Commit graph

16 commits

Author SHA1 Message Date
Clownacy
d81c46a79c Release custom code under the MIT licence
Of course, Pixel's code is still proprietary.
2020-10-23 19:09:55 +01:00
Clownacy
a3692d1c40 Add Caret enums 2020-08-05 21:45:59 +01:00
Clownacy
13985fb349 Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
2020-07-08 18:52:32 +01:00
Clownacy
ce4373481b More-accurate NpcHit.cpp variable arrangement 2020-01-07 20:52:58 +00:00
Clownacy
6862347c37 Clean-up NpcHit.cpp 2019-11-14 02:22:16 +00:00
Gabriel Ravier
347f9282fe Documentation : Commented redundant check
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-11-09 23:36:08 +01:00
Clownacy
3e34136f69 Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
2019-08-21 17:59:06 +00:00
Gabriel Ravier
fd83c08c9c
Added newline at end of NpcHit.cpp
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-14 17:50:07 +02:00
Gabriel Ravier
06e65cad6e
Revamped NpChar, NpcHit and NpcTbl
Also changed regex to "((//|\;)[^
\t\n]|(for|while|if|while|do|void|int|bool)\((for|while|if|while|do)\
\(.*\)\;|\(\ |\ \)|//\ [a-z]|\ \ )|break;\n[\t]*[^\n\t\}(\/\/
Fallthrough]|[^\t\n]\{[^\n]|[^\n\t]\}[^\n]"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-13 20:39:46 +02:00
Clownacy
3bccba6236 Made NpcHit.cpp ASM-accurate 2019-05-13 02:46:07 +01:00
Gabriel Ravier
960fa6f456 Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
0bb9760d87 Rearranged #includes 2019-02-18 21:30:22 +00:00
cuckydev
9e62a6d814 added core npc stuff 2019-02-06 22:26:42 -05:00
cuckydev
db4a565104 Fixed some issues 2019-01-30 18:53:48 -05:00
cuckydev
eee18d71a3 Finally, bullets murder NPCS, also fixed SetExpObjects to not crash... oops! 2019-01-30 18:44:31 -05:00
cuckydev
c04092df89 added first 6 npcs, npc map collision, player map collision, fixed huge issue with map drawing, causing there to be 50+% cpu usage. bluh 2019-01-25 22:38:50 -05:00