Clownacy
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d81c46a79c
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Release custom code under the MIT licence
Of course, Pixel's code is still proprietary.
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2020-10-23 19:09:55 +01:00 |
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Clownacy
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a3692d1c40
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Add Caret enums
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2020-08-05 21:45:59 +01:00 |
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Clownacy
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13985fb349
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Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
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2020-07-08 18:52:32 +01:00 |
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Clownacy
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ce4373481b
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More-accurate NpcHit.cpp variable arrangement
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2020-01-07 20:52:58 +00:00 |
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Clownacy
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6862347c37
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Clean-up NpcHit.cpp
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2019-11-14 02:22:16 +00:00 |
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Gabriel Ravier
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347f9282fe
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Documentation : Commented redundant check
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-11-09 23:36:08 +01:00 |
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Clownacy
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3e34136f69
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Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
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2019-08-21 17:59:06 +00:00 |
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Gabriel Ravier
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fd83c08c9c
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Added newline at end of NpcHit.cpp
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-06-14 17:50:07 +02:00 |
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Gabriel Ravier
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06e65cad6e
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Revamped NpChar, NpcHit and NpcTbl
Also changed regex to "((//|\;)[^
\t\n]|(for|while|if|while|do|void|int|bool)\((for|while|if|while|do)\
\(.*\)\;|\(\ |\ \)|//\ [a-z]|\ \ )|break;\n[\t]*[^\n\t\}(\/\/
Fallthrough]|[^\t\n]\{[^\n]|[^\n\t]\}[^\n]"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-06-13 20:39:46 +02:00 |
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Clownacy
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3bccba6236
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Made NpcHit.cpp ASM-accurate
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2019-05-13 02:46:07 +01:00 |
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Gabriel Ravier
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960fa6f456
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Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-05-07 11:55:42 +02:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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cuckydev
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9e62a6d814
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added core npc stuff
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2019-02-06 22:26:42 -05:00 |
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cuckydev
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db4a565104
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Fixed some issues
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2019-01-30 18:53:48 -05:00 |
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cuckydev
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eee18d71a3
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Finally, bullets murder NPCS, also fixed SetExpObjects to not crash... oops!
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2019-01-30 18:44:31 -05:00 |
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cuckydev
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c04092df89
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added first 6 npcs, npc map collision, player map collision, fixed huge issue with map drawing, causing there to be 50+% cpu usage. bluh
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2019-01-25 22:38:50 -05:00 |
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