Clownacy
54189c598d
Explicitly init SDL2's video subsystem
2020-01-16 16:36:03 +00:00
Clownacy
776f01777a
Merge branch 'accurate' into portable
2020-01-15 07:28:18 +00:00
Clownacy
78a066ce75
Note some inaccurate stack frames
2020-01-09 06:58:04 +00:00
Clownacy
9cbaa0be00
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
Clownacy
d83665ff2a
More-accurate Main.cpp variable arrangement
2020-01-07 06:29:04 +00:00
Clownacy
58d7a45392
Empty Tags.h
...
There's no evidence Tags.h contained these variables (if anything, it
appears that Pixel manually declared them in every file that used
them).
gg Pixel
2020-01-06 21:20:17 +00:00
Clownacy
9498fe13be
Made TextScr.cpp valid C89
...
See #41
2020-01-06 21:15:42 +00:00
Clownacy
0ec5d85d56
Merge branch 'accurate' into portable
2019-11-17 18:30:44 +00:00
Clownacy
6c2ca988a8
Clean-up Main.cpp
...
Found an ASM-inaccuracy. Yay.
2019-11-15 18:31:48 +00:00
Clownacy
6b98bffba1
Remove mutex_name
...
It's unused outside of the accurate branch. Maybe someday I'll port
the mutex behaviour.
2019-10-29 12:01:49 +00:00
Clownacy
785131a184
Merge branch 'accurate' into portable
2019-10-26 23:47:06 +01:00
Clownacy
9fb01161c3
Swap two function calls around
...
This matches the original EXE. I didn't catch it while doing the
ASM-accuracy checks because absolute addresses don't match yet.
Thanks to Gabe for noticing this.
2019-10-26 23:40:32 +01:00
Clownacy
591236398f
...And don't break the indentation
...
Am I rusty, or something? Jeez.
2019-10-02 15:28:21 +00:00
Clownacy
5329a6d1b7
...goddammit I didn't save
2019-10-02 15:25:43 +00:00
Clownacy
8f6403f233
Catch another instance of Shift-JIS
...
Also removed the translation because it's ASM-inaccurate
2019-10-02 15:24:36 +00:00
Clownacy
217ce5437b
Port the Windows version's mouse-hiding
...
The original Windows version would hide the mouse cursor in
fullscreen.
2019-09-08 23:59:13 +00:00
Clownacy
e216fa8e18
Remove the old colour-depth code
...
It's basically unused anyway
2019-09-08 23:58:48 +00:00
Clownacy
4e239c3175
Restore the rendering backend callbacks
...
Now the SDLSurface backend survives window resizes (also triggered by
alt-tabbing while in fullscreen), and the SDLTexture backend properly
regenerates its textures after a fullscreen alt-tab in DirectX mode.
2019-09-06 19:07:49 +00:00
Clownacy
8114f88dd1
Shut up some build warnings
2019-09-06 15:21:43 +00:00
Clownacy
12f69e3c6c
Fix idling hogging 100% of a CPU core
...
This was me not converting the WinAPI code properly. Stupid me.
2019-09-05 21:07:30 +00:00
Clownacy
0be5e9ead8
Restored the window icon and custom cursor
2019-09-04 14:39:37 +00:00
Clownacy
5ea356a3bd
Weed out a lot of the Windows dependency
...
Storytime: Cucky's original SDL2 port work involved using SDL2's
threading API to emulate the original WinAPI threading.
I can't be assed with that stuff, so I used the same trick Cucky did
for the Wii port, and hooked Organya up to the SDL2 audio callback.
This actually opens up the possibility for perfectly-synchronised
Organya playback. By that I mean, instead of needing a super
low-latency audio callback, I can have the callback synchronise its
audio mixing with Organya itself. I haven't done it yet, I plan to
soon.
2019-09-04 00:28:23 +01:00
Clownacy
5a9492166d
Restored the new SDL2 audio system
...
While I was at it, I overhauled the thing and found a bunch of
optimisations,
2019-09-03 22:29:57 +01:00
Clownacy
8dce9c5aff
Add some missing code to the main function
...
This code was previously in WindowProc, which was replaced.
2019-09-03 00:43:05 +01:00
Clownacy
c00262bcd8
Restore the SDL2 joystick code
...
Modified to fit the original code better
2019-09-02 23:09:26 +01:00
Clownacy
fd855ee732
Restore the new renderers
2019-09-02 22:46:36 +01:00
Clownacy
ce33ada2c8
Fix window focus event handling
2019-09-02 22:28:21 +01:00
Clownacy
86f737802e
Merge branch 'accurate' into portable
2019-09-02 20:30:26 +01:00
Clownacy
bc262bd5e2
Explain some Shift-JIS
2019-09-02 20:28:41 +01:00
Clownacy
1301ea8797
Replace WinAPI with SDL2 as the windowing system
2019-09-02 20:17:06 +01:00
Clownacy
35344c5f4f
Fixes
...
What is it with Pixel's official code, and relying on non-standard
stuff? Even his PxTone library had portability issues.
2019-09-02 02:02:25 +01:00
Clownacy
2a70cbe89a
Shut up a warning
...
The ASM is unaffected
2019-09-01 23:42:28 +01:00
Clownacy
d35c9cd09e
Deobfuscate WinMain, and make some accuracy improvements
2019-09-01 23:35:41 +01:00
Clownacy
2b78821786
Add an option to re-enable the Debug Save feature
...
This includes the ability to drag-and-drop save files onto the game
window, which this feature was likely meant to be used with.
2019-09-01 19:55:54 +01:00
Clownacy
8892dc24b5
ASM-accurate Main.cpp and added the various Windows menus
2019-09-01 18:15:12 +01:00
Clownacy
451945e80c
Ripped out SDL2, and begun made WinMain ASM-accurate
...
Almost there... see #74 .
2019-09-01 14:39:16 +01:00
Clownacy
f956eb9264
Mostly ASM-accurate Draw.cpp
...
See #74
2019-08-31 17:43:45 +01:00
Clownacy
03e513365b
PATH_LENGTH is actually Windows's MAX_PATH
...
When MAX_PATH isn't available, use FILENAME_MAX. This might be a bad
idea.
2019-08-31 01:44:53 +01:00
Clownacy
2f56effc51
Accurate main function variable names
2019-08-29 20:19:31 +01:00
Clownacy
d5ee5f6979
Made Input.cpp ASM-accurate
...
See #74
2019-08-29 19:27:56 +01:00
Clownacy
17ae81823c
Fixes
2019-08-29 00:00:17 +01:00
Clownacy
470c5d86d5
ASM-accurate Sound.cpp and Organya.cpp (except for one function)
2019-08-28 07:55:42 +01:00
Clownacy
e67c1e3640
Migrated to the native Windows resource file system
2019-08-27 23:59:57 +01:00
Clownacy
59735a61e6
Minor style change
2019-08-13 05:03:43 +00:00
Clownacy
0b874153d4
Free the string returned by SDL_GetBasePath
...
Thanks, Fayti1703.
2019-07-29 14:33:14 +00:00
Clownacy
9948fa8b07
Move the SDL_Window creation to the rendering backends
...
Whoops, didn't mean to commit the Main.cpp edit way back when I made
the OpenGL 2.1 backend.
2019-07-24 20:20:06 +01:00
Clownacy
05f382961d
Added OpenGL 2.1 renderer
...
Yay 100% hardware-acceleration. Yes, I know 2.1 is outdated and
crappy, but it was the easiest one to write. I'll probably make an
OpenGL 3.0 Core renderer at some point.
Anyway, font rendering isn't here yet, because I plan to overhaul it.
2019-07-23 15:20:14 +01:00
Clownacy
36fdb4596d
Cleanup and an accuracy improvement
2019-07-16 13:21:21 +01:00
Clownacy
81eb438482
Fixes and tweaks
2019-07-16 00:15:20 +01:00
Clownacy
6a4f4e0df3
Added handlers for render target loss/window resize
...
These only really happen when you use exclusive fullscreen and
alt-tab out. Or, at least, it does on Windows with SDL2 in DirectX
mode.
2019-07-15 17:47:22 +01:00