Clownacy
|
676ee004fe
|
Removed the dependency on stdint.h
This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
|
2019-05-13 15:18:33 +01:00 |
|
Gabriel Ravier
|
70818bd58c
|
Some orthograph corrections
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
|
2019-05-08 12:19:15 +02:00 |
|
Gabriel Ravier
|
1d0129e681
|
Corrected formatting in Map.cpp
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
|
2019-05-08 09:28:44 +02:00 |
|
Clownacy
|
b062d8af5b
|
Add a missing PATH_LENGTH
|
2019-05-07 16:47:17 +01:00 |
|
Clownacy
|
532661b0cf
|
Made Map.cpp and some of NpcAct020.cpp ASM-accurate
Also added a new constant 'NONPORTABLE', for enabling bits of code that
are non-portable, but needed for accuracy
|
2019-02-24 14:35:35 +00:00 |
|
Clownacy
|
3fc8ceb0a6
|
Made NpcAct000.cpp *really* ASM-accurate
Unlike the other files, I've gone out of my way to get accurate stack
frame layouts. The Devilution comparer tool really comes in handy here.
|
2019-02-24 02:34:19 +00:00 |
|
Clownacy
|
0bb9760d87
|
Rearranged #includes
|
2019-02-18 21:30:22 +00:00 |
|
Clownacy
|
e5caff593c
|
Removed the SDL dependency from Draw.h
Should make compiling with VC++ 2003 simpler
|
2019-02-18 20:40:07 +00:00 |
|
Clownacy
|
c44186d93a
|
Ditched SDL's file IO for stdio and our own convenience functions
ASM-accurate file stuff can come later.
|
2019-02-15 20:33:08 +00:00 |
|
cuckydev
|
d6da832f88
|
did some widescreen fixes and fixed baby polish
|
2019-02-05 21:21:43 -05:00 |
|
cuckydev
|
bea22e72e0
|
bullet
|
2019-01-30 16:03:10 -05:00 |
|
cuckydev
|
4a104a527c
|
FORTNTIE
|
2019-01-29 17:47:34 -05:00 |
|
cuckydev
|
c04092df89
|
added first 6 npcs, npc map collision, player map collision, fixed huge issue with map drawing, causing there to be 50+% cpu usage. bluh
|
2019-01-25 22:38:50 -05:00 |
|
cuckydev
|
f43a3c1130
|
Org and sound
|
2019-01-19 21:23:04 -05:00 |
|
cuckydev
|
c84f49f1dc
|
wip
|
2019-01-16 22:48:21 -05:00 |
|