Clownacy
0e99e77337
Enabled subpixel rendering in the local copy of FreeType
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This makes the text resemble the ClearType text rendered by Windows
in the vanilla game.
2019-04-26 02:54:30 +01:00
Clownacy
896b09f336
Fixed some CMake problems that were preventing builds on Windows
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FLTK kinda sucks
2019-04-26 02:50:23 +01:00
Clownacy
ac465d29b4
Mean CMake dependency overhaul
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I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
- as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.
You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00
Clownacy
7d222231ae
Added some missing headers
2019-04-26 01:41:36 +01:00
Clownacy
b5a12f8888
Merge branch 'master' of https://github.com/clownacy/Cave-Story-Engine-2
2019-04-25 22:31:42 +01:00
Clownacy
07c5734498
Tweaked CMake file
2019-04-25 22:31:13 +01:00
Clownacy
090ae9f6ce
Fix FLTK not finding its headers
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Stupid FLTK_INCLUDE_DIR not being called FLTK_INCLUDE_DIRS like a normal
library
2019-04-25 19:02:04 +01:00
Clownacy
0c018a9fd6
Deobfuscated null characters
2019-04-25 16:26:37 +01:00
Clownacy
e361715b96
Add a link to the readme explaining the Developer Command Prompt
2019-04-24 18:19:45 +01:00
Clownacy
5f0754b23c
Correct NPC069's name
2019-04-23 18:59:03 +01:00
Clownacy
b38aeaf064
Made TextScriptProc return 0 if it encounters an unknown command
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This is what the original game does
2019-04-23 18:19:41 +01:00
Clownacy
468aa2efc1
Added error message boxes to the TSC parser
2019-04-23 09:50:15 +01:00
Clownacy
79bf011e3b
Made GenericLoad.cpp ASM-accurate
2019-04-22 20:12:43 +01:00
Clownacy
ac904aa4ae
Fixed uninitialised pointer
2019-04-22 00:40:03 +01:00
Clownacy
cc4eb82162
Added caching to the font system
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I never liked how much of a bottleneck the font renderer was. Maybe now
the credits won't stutter like mad on the Raspberry Pi.
2019-04-21 23:54:05 +01:00
Clownacy
f25df2ce07
Remove SDL2 dependency from Font.cpp
2019-04-21 21:28:18 +01:00
Clownacy
83d444c8d4
Added missing RUNTIME_OUTPUT_DIRECTORY setting in CMake file
2019-04-20 19:02:45 +01:00
Clownacy
84ab67f474
Added data folders from vanilla Cave Story
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Makes building easier when you don't have to hunt down a zip file
2019-04-20 18:17:11 +01:00
Clownacy
47297bd797
Made DoConfig not reset the font to Courier New when it saved
2019-04-20 18:08:34 +01:00
Clownacy
89ace4b737
DoConfig portability improvements and bugfixes
2019-04-20 18:00:55 +01:00
Clownacy
c533a8084a
Detail the CMake build system in the readme
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Also note the Makefile's deprecation
2019-04-20 06:57:53 +01:00
Clownacy
2bf46dc700
A bunch of CMake file cleanup
2019-04-20 05:15:01 +01:00
Clownacy
014d128396
Remove the STATIC option from the CMake file
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Instead it just automatically does static linking if it detects MSYS
2019-04-20 04:43:56 +01:00
Clownacy
5cf7c95dd7
Added DoConfig (clone, not a decompilation)
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Right now only the CMake file builds it
2019-04-20 04:43:38 +01:00
Clownacy
3d3d6a2179
Make CMake output executables to the build_en/build_jp folders
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MSVC copies SDL2.dll across too
2019-04-20 01:09:53 +01:00
Clownacy
33254c87dd
Shut up MSVC's stupid warnings when using the CMake file
2019-04-19 17:37:10 +01:00
Clownacy
295673b813
Sound cleanup and optimisation
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PlaySoundObject is also more like it was in the original source code
2019-04-19 01:24:08 +01:00
Clownacy
5a3e641492
Do the last commit except less stupid
2019-04-18 20:15:46 +01:00
Clownacy
eb11c7798d
...Do the previous commit only less stupid
2019-04-18 20:08:33 +01:00
Clownacy
2a9e8bd8cc
Autodetect Raspberry Pi in CMake file
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...instead of expecting the user to manually-define it
2019-04-18 20:04:49 +01:00
Clownacy
d38c96622c
Remove Raspberry Pi hack that forces SDL2 to use OpenGLES2
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This was only for Void and Arch ARM, but I think I'm just setting them up
wrong. Raspbian doesn't need this hack to reach 60FPS.
2019-04-18 19:58:40 +01:00
Clownacy
7e038bc24a
Fix backwards-incompatible CMake nonsense
2019-04-16 18:57:55 +01:00
Clownacy
9effc5e0fe
Lowered CMake minimum requirement to 3.7.2
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Tested on Raspbian
2019-04-16 17:42:42 +00:00
Clownacy
e2ed9ad950
Okay, forget all that. Generating an output folder was stupid.
2019-04-14 18:25:12 +01:00
Clownacy
2c8ccc5a0b
Actually, only generate the output folder during cmake's config stage
2019-04-14 04:14:45 +01:00
Clownacy
5ec9fea302
The build folder is now automatically generated
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This way, we don't need to tell everyone who uses the enhanced branch
that they need to copy res/data_en. It also gives the CMake project a
way to bundle everything into a neat little folder.
2019-04-14 03:36:57 +01:00
Clownacy
3cbe18b9c5
Rewrite stdint.h so it's not dependant on SDL2
2019-04-13 21:27:43 +01:00
Clownacy
4d9bc0a65f
Remove the WINDOWS CMake option, and just detect Windows instead
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Also remove the STATIC option from MSVC because why wouldn't you
2019-04-13 21:25:46 +01:00
Clownacy
bde0c979ff
More CMake improvements (also FreeType is a static lib now)
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The official(?) binaries weren't statically-linked, and being compiled
with MSVC2017 probably meant they weren't compatible with old OSes
anyway.
So now, the 32-bit one's compiled with MSVC2003. The other's still
MSVC2017 though. While I was at it, I made them both static. *Also*
while I was at it, I made sure subpixel-rendering was enabled.
2019-04-13 20:30:20 +01:00
Clownacy
ea6f67f87c
CMake fixes
2019-04-13 18:04:17 +01:00
Clownacy
3e67b54d6f
Make MSVC static linkage optional
2019-04-11 21:33:21 +01:00
Clownacy
5002e68be7
Disable the Windows console window explicitly on all backends
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Not just MSVC
2019-04-11 02:10:31 +01:00
Clownacy
e866d7bd9b
cmake tweaks
2019-04-11 01:15:50 +01:00
Clownacy
c63646e798
Got cmake file working on Arch
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cmake why you so bad
2019-04-10 17:00:42 +01:00
Clownacy
49014530e7
Clarify a bug
2019-04-10 11:55:23 +01:00
Clownacy
b92f1cbb1c
Fix incorrectly-decompiled value in TextScr.cpp
2019-04-10 11:16:17 +01:00
Clownacy
5c68009e7a
Made English MapName.cpp stuff match the Japanese version
2019-04-10 02:12:34 +01:00
Clownacy
f249f8c604
Added link-time optimisation to cmake file
2019-04-10 01:42:17 +01:00
Clownacy
2b7bda3b4a
Some pairity between cmake and Makefile
2019-04-10 01:22:32 +01:00
Clownacy
e54c13e22f
More cmake improvements
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Added static build, notably
2019-04-10 01:12:23 +01:00