Commit graph

132 commits

Author SHA1 Message Date
Gabriel Ravier
960fa6f456 Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
f7c1ca86c3 Remove Resource.cpp's dependence on SDL2
This also makes its API a lot more similar to Windows'
2019-05-05 01:57:23 +01:00
Gabriel Ravier
d854004463 Added .gitattributes for normalisation and normalized a few sources files to LF (from CRLF)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-03 12:27:11 +02:00
Clownacy
7eae431e3a Added missing newlines to printfs 2019-03-07 00:19:33 +00:00
Clownacy
923749e41e Some more fixes for errors MSVC2003 noticed
Now I've got the entire project building with MSVC2003, _and_ I can
compare its ASM with Devilution's disassembler tool.
2019-02-22 21:18:39 +00:00
Clownacy
9203105235 Shut up some warnings 2019-02-19 22:57:00 +00:00
Clownacy
4d04590b28 Made the game compile as C++03
Still need to sort out the C++11-only initialiser lists that GCC allows
in C++03 mode with a warning.
2019-02-19 16:05:28 +00:00
Clownacy
0bb9760d87 Rearranged #includes 2019-02-18 21:30:22 +00:00
Clownacy
e5caff593c Removed the SDL dependency from Draw.h
Should make compiling with VC++ 2003 simpler
2019-02-18 20:40:07 +00:00
Clownacy
132f523510 Changed direction key fix
The old fix kinda just hardcoded the game to English keyboard layouts.
Scancode bind the keys based on position instead of meaning, which
should work better.
2019-02-16 22:18:26 +00:00
cuckydev
1b0a8e56db accurater? 2019-02-14 23:21:23 -05:00
cuckydev
c7da84bb9f accuracy? 2019-02-12 20:58:42 -05:00
Clownacy
1546e6ed4e Remove opengl hint
I'm just gonna guess that was accidentally included
2019-02-11 14:57:54 +00:00
cuckydev
5aea2ad77b Fortnite 2019-02-10 20:46:33 -05:00
Clownacy
4e61be56d0 Renamed the SDL icon file
Turns out it has an actual name in the original EXE
2019-02-10 17:03:55 +00:00
Clownacy
d4c0cde748 Added Windows-specific icon files 2019-02-10 16:55:54 +00:00
Clownacy
6265f81b14 Added cursors 2019-02-10 16:35:23 +00:00
cuckydev
1e748f9406 fix 2019-02-09 23:07:23 -05:00
cuckydev
767c2972ae tallscreen fix, replicated MSVC rand 2019-02-09 22:02:18 -05:00
cuckydev
ed4d67b0cb nope 2019-01-31 10:58:04 -05:00
cuckydev
7a44e6c8e0 Bullets collide with slopes 2019-01-30 16:41:18 -05:00
cuckydev
bea22e72e0 bullet 2019-01-30 16:03:10 -05:00
Clownacy
90ef30bece Added option for fonts to be loaded from Windows
This restores some compatibility with Config.dat's font settings.
2019-01-29 14:20:25 +00:00
cuckydev
10d946aca2 map system doesn't work 2019-01-29 09:17:13 -05:00
cuckydev
66f545af41 gave credits its music code, changed language related stuff, bleh bleh blah blah bluh bluh blyh 2019-01-22 20:01:35 -05:00
Clownacy
409e94a2de Removed junk res/ICON files, and made the icon filesize smaller
Now, the icon is stored as 16x16, but upscaled to 256x256 when it's
loaded.
2019-01-21 05:13:29 +00:00
cuckydev
b1bb48148b resource and japanese 2019-01-20 15:55:28 -05:00
cuckydev
f43a3c1130 Org and sound 2019-01-19 21:23:04 -05:00
cuckydev
c84f49f1dc wip 2019-01-16 22:48:21 -05:00
cuckydev
c6e3fa8685 working on draw stuff (doesn't compile) 2019-01-12 00:37:07 -05:00
GreenDev
0498f7ce25 Working on input... working on the entry point 2019-01-11 22:04:35 -05:00
cuckydev
b117a7a1bc
Initial Commit 2019-01-10 21:16:55 -05:00