cuckydev
042e90dbef
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
2019-01-31 10:58:48 -05:00
cuckydev
ed4d67b0cb
nope
2019-01-31 10:58:04 -05:00
Clownacy
28dfac081b
More NPCs
2019-01-31 15:29:19 +00:00
Clownacy
5c8f80e611
Added some TSC commands and BossLife.cpp
2019-01-31 14:36:54 +00:00
Clownacy
8954e9aaca
More NPCs, and added Flash.cpp
2019-01-31 13:26:59 +00:00
Cucky
d1120d793b
saved our asses?
2019-01-30 21:32:32 -05:00
cuckydev
d152ff5ef9
Added the pop effect taht had been missing
2019-01-30 20:24:29 -05:00
cuckydev
db4a565104
Fixed some issues
2019-01-30 18:53:48 -05:00
cuckydev
eee18d71a3
Finally, bullets murder NPCS, also fixed SetExpObjects to not crash... oops!
2019-01-30 18:44:31 -05:00
cuckydev
7a44e6c8e0
Bullets collide with slopes
2019-01-30 16:41:18 -05:00
Cucky
fafce1f4c6
Merge pull request #32 from Clownacy/master
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More NPCs, overhauled graphics system, and fixed audio
2019-01-30 16:13:58 -05:00
cuckydev
79e4e567e9
fixed bullet
2019-01-30 16:10:19 -05:00
Clownacy
cc3c12d065
Fix some dumbs and comment some funnies
2019-01-30 21:07:51 +00:00
Clownacy
763c7d56c5
Sound.cpp cleanup
2019-01-30 21:07:51 +00:00
Clownacy
ad6e7d98ea
Fixed audio volume being half of what it should be
2019-01-30 21:07:50 +00:00
Clownacy
b624711204
Added Grasstown Critters
2019-01-30 21:07:49 +00:00
Clownacy
74bdbf86ca
More NPCs
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Cemetery done (minus Ma Pignon of course)
2019-01-30 21:07:48 +00:00
Clownacy
4f7db164d6
Overhauled graphics system
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Along with being more accurate to the original, this fixes switching out
of fullscreen causing textures to disappear. This was caused by DirectX
destroying textures that are marked as render-targets when a device-loss
occurs. SDL2 doesn't do anything to recover them, unlike regular
textures, so my solution is just to avoid render-target textures
entirely.
On the upside, this should make drawing text to surfaces much faster,
since we're not reading back bitmaps from the GPU.
2019-01-30 21:07:47 +00:00
Clownacy
ba13b8aeea
More NPCs
2019-01-30 21:06:06 +00:00
cuckydev
bea22e72e0
bullet
2019-01-30 16:03:10 -05:00
cuckydev
4a104a527c
FORTNTIE
2019-01-29 17:47:34 -05:00
Cucky
c59f9ef418
Merge pull request #26 from Clownacy/master
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Fix some errors and added Windows font loading and a bunch of NPCs
2019-01-29 16:41:11 -05:00
Clownacy
51a11eede1
More NPCs
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Moving onto Mimiga Village
2019-01-29 21:38:45 +00:00
Clownacy
25b58cc072
More NPCs
2019-01-29 20:12:49 +00:00
Clownacy
76cb99342a
Finished MiniMapLoop
2019-01-29 18:57:28 +00:00
Clownacy
81f22c2bb8
Added more NPCs
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Mostly, if not all, Egg Corridor.
2019-01-29 18:48:43 +00:00
Clownacy
05a71c8eb8
Fixed mini-map
2019-01-29 15:07:29 +00:00
Clownacy
90ef30bece
Added option for fonts to be loaded from Windows
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This restores some compatibility with Config.dat's font settings.
2019-01-29 14:20:25 +00:00
Clownacy
004d5adf7b
Correct typo in gMC.equip assignment
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Fixes #29
2019-01-29 14:20:24 +00:00
Clownacy
8fd92fb197
Fixed incorrect format specifier in bin2h
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Fixes #27
2019-01-29 14:20:23 +00:00
Clownacy
d33f4b1b51
Use FIX_BUGS to fix that one delete[] bug in Organya
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Fixes #31
2019-01-29 14:20:22 +00:00
Clownacy
cd276d94be
Fix possible bug in CortBox2
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Cppcheck was complaining about duplicate conditions
2019-01-29 14:20:21 +00:00
cuckydev
10d946aca2
map system doesn't work
2019-01-29 09:17:13 -05:00
cuckydev
a042b627f8
changed screenshot
2019-01-28 15:32:09 -05:00
Cucky
6ff30843fe
Merge pull request #25 from Clownacy/master
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Fixed Japanese stage names
2019-01-28 15:29:38 -05:00
Clownacy
520eeee24d
Fixed Japanese stage names
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Bloody Shift-JIS
2019-01-28 20:13:55 +00:00
Cucky
3ead218902
Merge pull request #24 from Clownacy/master
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Gave bin2h a return value
2019-01-28 14:50:38 -05:00
Clownacy
6c8a02e604
Give bin2h a return value
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Fixes #16
2019-01-28 18:39:53 +00:00
Cucky
3158273cea
Merge pull request #23 from Clownacy/master
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Loads of First Cave/Kazuma shelter/opening objects
2019-01-28 12:45:42 -05:00
Clownacy
f003626290
Fuck the diffing algoritm
2019-01-28 17:43:55 +00:00
Clownacy
946d4c16eb
Merged stage table back into the code
2019-01-28 17:41:04 +00:00
Clownacy
50dd0a4076
Correct filename capitalisation in stage.tbl
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This was breaking compatibility with Linux's case-sensitive filesystem
2019-01-28 17:41:03 +00:00
Clownacy
676b0f5894
Misc Linux fixes
2019-01-28 17:41:03 +00:00
Clownacy
a26f4b4bce
More First Cave objects
2019-01-28 17:41:02 +00:00
Clownacy
1b733b6a1f
More First Cave objects. Also added opening objects.
2019-01-28 17:40:08 +00:00
Clownacy
daa858f09c
More First Cave objects (also Kazuma's shelter ones)
2019-01-28 17:40:06 +00:00
Clownacy
56d249283d
Made NPC000 use a switchcase
2019-01-28 17:36:51 +00:00
Clownacy
0f87d1ee8f
Added bunch of First Cave objects
2019-01-28 17:36:50 +00:00
cuckydev
1e7b07a102
working on arms and items
2019-01-28 12:26:35 -05:00
Cucky
b29f119f3d
Merge pull request #13 from Clownacy/master
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Added NPCs
2019-01-27 14:55:11 -05:00