
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2020-07-02 20:20:12 +01:00 |
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Clownacy
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90de32a83d
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Fix bugs in bugfix
These checks would leak the FILE*. Also did some pedantic style tweaks.
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2020-07-02 15:52:37 +01:00 |
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Clownacy
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4a8877713e
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Merge branch 'accurate' into portable
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2020-07-02 15:52:19 +01:00 |
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Gabriel Ravier
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ff25ddfef0
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src/TextScr.cpp: Do not crash when TSC files are too big with FIX_BUGS
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-07-02 16:43:13 +02:00 |
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Clownacy
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720b1dfea7
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Reword a comment
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2020-07-02 14:55:18 +01:00 |
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Clownacy
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47ed4d7bfd
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Restore stddef.h in Main.cpp
`NULL` is used in this file
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2020-07-02 14:54:15 +01:00 |
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Clownacy
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143f3b9646
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Backport header improvements from #133
Thanks to GabrielRavier for these
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2020-07-02 14:42:53 +01:00 |
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Gabriel Ravier
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ca8b5ccaa1
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Merge branch 'portable' into portableMinimizeHeaders
# Conflicts:
# src/BulHit.cpp
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2020-07-02 15:26:33 +02:00 |
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Gabriel Ravier
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81edd4db52
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src: Restored SDL.h includes to conform to project style of including SDL2
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-07-02 14:59:55 +02:00 |
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Gabriel Ravier
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41c3afd927
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src/Sound.cpp: Re-added Main.h include but commented it out with an explanation as to why
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-07-02 14:54:29 +02:00 |
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Gabriel Ravier
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187847fbcc
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src: Fixed not including headers that are included for detection of conflicting definitions
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-07-02 14:43:47 +02:00 |
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Clownacy
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6cc976d4d6
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Wii U audio tweaks
Clean-up better, and neaten-up some code
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2020-07-02 02:31:55 +01:00 |
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Clownacy
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28964f166c
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Merge branch 'accurate' into portable
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2020-07-02 02:24:15 +01:00 |
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Clownacy
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5983b8e234
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Don't mark out as static
Causes it to be put in the wrong part of the EXE for some reason,
even though we know from the Mac port that it *was* static.
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2020-07-01 21:57:57 +01:00 |
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Gabriel Ravier
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3620e31bf8
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src/BackendS/Platform/WiiU.cpp: Add explicit include of <stddef.h> for NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-07-01 18:33:25 +02:00 |
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Gabriel Ravier
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32c8795ead
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src: Cleaned up includes to only (and always) include what we use
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-07-01 18:26:22 +02:00 |
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Gabriel Ravier
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bede1a16f5
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src/Sound.cpp: Remove duplicate stddef.h include
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-30 23:48:34 +02:00 |
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Gabriel Ravier
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08062e9823
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Merge branch 'accurate' into accurateAddStddefWhenNeeded
# Conflicts:
# src/Sound.cpp
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2020-06-30 23:47:23 +02:00 |
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Clownacy
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99fa3868d3
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Merge branch 'accurate' into portable
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2020-06-30 21:36:48 +01:00 |
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Clownacy
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1bf110269c
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Correct some constants
Have been incorrect since f43a3c1130
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2020-06-30 21:30:56 +01:00 |
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Clownacy
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1d76e25c35
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Better Wii U audio cleanup
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2020-06-30 20:39:20 +01:00 |
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Clownacy
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e0c67b421a
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Add constant to control number of Wii U buffers
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2020-06-30 20:38:28 +01:00 |
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Clownacy
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371d66255b
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Fix popping in the Wii U audio backend
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2020-06-30 20:37:16 +01:00 |
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Clownacy
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a3a8c4df94
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Remove an include which isn't needed
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2020-06-30 17:33:03 +01:00 |
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Clownacy
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e934cae696
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Merge branch 'accurate' into portable
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2020-06-30 17:32:19 +01:00 |
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Gabriel Ravier
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3092c34681
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src: Add #include <stddef.h> where appropriate in order to have NULL /size_t and others from the proper header
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-30 18:26:44 +02:00 |
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Clownacy
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770f3be74e
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Make font sizes more accurate to the vanilla EXE
This is such a nightmare
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2020-06-30 16:04:25 +01:00 |
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Clownacy
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78da025796
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Merge pull request #130 from GabrielRavier/portableSupportPathsAboveFilenameMax
Support paths above PATH_MAX (for portable)
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2020-06-30 14:09:57 +01:00 |
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Clownacy
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47367614a3
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More accuracy improvements
That one comment should go in the accurate branch, not here
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2020-06-30 14:04:53 +01:00 |
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Clownacy
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56bf0f8c76
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Fix some typos
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2020-06-30 13:52:11 +01:00 |
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Clownacy
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ccffba8a80
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Remove user-sabotage
They could have their reasons.
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2020-06-30 13:49:14 +01:00 |
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Clownacy
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27a1fd900f
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Revert more unnecessary edits
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2020-06-30 13:48:46 +01:00 |
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Clownacy
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2970242ff7
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Remove unused attributes
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2020-06-30 13:00:34 +01:00 |
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Clownacy
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3d7ee30314
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Clean-up ArmsItem
Undoes edits unrelated to the PR, and adds an include
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2020-06-30 12:58:59 +01:00 |
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Gabriel Ravier
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a62141e185
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src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-30 01:52:38 +02:00 |
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Gabriel Ravier
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66e4995135
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src: Remove unnecessary includes
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-30 00:12:17 +02:00 |
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Clownacy
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a5c09b67f7
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Wii U renderer cleanup
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2020-06-29 22:13:03 +01:00 |
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Clownacy
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f6fe0537ed
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Add vertex-batching to Wii U port
Should remove the last bit of lag that port has (like the Labyrinth
fight where you team-up with Curly)
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2020-06-29 21:37:05 +01:00 |
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Clownacy
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9925c16b29
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Minor cleanup
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2020-06-29 19:19:50 +01:00 |
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Clownacy
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93535c5501
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Sync OpenGL3 renderer with Wii U renderer
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2020-06-29 18:36:38 +01:00 |
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Gabriel Ravier
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771b944d17
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src: Some cleanup for the MAX_PATH std::string PR
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-29 19:02:25 +02:00 |
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