Clownacy
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532661b0cf
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Made Map.cpp and some of NpcAct020.cpp ASM-accurate
Also added a new constant 'NONPORTABLE', for enabling bits of code that
are non-portable, but needed for accuracy
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2019-02-24 14:35:35 +00:00 |
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Clownacy
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3fc8ceb0a6
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Made NpcAct000.cpp *really* ASM-accurate
Unlike the other files, I've gone out of my way to get accurate stack
frame layouts. The Devilution comparer tool really comes in handy here.
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2019-02-24 02:34:19 +00:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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Clownacy
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e5caff593c
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Removed the SDL dependency from Draw.h
Should make compiling with VC++ 2003 simpler
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2019-02-18 20:40:07 +00:00 |
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Clownacy
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c44186d93a
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Ditched SDL's file IO for stdio and our own convenience functions
ASM-accurate file stuff can come later.
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2019-02-15 20:33:08 +00:00 |
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cuckydev
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d6da832f88
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did some widescreen fixes and fixed baby polish
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2019-02-05 21:21:43 -05:00 |
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cuckydev
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bea22e72e0
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bullet
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2019-01-30 16:03:10 -05:00 |
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cuckydev
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4a104a527c
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FORTNTIE
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2019-01-29 17:47:34 -05:00 |
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cuckydev
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c04092df89
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added first 6 npcs, npc map collision, player map collision, fixed huge issue with map drawing, causing there to be 50+% cpu usage. bluh
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2019-01-25 22:38:50 -05:00 |
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cuckydev
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f43a3c1130
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Org and sound
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2019-01-19 21:23:04 -05:00 |
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cuckydev
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c84f49f1dc
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wip
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2019-01-16 22:48:21 -05:00 |
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