Clownacy
af24d010a5
Clean-up miniaudio backend a little
...
Really need to figure out the best way to abstract-away the software
mixer...
2020-02-29 18:19:06 +00:00
Clownacy
a943e80b1a
Add miniaudio audio backend to Makefile
...
Also made the CMake file link the libs miniaudio needs
2020-02-29 18:19:06 +00:00
Clownacy
14735caac3
Mark CMake target thingies as private
2020-02-29 18:19:06 +00:00
Clownacy
8ec8a8d990
Added unfinished miniaudio audio backend
...
Currently only works with CMake
2020-02-29 18:18:59 +00:00
Clownacy
934054806e
Merge branch 'accurate' into portable
2020-02-25 17:56:17 +00:00
Clownacy
e4a20a983e
Similar fixes
2020-02-20 15:59:04 +00:00
Clownacy
ed97e374f8
Fix screen centering in wide/tallscreen
...
Previously, it would misbehave if the screen is slightly wider than the level
(because it wasn't accounting for the fact that the game hides half of the
border tiles)
2020-02-20 13:11:39 +00:00
Clownacy
a7f1d80a06
Fix compilation with modern Visual Studio
2020-02-13 18:16:01 +00:00
Clownacy
a767c16d83
Un-un-const a few things
2020-02-09 18:55:41 +00:00
Clownacy
f82a53d336
Prevent errors encountered by MSVC
2020-02-09 18:47:50 +00:00
Clownacy
d4004fe99a
Store glyph pixels as chars, not floats
...
Smaller memory footprint, and probably-insignificant performance
impact.
2020-02-09 13:56:45 +00:00
Clownacy
bb11cd567d
Software renderer cleanup
2020-02-09 13:44:02 +00:00
Clownacy
60d3cc2ed6
Update cute_spritebatch.h
2020-02-09 12:40:35 +00:00
Clownacy
8edca4fb2e
Style tweak
2020-02-09 12:35:38 +00:00
Clownacy
f0206600b1
Travis: Exclude macOS Make OpenGLES2 build too
...
OpenGLES2 is also apparently in a different location
2020-02-06 09:21:45 +00:00
Clownacy
0902b9e35d
Merge branch 'accurate' into portable
...
I'm not going to add the FIX_BUGS and JAPANESE thing yet because we
have too many Travis jobs as it is.
2020-02-05 21:07:34 +00:00
Clownacy
fd19806eaf
Travis: Add FIX_BUGS and JAPANESE to matrix
...
Also changed it to only produce release builds
2020-02-05 21:05:20 +00:00
Clownacy
2b2965721f
Group jobs by build system
2020-02-05 21:01:07 +00:00
Clownacy
4737a7cbca
Travis: Only create release builds
2020-02-05 20:59:08 +00:00
Clownacy
6bbe0c977f
Explain the macOS OpenGL job exclusion
2020-02-05 20:52:30 +00:00
Clownacy
1478d2510b
Shut up a Travis warning
2020-02-05 20:45:44 +00:00
Clownacy
fe5291bce5
Uhh... now?
2020-02-05 20:41:11 +00:00
Clownacy
1575fbf908
Er... does this make it work?
2020-02-05 20:37:18 +00:00
Clownacy
f06b78bd38
Exclude macOS OpenGL3 Make builds from Travis
...
Apparently Apple handles OpenGL in a completely non-standard way.
2020-02-05 19:06:37 +00:00
Clownacy
425051a3cf
Make Travis build every rendering backend
...
I wonder if GLES2 is available on MacOS...
2020-02-05 16:02:44 +00:00
Clownacy
59a8c2617f
Tweak some variable naming
...
The enhanced branch calls them the 'internal *screen* width/height',
which I think is more appropriate.
2020-02-05 15:52:43 +00:00
Clownacy
d9e7ebac38
Correct a typo
2020-02-05 15:47:26 +00:00
Clownacy
2af6a043ef
Clean-up the OpenGL renderers a little
2020-02-04 16:35:42 +00:00
Clownacy
1140ab0916
Clean-up renderer backend initialisation
2020-02-04 15:51:19 +00:00
Clownacy
ba6d711d3a
Tick cute_spritebatch once per frame
...
...As opposed to once per draw call.
This change was made because multiple draw calls can be made per
frame, or a only a handful of draw calls may be made per minute.
Since draw calls are an inconsistent metric, I just switched to
frames instead.
2020-02-04 14:57:06 +00:00
Clownacy
2e5e1994c2
Enable debug console prints in non-debug builds
2020-02-03 16:44:52 +00:00
Clownacy
53c0e8470f
Add an optimisation to the OpenGL renderers
...
Since we track the currently-bound "source texture", we don't need
to poll the OpenGL driver for the same info.
2020-02-03 15:53:59 +00:00
Clownacy
dfacd62662
Fix text-flickering in the OpenGL renderers
...
This would occur in CSE2E's options menu.
It was caused by cute_spritebatch destroying a texture atlas that
was being used by the current unflushed vertex buffer. To solve
this, we now track what textures are being used by current buffer,
and flush the buffer when the texture are about to be
modified/deleted.
As you can guess, this issue doesn't affect the SDLTexture backend,
since its batching system is half-decent.
2020-02-03 15:44:09 +00:00
Clownacy
b894543f3b
Shut up a C++11 error from the enhanced branch
...
Nice one, C++. Adding yet another C-incompatibility?
2020-02-03 14:43:02 +00:00
Clownacy
4190493fd8
More documentation
2020-02-02 00:34:03 +00:00
Clownacy
514d9f8739
Document the OpenGL renderer a bit more
...
This makes it easier to find things
2020-02-02 00:21:28 +00:00
Clownacy
d84f64a5a9
Tweak cute_spritebatch settings
...
1024x1024 seems like overkill
2020-02-02 00:10:01 +00:00
Clownacy
eb6ab89b85
Fixes and improvements
...
Made texture-atlasing occur immediately, notably.
2020-02-02 00:01:45 +00:00
Clownacy
1b2d4fdb4d
Fix the other rendering backends
...
Also finished ripping-out the sub-pixel support
2020-02-01 22:57:07 +00:00
Clownacy
eeed719c16
Get the SDLTexture renderer working again
2020-02-01 22:47:13 +00:00
Clownacy
15cfad01af
Disable sub-pixel rendering in local FreeType
2020-02-01 22:40:21 +00:00
Clownacy
e3cd7ce353
Add glyph-batching to OpenGL renderer
...
Unfortunately, sub-pixel font rendering had to go. It wasn't portable
anyway (not every display is an LCD with R->G->B ordering).
2020-02-01 22:37:59 +00:00
Clownacy
eaf2de05b6
Add glyph-batching to the SDLTexture backend
...
Hope it will be this easy for the OpenGL backend
2020-02-01 17:49:26 +00:00
Clownacy
639039ce3a
Added Backend_PrepareToDrawGlyphs
...
This is to reduce OpenGL context changes, and help pave the way for
glyph-batching
2020-02-01 16:40:23 +00:00
Clownacy
fa8ab56e93
Merge branch 'accurate' into portable
2020-02-01 12:48:14 +00:00
Clownacy
debaeaad17
Merge pull request #99 from GabrielRavier/fixPortableBugs
...
Fix some UB
2020-02-01 12:46:33 +00:00
Clownacy
a762f28837
Note some out-of-bounds array accesses
...
Thanks, Gabe
2020-02-01 12:45:32 +00:00
Clownacy
e3db7749ba
Add verbose error-reporting to backends
...
Should fix #98
2020-02-01 12:22:44 +00:00
Clownacy
49d32a98c5
Merge branch 'accurate' into portable
2020-02-01 11:52:59 +00:00
Clownacy
c204ba140e
Update PHILOSOPHY.md
2020-02-01 11:49:18 +00:00