Clownacy
406087bebb
Added a missing #include in Organya.cpp
2020-01-08 13:34:54 +00:00
Clownacy
a5df6ebc72
Remove SET_RECT macro
...
I should probably remove WindowsWrapper.h from this branch now, and
just make files use windows.h directly.
2020-01-07 23:15:33 +00:00
Clownacy
cb4bd02ab5
More-accurate ValueView.cpp variable arrangement
...
Finally done with this
2020-01-07 22:20:22 +00:00
Clownacy
5adc06536b
More-accurate Triangle.cpp variable arrangement
2020-01-07 22:13:37 +00:00
Clownacy
3f2d5c3e25
More-accurate Stage.cpp variable arrangement
2020-01-07 22:08:10 +00:00
Clownacy
32d635581a
Sound.cpp variable arrangement tweaks
...
Not much can be done for this file, considering how heavily it was
modified in the Linux port.
While I was here, I noted the unused .wav loading function.
2020-01-07 22:03:49 +00:00
Clownacy
e459364a33
More-accurate Shoot.cpp variable arrangement
2020-01-07 21:58:35 +00:00
Clownacy
cef901792b
More-accurate SelStage.cpp variable arrangement
2020-01-07 21:53:21 +00:00
Clownacy
74cd1b0473
More-accurate Profile.cpp variable arrangement
2020-01-07 21:50:36 +00:00
Clownacy
10a014dabd
More-accurate PixTone.cpp variable arrangement
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Also added the Linux port's optimisation, for anyone that's curious
2020-01-07 21:45:43 +00:00
Clownacy
5abf8a8878
More-accurate Organya.cpp variable arrangement
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Also found some authentic variable names
2020-01-07 21:38:34 +00:00
Clownacy
718cb714ee
More-accurate NpcTbl.cpp variable arrangement
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For some reason, the Linux debug data notes a 2000-line gap before
any declarations. Might be the SDL header or something.
2020-01-07 20:58:46 +00:00
Clownacy
ce4373481b
More-accurate NpcHit.cpp variable arrangement
2020-01-07 20:52:58 +00:00
Clownacy
63e855c7fa
More-accurate NpChar.cpp variable arrangement
2020-01-07 20:48:21 +00:00
Clownacy
affaf25e5c
Sorted out the other NPCs' variables too
2020-01-07 20:35:15 +00:00
Clownacy
6e20f4cc15
More-accurate NpcAct000.cpp variable arrangement
2020-01-07 07:10:30 +00:00
Clownacy
6d400cfcd4
Minor code style tweak
2020-01-07 07:06:02 +00:00
Clownacy
e978543dad
More-accurate MycParam.cpp variable arrangement
2020-01-07 07:05:26 +00:00
Clownacy
24b36ccda8
More-accurate MycHit.cpp variable arrangement
2020-01-07 06:57:03 +00:00
Clownacy
f0273ecf3f
More-accurate MyChar.cpp variable arrangement
2020-01-07 06:52:36 +00:00
Clownacy
7c33b0ac5f
More-accurate MiniMap.cpp variable arrangement
2020-01-07 06:47:55 +00:00
Clownacy
295e70ded8
Correct a misnamed variable
2020-01-07 06:43:04 +00:00
Clownacy
86412f0528
More-accurate Map.cpp variable arrangement
2020-01-07 06:40:58 +00:00
Clownacy
d83665ff2a
More-accurate Main.cpp variable arrangement
2020-01-07 06:29:04 +00:00
Clownacy
bd6f2fe81d
More-accurate GenericLoad.cpp variable arrangement
2020-01-07 06:25:12 +00:00
Clownacy
34bee5073f
More-accurate Generic.cpp variable arrangement
...
Also found some authentic variable names
2020-01-07 06:23:19 +00:00
Clownacy
fb64e057ca
More-accurate Frame.cpp variable arrangement
2020-01-07 06:09:46 +00:00
Clownacy
e0a8bd5114
More-accurate Flash.cpp variable arrangement
2020-01-07 06:08:23 +00:00
Clownacy
b6d689aaa6
More-accurate Fade.cpp variable arrangement
2020-01-07 06:06:54 +00:00
Clownacy
b1dbce8743
More-accurate Ending.cpp variable arrangement
2020-01-07 06:05:07 +00:00
Clownacy
0ceb8955d2
More-accurate Caret.cpp variable arrangement
2020-01-07 05:54:44 +00:00
Clownacy
25369bcf67
More-accurate Bullet.cpp variable arrangement
2020-01-07 05:51:54 +00:00
Clownacy
f33b7b386b
More-accurate BulHit.cpp variable arrangement
2020-01-07 05:37:40 +00:00
Clownacy
1ea4031de8
More-accurate BossX.cpp variable-arrangement
2020-01-07 05:34:05 +00:00
Clownacy
c1abe80682
More-accurate BossTwinD.cpp variable arrangement
2020-01-07 05:31:03 +00:00
Clownacy
a22f4acd58
More-accurate BossPress.cpp variable arrangement
2020-01-07 05:29:21 +00:00
Clownacy
d137369a93
More-accurate BossIronH.cpp variable arrangement
2020-01-07 05:26:54 +00:00
Clownacy
3fdd459ad2
More-accurate BossFrog.cpp variable arrangement
2020-01-07 05:25:24 +00:00
Clownacy
15f9297ec7
More-accurate BossBallos.cpp variable arrangement
2020-01-07 05:23:10 +00:00
Clownacy
de7ea5a251
More-accurate BossAlmo2.cpp variable arrangement
2020-01-07 05:20:36 +00:00
Clownacy
a0813edd2b
More-accurate Boss.cpp variable arrangement
2020-01-07 05:15:56 +00:00
Clownacy
36f203ca16
More-accurate Back.cpp variable arrangement
2020-01-07 05:11:43 +00:00
Clownacy
e70074cf64
More-accurate ArmsItem.cpp variable arrangement
2020-01-07 05:07:47 +00:00
Clownacy
dbe773f01a
...Remove more C-compatibility stuff
2020-01-07 04:50:15 +00:00
Clownacy
30968a626c
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Clownacy
7f953924eb
Make VS2003 compile everything as C++ again
...
As recent findings in #41 have shown, the codebase appears to be
C++98, not C89.
2020-01-07 04:40:27 +00:00
Clownacy
098647f7fd
More-accurate TextScr.cpp variable arrangement
2020-01-07 04:39:14 +00:00
Clownacy
8a860c57f3
Deleted Types.h
...
Leftover from the Linux port, where it seemed to contains standard
types like int32_t and __quad_t.
Personally, I think Linux port implementation details like this are
out of the scope of the project.
2020-01-06 21:21:33 +00:00
Clownacy
58d7a45392
Empty Tags.h
...
There's no evidence Tags.h contained these variables (if anything, it
appears that Pixel manually declared them in every file that used
them).
gg Pixel
2020-01-06 21:20:17 +00:00
Clownacy
9498fe13be
Made TextScr.cpp valid C89
...
See #41
2020-01-06 21:15:42 +00:00