
For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
210 B
210 B
WinCE
Windows CE is no longer supported by SDL.
We have left the CE support in SDL 1.2 for those that must have it, and we have support for Windows Phone 8 and WinRT in SDL2, as of SDL 2.0.3.
--ryan.