Clownacy
ede9fa213d
Fix compilation with FIX_BUGS enabled
2020-01-23 00:03:54 +00:00
Clownacy
6764f17ab9
Added bugfix for StartDirectDraw failure
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The original code didn't account for it failing, which leads to
annoying bugs happening whenever it does fail.
Now, the game just closes, like it does with any other init error.
2020-01-17 10:35:43 +00:00
Clownacy
78a066ce75
Note some inaccurate stack frames
2020-01-09 06:58:04 +00:00
Clownacy
d83665ff2a
More-accurate Main.cpp variable arrangement
2020-01-07 06:29:04 +00:00
Clownacy
58d7a45392
Empty Tags.h
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There's no evidence Tags.h contained these variables (if anything, it
appears that Pixel manually declared them in every file that used
them).
gg Pixel
2020-01-06 21:20:17 +00:00
Clownacy
9498fe13be
Made TextScr.cpp valid C89
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See #41
2020-01-06 21:15:42 +00:00
Clownacy
6c2ca988a8
Clean-up Main.cpp
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Found an ASM-inaccuracy. Yay.
2019-11-15 18:31:48 +00:00
Clownacy
9fb01161c3
Swap two function calls around
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This matches the original EXE. I didn't catch it while doing the
ASM-accuracy checks because absolute addresses don't match yet.
Thanks to Gabe for noticing this.
2019-10-26 23:40:32 +01:00
Clownacy
591236398f
...And don't break the indentation
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Am I rusty, or something? Jeez.
2019-10-02 15:28:21 +00:00
Clownacy
5329a6d1b7
...goddammit I didn't save
2019-10-02 15:25:43 +00:00
Clownacy
8f6403f233
Catch another instance of Shift-JIS
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Also removed the translation because it's ASM-inaccurate
2019-10-02 15:24:36 +00:00
Clownacy
8114f88dd1
Shut up some build warnings
2019-09-06 15:21:43 +00:00
Clownacy
bc262bd5e2
Explain some Shift-JIS
2019-09-02 20:28:41 +01:00
Clownacy
35344c5f4f
Fixes
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What is it with Pixel's official code, and relying on non-standard
stuff? Even his PxTone library had portability issues.
2019-09-02 02:02:25 +01:00
Clownacy
2a70cbe89a
Shut up a warning
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The ASM is unaffected
2019-09-01 23:42:28 +01:00
Clownacy
d35c9cd09e
Deobfuscate WinMain, and make some accuracy improvements
2019-09-01 23:35:41 +01:00
Clownacy
2b78821786
Add an option to re-enable the Debug Save feature
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This includes the ability to drag-and-drop save files onto the game
window, which this feature was likely meant to be used with.
2019-09-01 19:55:54 +01:00
Clownacy
8892dc24b5
ASM-accurate Main.cpp and added the various Windows menus
2019-09-01 18:15:12 +01:00
Clownacy
451945e80c
Ripped out SDL2, and begun made WinMain ASM-accurate
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Almost there... see #74 .
2019-09-01 14:39:16 +01:00
Clownacy
f956eb9264
Mostly ASM-accurate Draw.cpp
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See #74
2019-08-31 17:43:45 +01:00
Clownacy
03e513365b
PATH_LENGTH is actually Windows's MAX_PATH
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When MAX_PATH isn't available, use FILENAME_MAX. This might be a bad
idea.
2019-08-31 01:44:53 +01:00
Clownacy
2f56effc51
Accurate main function variable names
2019-08-29 20:19:31 +01:00
Clownacy
d5ee5f6979
Made Input.cpp ASM-accurate
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See #74
2019-08-29 19:27:56 +01:00
Clownacy
17ae81823c
Fixes
2019-08-29 00:00:17 +01:00
Clownacy
470c5d86d5
ASM-accurate Sound.cpp and Organya.cpp (except for one function)
2019-08-28 07:55:42 +01:00
Clownacy
e67c1e3640
Migrated to the native Windows resource file system
2019-08-27 23:59:57 +01:00
Clownacy
59735a61e6
Minor style change
2019-08-13 05:03:43 +00:00
Clownacy
0b874153d4
Free the string returned by SDL_GetBasePath
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Thanks, Fayti1703.
2019-07-29 14:33:14 +00:00
Clownacy
9948fa8b07
Move the SDL_Window creation to the rendering backends
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Whoops, didn't mean to commit the Main.cpp edit way back when I made
the OpenGL 2.1 backend.
2019-07-24 20:20:06 +01:00
Clownacy
05f382961d
Added OpenGL 2.1 renderer
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Yay 100% hardware-acceleration. Yes, I know 2.1 is outdated and
crappy, but it was the easiest one to write. I'll probably make an
OpenGL 3.0 Core renderer at some point.
Anyway, font rendering isn't here yet, because I plan to overhaul it.
2019-07-23 15:20:14 +01:00
Clownacy
36fdb4596d
Cleanup and an accuracy improvement
2019-07-16 13:21:21 +01:00
Clownacy
81eb438482
Fixes and tweaks
2019-07-16 00:15:20 +01:00
Clownacy
6a4f4e0df3
Added handlers for render target loss/window resize
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These only really happen when you use exclusive fullscreen and
alt-tab out. Or, at least, it does on Windows with SDL2 in DirectX
mode.
2019-07-15 17:47:22 +01:00
Clownacy
3ef9b67b1d
Replaced a lot of Draw.cpp with a software renderer
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Also fixed the SDL_Window not being freed. This commit's a bit of a
blob, since I made a bunch of tweaks to Draw.cpp while adding the new
renderer. Don't worry though, I'll add the hardware accelerated code
back again soon. In fact, I've got an idea on how to make it even
faster, while still being able to survive render target losses.
Hopefully this software renderer will come in handy for the Wii U
port: its SDL2 port's hardware acceleration is broken, and the
SDL_Surface API is too slow.
2019-07-15 11:41:40 +01:00
Clownacy
97acb292bb
Made Game.cpp ASM-accurate
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Working towards #74 .
2019-06-30 03:03:25 +01:00
Clownacy
44f142d8e7
Big ugly rework of WindowsWrapper.h
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Okay so WindowsWrapper.h now just includes Windows.h if it wants
non-portability. This meant I had to split the custom RECT struct
back to the original RECT and unknown nameless struct (one uses
left/right, while the other uses front/back).
2019-06-20 20:06:55 +01:00
Clownacy
44094b103e
<SDL.h> -> "SDL.h"
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The SDL devs recommend this:
https://wiki.libsdl.org/FAQDevelopment#Do_I_.23include_.3CSDL.h.3E_or_.3CSDL.2FSDL.h.3E.3F
2019-06-06 18:51:44 +00:00
Clownacy
c80b593a3f
Some #include fixes
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Finally figured out how to get include-what-you-use working
2019-06-06 18:44:28 +00:00
Clownacy
d2b5872c95
Weeded out some bool usage
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Cave Story was written in C89. No bools. I've left in Sound.cpp's
though, since that's written in C++98 currently.
2019-05-24 10:07:30 +01:00
Clownacy
00ca00f5dd
Weed out some usage of C++ bools
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Pixel used BOOL, the C89-friendly Windows-specific equivalent
2019-05-14 01:35:04 +01:00
Clownacy
c9d5b3d03a
Made Ending.cpp ASM-accurate
2019-05-13 20:43:43 +01:00
Clownacy
9b82baeb02
Made MiniMap.cpp actually ASM-accurate
2019-05-13 17:50:09 +01:00
Clownacy
676ee004fe
Removed the dependency on stdint.h
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This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
2019-05-13 15:18:33 +01:00
Clownacy
b5699d9760
SDL's docs specifically calls these 'scancodes' not 'scan codes'
2019-05-09 18:45:28 +01:00
Gabriel Ravier
c6bcbeab2f
Revert "corrections" of "colour" to "color", makes style inconsistent though :(
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 18:01:15 +02:00
Gabriel Ravier
70818bd58c
Some orthograph corrections
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 12:19:15 +02:00
Gabriel Ravier
b19733f47e
Correct formatting in Main.cpp
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 09:30:14 +02:00
Gabriel Ravier
960fa6f456
Removed all trailing spaces and added newline at EOF (when not present)
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Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
f7c1ca86c3
Remove Resource.cpp's dependence on SDL2
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This also makes its API a lot more similar to Windows'
2019-05-05 01:57:23 +01:00
Gabriel Ravier
d854004463
Added .gitattributes for normalisation and normalized a few sources files to LF (from CRLF)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-03 12:27:11 +02:00