Clownacy
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026fea52ff
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Untangle Input.cpp from the controller backend
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2020-04-13 14:49:07 +01:00 |
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Clownacy
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58fc9a392a
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More cleanup
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2020-04-13 13:56:29 +01:00 |
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Clownacy
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aa9e486086
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Handle WindowBackend_Software_CreateWindow fail
Must have been part of that commit I reverted
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2020-04-13 13:49:21 +01:00 |
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Clownacy
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d70e31d221
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Cleanup
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2020-04-13 13:47:57 +01:00 |
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Clownacy
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cbb11e6270
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Cleanup
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2020-04-13 13:43:17 +01:00 |
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Clownacy
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8fbf3bbecf
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Account for GetVertexBufferSlot failure
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2020-04-13 13:40:35 +01:00 |
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Clownacy
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9275ad4689
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This error should result in failure
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2020-04-13 13:35:01 +01:00 |
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Clownacy
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cdd97cb733
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Some cleanup
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2020-04-13 13:34:55 +01:00 |
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Clownacy
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4f7cc9582d
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Revert "Backends: Added init/de-init messages for backends"
This reverts commit 9be8b9a493 .
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2020-04-13 13:28:57 +01:00 |
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Clownacy
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063ec2a92a
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Merge pull request #111 from GabrielRavier/portableAddImprovedErrorHandlingBackends
Added improved error handling to Backend code
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2020-04-13 13:27:04 +01:00 |
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Gabriel Ravier
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9be8b9a493
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Backends: Added init/de-init messages for backends
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 02:26:51 +02:00 |
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Gabriel Ravier
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53e2b715d4
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Backends/SDL2/Misc: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:19:35 +02:00 |
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Gabriel Ravier
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d0b8aef281
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Backends/SDL2/Controller: !x -> x == 0
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:18:19 +02:00 |
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Gabriel Ravier
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92d565692a
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Backends: Use "SDL" instead of "SDL2" to match documentation vocabulary
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:16:45 +02:00 |
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Gabriel Ravier
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5ed34e73d4
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Backends/Rendering/SDLTexture: Used Uint8 instead of uint8_t to match SDL_SetRenderDrawColor
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:11:13 +02:00 |
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Gabriel Ravier
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4301fc613e
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Backends/Rendering/SDLTexture: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:10:15 +02:00 |
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Gabriel Ravier
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9ad14b897e
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Backends/Rendering/SDLTexture: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:09:30 +02:00 |
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Gabriel Ravier
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3f0d8b2e6f
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Backends/SDL2/Window-Software: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:08:26 +02:00 |
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Gabriel Ravier
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b58cfcdd2f
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Backends/SDL2/Window-Software: Removed un-needed braces
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:05:37 +02:00 |
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Gabriel Ravier
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d41bf46c1a
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Backends/SDL2/Controller: x -> x != NULL and removed unnecessary braces
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:04:23 +02:00 |
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Gabriel Ravier
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d870805068
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Backends/SDL2/Controller: x -> x != NULL and fixed unequal braces
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:03:18 +02:00 |
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Gabriel Ravier
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a763984486
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Backends/Rendering/SDLSurface: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:01:38 +02:00 |
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Gabriel Ravier
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2feba10654
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Backends/Rendering/SDLSurface: Invert if and use != NULL instead of implicit conversion to bool
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 01:00:44 +02:00 |
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Gabriel Ravier
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65e7164c42
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Backends/Rendering/OpenGL3: Use != NULL instead of implicit conversion to bool
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 00:59:02 +02:00 |
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Gabriel Ravier
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4d10c2cc21
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Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 00:58:09 +02:00 |
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Gabriel Ravier
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690a87dbfd
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Backends/GLFW3/Controller: Wrap both sides of if-else with {} equally.
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 00:57:06 +02:00 |
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Gabriel Ravier
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77e00a9329
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Backends/GLFW3/Controller: Use != NULL instead of implicit conversion to bool
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 00:55:53 +02:00 |
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Gabriel Ravier
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1a5da443d7
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Backends/Rendering/OpenGL3: Fixed OpenGLES2 compile
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 00:55:12 +02:00 |
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Gabriel Ravier
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27eb7d1788
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Backend/Audio/SDL2: Replace puts call with Backend_PrintInfo
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 00:49:22 +02:00 |
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Gabriel Ravier
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89fb2222b6
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Backends/Rendering/OpenGL: Replaced printf with Backend_PrintInfo
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 00:46:05 +02:00 |
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Gabriel Ravier
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dcd4bcf1b2
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Backends: Fix some of the error handling and replaced some printf calls
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 00:42:24 +02:00 |
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Gabriel Ravier
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5fc0f58525
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Backends/SDL2: Finished up improving error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-12 00:24:30 +02:00 |
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Gabriel Ravier
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12d45ac1ed
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Merge branch 'portable' into portableAddImprovedErrorHandlingBackends
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2020-04-11 23:30:43 +02:00 |
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Gabriel Ravier
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4127efb8f8
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Backends/SDL2/Controller: Start improving error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-11 23:29:49 +02:00 |
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Gabriel Ravier
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f2b2c071a2
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Backends/Rendering/OpenGL3: Improve error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-11 23:28:31 +02:00 |
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Clownacy
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ba2f43bc67
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Fix bug in SDL2 controller backend
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2020-04-11 22:17:53 +01:00 |
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Gabriel Ravier
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b45412992b
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external/glad: Used c-debug configuration in order to have extra debug utilities
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-11 21:40:55 +02:00 |
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Gabriel Ravier
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16441ee87b
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Backends: Improved miniaudio and GLFW3 error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-11 16:57:04 +02:00 |
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Gabriel Ravier
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0bd968d78d
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Backends/Rendering/SDLTexture: Finish up improved error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-11 02:06:25 +02:00 |
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Gabriel Ravier
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affb645526
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Backends/Rendering/SDLTexture: Continued work on error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-10 23:19:57 +02:00 |
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Gabriel Ravier
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7f7c3d8434
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Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-04-10 22:32:29 +02:00 |
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Clownacy
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b2679edf37
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Update cute_spritebatch.h
Fixes compilation on FreeBSD (yes, apparently CSE2 supports FreeBSD
without even trying).
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2020-04-10 01:20:12 +01:00 |
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Clownacy
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ba069de70e
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Fix window resizing
If you made the window square, the screen wouldn't be centered
properly.
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2020-04-10 00:45:57 +01:00 |
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Clownacy
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b6774440b6
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The software renderer is longer specific to SDL2
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2020-04-09 23:57:37 +01:00 |
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Clownacy
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efdae48885
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Disable a Travis configuration
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2020-04-09 22:45:17 +01:00 |
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Clownacy
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ea794aec1f
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Add GLFW3-Software renderer to Travis
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2020-04-09 22:12:39 +01:00 |
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Clownacy
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ba4c9aa55f
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Fix GLFW3-Software fullscreen aspect ratio
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2020-04-09 20:42:10 +01:00 |
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Clownacy
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39b89bdb02
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Add link to wiki to readme
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2020-04-09 20:28:38 +01:00 |
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Clownacy
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938eca3224
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Cleanup
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2020-04-09 19:54:05 +01:00 |
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Clownacy
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1f06027403
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Added GLFW3 support for the software renderer
A few things need cleaning-up
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2020-04-09 19:29:45 +01:00 |
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