Clownacy
6a7fd14833
Font refactor part 2: SDL_Surface
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No per-component alpha support here
2019-07-23 17:20:56 +01:00
Clownacy
6d385e674f
Font refactor part 1: Software
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With this, font blitting is handled by the rendering backend, paving
the way for hardware-accelerated font drawing in the accelerated
backends.
2019-07-23 16:38:04 +01:00
Clownacy
90f29377fe
Apply some surface ID constants
2019-07-23 15:20:13 +01:00
Clownacy
05f382961d
Added OpenGL 2.1 renderer
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Yay 100% hardware-acceleration. Yes, I know 2.1 is outdated and
crappy, but it was the easiest one to write. I'll probably make an
OpenGL 3.0 Core renderer at some point.
Anyway, font rendering isn't here yet, because I plan to overhaul it.
2019-07-23 15:20:14 +01:00
Clownacy
a3278a60b5
A fix, some documentation, and cleanup
2019-07-19 19:19:35 +01:00
Clownacy
24d104e2e8
Tweak in Font.cpp
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MSVC2003 would complain about that code because it didn't understand
the C++ standard. It looked ugly anyway.
2019-07-19 09:02:17 +01:00
Clownacy
74c9931ebb
Change the renderer backend API for uploading pixels
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Also fix some blatant build errors. I must be going mad - I swear
I've fixed that typedef thing like twice already.
2019-07-19 08:45:59 +01:00
Clownacy
2fe0c44971
Fix readme derp
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Thanks, Fayti1703
2019-07-17 16:40:18 +01:00
Clownacy
f1e6103a46
...Actually add the SDL_Surface renderer file
2019-07-17 16:35:33 +01:00
Clownacy
44456e4a25
Add an SDL_Surface-based renderer
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Ha, my custom software renderer is faster!
2019-07-17 16:09:18 +01:00
Clownacy
f21f17f4c2
Cleanup
2019-07-17 14:13:49 +01:00
Clownacy
36fdb4596d
Cleanup and an accuracy improvement
2019-07-16 13:21:21 +01:00
Clownacy
6c7d49ad50
Added DoConfig to the Makefile
2019-07-16 12:25:22 +00:00
Clownacy
7c12e7817c
Use SDL_ALPHA_OPAQUE
2019-07-16 00:37:31 +01:00
Clownacy
81eb438482
Fixes and tweaks
2019-07-16 00:15:20 +01:00
Clownacy
a679373c14
Disable font anti-aliasing when FIX_BUGS is enabled
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It causes ugly artifacting around the text
2019-07-15 18:20:24 +00:00
Clownacy
9eaba52caf
Actually fix the Makefile
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Sorry, couldn't test the last commit because I was on a Windows
machine without MSYS2
2019-07-15 18:08:15 +00:00
Clownacy
8fb3f302a0
Got the Makefile working again, and updated the readme
2019-07-15 17:58:33 +01:00
Clownacy
6a4f4e0df3
Added handlers for render target loss/window resize
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These only really happen when you use exclusive fullscreen and
alt-tab out. Or, at least, it does on Windows with SDL2 in DirectX
mode.
2019-07-15 17:47:22 +01:00
Clownacy
b84661d88a
Move the backend files around a bit
2019-07-15 17:01:42 +01:00
Clownacy
15bfd00d25
Added hardware-accelerated rendering backend
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Still need to add the code for surviving render target losses
2019-07-15 16:47:10 +01:00
Clownacy
21cf78b86d
Split Draw.cpp into common code and backend code
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Should be easy to add the new hardware renderer now
2019-07-15 13:42:49 +01:00
Clownacy
3ef9b67b1d
Replaced a lot of Draw.cpp with a software renderer
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Also fixed the SDL_Window not being freed. This commit's a bit of a
blob, since I made a bunch of tweaks to Draw.cpp while adding the new
renderer. Don't worry though, I'll add the hardware accelerated code
back again soon. In fact, I've got an idea on how to make it even
faster, while still being able to survive render target losses.
Hopefully this software renderer will come in handy for the Wii U
port: its SDL2 port's hardware acceleration is broken, and the
SDL_Surface API is too slow.
2019-07-15 11:41:40 +01:00
Clownacy
f9de3f8216
Added another bugfix
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This was causing MSVC debug builds to raise a warning whenever a save
was loaded.
2019-07-12 13:09:08 +01:00
Clownacy
97acb292bb
Made Game.cpp ASM-accurate
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Working towards #74 .
2019-06-30 03:03:25 +01:00
Clownacy
5167a341aa
Made NpChar.cpp ASM-accurate
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SetBulletObject has a commented-out if, it seems, and the leftover
braces affected the ASM.
2019-06-30 00:57:19 +01:00
Clownacy
c162d06f96
BossAlmo1.cpp extra accuracy
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I forgot, the Linux debug data tells us the exact line number each
variable is declared on.
2019-06-30 00:30:30 +01:00
Clownacy
deb0538d03
Boss.cpp cleanup
2019-06-30 00:20:32 +01:00
Clownacy
a9940c9ca9
ArmsItem.cpp code cleanup and accuracy improvements
2019-06-29 23:29:44 +01:00
Clownacy
2c23de27d5
Made KeyControl.cpp ASM-accurate
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Didn't realise this file was so tiny. Anyway, working towards #74 .
2019-06-29 21:16:43 +01:00
Clownacy
729540d2b8
Fixed DoConfig
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Turns out I never fixed the button order in the first place.
2019-06-28 18:51:28 +01:00
Clownacy
21d5ba34b0
Shut up some Clang warnings in the Enhanced branch
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Once again SDL2 using plain ints everywhere causes issues.
2019-06-27 18:01:55 +00:00
Clownacy
26af89d5bb
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
2019-06-27 17:51:05 +00:00
Clownacy
941dec2c7c
Add a bugfix for unsafe usage of sprintf
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Thanks, Gabe
2019-06-27 17:50:19 +00:00
Clownacy
d1c7cd53df
Added a translation for a Japanese variable
2019-06-23 22:55:01 +00:00
Cucky
95cf124ee3
Merge pull request #82 from Clownacy/master
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Cleanup, bugfixes, accuracy, build overhaul
2019-06-21 11:59:26 -04:00
Clownacy
19166f80d0
Correct some misdecompiled switchcases
2019-06-21 11:02:20 +00:00
Clownacy
31196e15ec
CMake fixes
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This fixes Ninja support, fixes Visual Studio debug builds, and
fixes Windows builds.
2019-06-21 02:45:16 +01:00
Clownacy
427fe69374
MessageBoxA usage cleanup
2019-06-20 21:17:32 +01:00
Clownacy
546631fad7
Made Profile.cpp ASM-accurate
2019-06-20 21:10:27 +01:00
Clownacy
323e33ed36
Fixes for non-MSVC2003 builds
2019-06-20 20:46:03 +01:00
Clownacy
078dc440c7
Made TextScr.cpp ASM-accurate
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Yes! Finally!
Working towards #74
2019-06-20 20:33:47 +01:00
Clownacy
fc9270ec8c
Fix MSVC2003
2019-06-20 20:08:20 +01:00
Clownacy
44f142d8e7
Big ugly rework of WindowsWrapper.h
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Okay so WindowsWrapper.h now just includes Windows.h if it wants
non-portability. This meant I had to split the custom RECT struct
back to the original RECT and unknown nameless struct (one uses
left/right, while the other uses front/back).
2019-06-20 20:06:55 +01:00
Clownacy
765beff57a
In-progress TextScriptProc fixes and accuracy improvements
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Need to rework WindowsWrapper.h before I can progress.
2019-06-20 19:13:59 +01:00
Clownacy
6c96f243d1
README tweaks
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Use 'folder' instead of 'directory' as it's more familiar to Windows
users.
2019-06-17 19:19:14 +00:00
Clownacy
79e996d78f
Update the README to reflect the last commit
2019-06-17 19:16:51 +00:00
Clownacy
49defcc3fb
Now the build output directory is generated completely
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The data folder is now stored in the new assets folder, and copied
across as part of the build process.
2019-06-17 19:13:29 +00:00
Clownacy
3039e3b846
Link to the actual source code for Organya.cpp and Sound.cpp
2019-06-17 17:03:54 +00:00
Clownacy
9ed788fbd9
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
2019-06-17 16:50:02 +00:00