Commit graph

14 commits

Author SHA1 Message Date
Clownacy
d81c46a79c Release custom code under the MIT licence
Of course, Pixel's code is still proprietary.
2020-10-23 19:09:55 +01:00
Clownacy
13985fb349 Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
2020-07-08 18:52:32 +01:00
Gabriel Ravier
3092c34681 src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 18:26:44 +02:00
Clownacy
90714cb7a4 Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
Clownacy
d137369a93 More-accurate BossIronH.cpp variable arrangement 2020-01-07 05:26:54 +00:00
Clownacy
d6d063ab9a Clean-up BossIronH.cpp 2019-11-16 01:48:23 +00:00
Clownacy
3e34136f69 Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
2019-08-21 17:59:06 +00:00
Clownacy
c80b593a3f Some #include fixes
Finally figured out how to get include-what-you-use working
2019-06-06 18:44:28 +00:00
Gabriel Ravier
960fa6f456 Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
a38ee793a2 Made BossIronH.cpp ASM-accurate 2019-04-06 13:30:02 +01:00
Clownacy
01ddc5e923 Fixed some warning MSVC2003 was giving in /W3 mode 2019-02-23 21:45:57 +00:00
Clownacy
ec148c1072 Made the spriterects C++03-compatible 2019-02-19 22:30:43 +00:00
Clownacy
0bb9760d87 Rearranged #includes 2019-02-18 21:30:22 +00:00
Clownacy
aa08331c36 Added IronHead and relevant NPCs
Also added the AMJ TSC command, so getting the Spur works
2019-02-07 15:10:46 +00:00