Commit graph

1350 commits

Author SHA1 Message Date
Clownacy
7f6574117d Clean-up SDL2 controller backend 2020-04-04 19:14:40 +01:00
Clownacy
e00ad1cd78 Shuffle code 2020-04-04 19:04:56 +01:00
Clownacy
d957c40649 Fix bug 2020-04-04 19:04:20 +01:00
Clownacy
659f89ea85 Cleanup and proper deinitialisation 2020-04-04 19:03:19 +01:00
Clownacy
e874b75357 Comment GLFW3 code, restore some vanilla behaviour 2020-04-04 18:55:44 +01:00
Clownacy
0cf1a781b7 Add hotplugging support to the GLFW3 backend
The GLFW windowing backend supports window-resizing, so I don't think
it's wrong to add enhancements to the backend code. It's not like the
SDL2 backend emulates DirectDraw's unstable framerate or anything.
2020-04-04 18:38:56 +01:00
Clownacy
b72b631e95 Simplify GLFW code 2020-04-04 17:47:45 +01:00
Clownacy
39ddfd9791 Abstract-away keyboard input
Now, instead of keyboard input being completely-handled in the
backend, it's merely abstracted, while still otherwise being handled
in the game itself. This will be useful for the enhanced branch's
key-rebinding menu.
2020-04-04 17:42:56 +01:00
Clownacy
c2f6ccdeb6 Merge branch 'accurate' into portable 2020-04-04 01:49:39 +01:00
Clownacy
bd280414ea Cleanup 2020-04-04 00:43:06 +01:00
Clownacy
5d37391882 Document bullets a little 2020-04-04 00:13:20 +01:00
Clownacy
90714cb7a4 Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
Clownacy
264d555073 Forgot to CTRL-F goddammit 2020-04-03 18:51:43 +01:00
Clownacy
1543521625 Fix more errors x_x 2020-04-03 18:36:48 +01:00
Clownacy
cb869a4fd1 Support GLFW <3.3
Travis's Ubuntu Bionic uses 3.2, causing it to fail.
2020-04-03 18:13:44 +01:00
Clownacy
f548044464 Cleanup 2020-04-03 18:05:41 +01:00
Clownacy
e15091b207 More fixes 2020-04-03 18:01:01 +01:00
Clownacy
6175867178 Fix build errors 2020-04-03 17:57:11 +01:00
Clownacy
3c691732a6 Update glad #include paths 2020-04-03 17:09:14 +01:00
Clownacy
dac8f704cd Cleanup and debug prints 2020-04-03 17:02:02 +01:00
Clownacy
5bb839136b Added controller support to GLFW3 backend 2020-04-03 16:53:58 +01:00
Clownacy
40464a9fc0 Move-around Backend files
Hoping to introduce some degree of grouping
2020-04-03 14:42:11 +01:00
Clownacy
ee7cf6799b Yet another warning 2020-04-03 02:12:06 +01:00
Clownacy
4f2f6ad4f4 More warnings 2020-04-03 02:10:28 +01:00
Clownacy
8266db3372 Shut-up another warning 2020-04-03 02:08:19 +01:00
Clownacy
d68fb53710 Shut-up another warning 2020-04-03 02:06:26 +01:00
Clownacy
5b996b3459 Give glad a CMake file
Today I learned that CMake will error if the project shares a
dependency with a nested CMake file (which could be from an
entirely-separate project that you have no control over).

I'm starting to really hate CMake.
2020-04-03 01:34:47 +01:00
Clownacy
10f9882108 Shut up a warning 2020-04-03 00:00:13 +01:00
Gabriel Ravier
afd3abecc4 Correctly used Attributes.h instead of a definition directly in SoftwareMixer.cpp
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-03 00:43:34 +02:00
Gabriel Ravier
f68984bd58 Merge branch 'portable' into improvePerformance2
# Conflicts:
#	src/Backends/Audio/SDL2.cpp
2020-04-03 00:36:44 +02:00
Clownacy
2b65c5811a Merge branch 'portable' of https://github.com/Clownacy/Cave-Story-Engine-2 into portable 2020-04-02 23:18:44 +01:00
Clownacy
ef00bbcdd4 Get window icon working in GLFW
Amazingly, this actually works in SDL2, so now they both use this
method.
2020-04-02 22:03:08 +01:00
Clownacy
373c0e658a Use PlatformBackend_ShowMessageBox somewhere 2020-04-02 21:32:50 +01:00
Clownacy
53d54d4e53 Ignore argc, don't ignore argv 2020-04-02 20:58:01 +01:00
Clownacy
96f46f3387 Fix compilation error 2020-04-02 00:00:12 +01:00
Clownacy
30c7967ed4 Fixes 2020-04-01 23:15:22 +01:00
Clownacy
135365f941 Merge branch 'portable' of https://github.com/Clownacy/Cave-Story-Engine-2 into portable 2020-04-01 22:21:56 +01:00
Clownacy
00ee155176 Fixes and a comment 2020-04-01 21:58:02 +01:00
Clownacy
db2f079266 Cleanup and comments 2020-04-01 21:52:18 +01:00
Clownacy
0182ab6eb3 Get drag-and-drop working again 2020-04-01 21:43:04 +01:00
Clownacy
b3591ba3da Remove dead code 2020-04-01 21:37:45 +01:00
Clownacy
add0627f03 Restore custom cursor support 2020-04-01 21:36:46 +01:00
Clownacy
f23117bbdc Overhaul how window icon loading works
Now most of it has been moved out of the backends.
2020-04-01 21:20:26 +01:00
Clownacy
878cac3b3f Implement mouse-hiding in fullscreen 2020-04-01 21:05:05 +01:00
Clownacy
0c70b1ac31 Remove seemingly-useless casts 2020-04-01 20:50:45 +01:00
Clownacy
81b5a7e789 More cleanup 2020-04-01 16:47:58 +01:00
Clownacy
7d9d80f07a Improve SDL2 fullscreen creation 2020-04-01 16:30:46 +01:00
Clownacy
49f7887930 More cleanup 2020-04-01 16:27:55 +01:00
Clownacy
ff70664604 Cleanup and fixes 2020-04-01 16:11:34 +01:00
Clownacy
7bd6ff8617 Get the window icon working on GLFW3 2020-04-01 15:44:00 +01:00