Commit graph

2032 commits

Author SHA1 Message Date
Clownacy
c51a074fad Big disgusting backend rework
We need to avoid `WindowsWrapper.h` in the backends whenever we can,
to avoid name collisions (the Wii U homebrew library) defines its own
BOOL/TRUE/FALSE, which really doesn't work with CSE2.
2020-04-13 18:19:39 +01:00
Clownacy
fd0733f6e7 Fix GLFW3 not handling exit event while not focussed 2020-04-13 15:32:34 +01:00
Clownacy
8549fa561e Avoid WindowsWrapper.h in controller backend 2020-04-13 14:56:48 +01:00
Clownacy
026fea52ff Untangle Input.cpp from the controller backend 2020-04-13 14:49:07 +01:00
Clownacy
58fc9a392a More cleanup 2020-04-13 13:56:29 +01:00
Clownacy
aa9e486086 Handle WindowBackend_Software_CreateWindow fail
Must have been part of that commit I reverted
2020-04-13 13:49:21 +01:00
Clownacy
d70e31d221 Cleanup 2020-04-13 13:47:57 +01:00
Clownacy
cbb11e6270 Cleanup 2020-04-13 13:43:17 +01:00
Clownacy
8fbf3bbecf Account for GetVertexBufferSlot failure 2020-04-13 13:40:35 +01:00
Clownacy
9275ad4689 This error should result in failure 2020-04-13 13:35:01 +01:00
Clownacy
cdd97cb733 Some cleanup 2020-04-13 13:34:55 +01:00
Clownacy
4f7cc9582d Revert "Backends: Added init/de-init messages for backends"
This reverts commit 9be8b9a493.
2020-04-13 13:28:57 +01:00
Clownacy
063ec2a92a
Merge pull request #111 from GabrielRavier/portableAddImprovedErrorHandlingBackends
Added improved error handling to Backend code
2020-04-13 13:27:04 +01:00
Gabriel Ravier
9be8b9a493 Backends: Added init/de-init messages for backends
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 02:26:51 +02:00
Gabriel Ravier
53e2b715d4 Backends/SDL2/Misc: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:19:35 +02:00
Gabriel Ravier
d0b8aef281 Backends/SDL2/Controller: !x -> x == 0
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:18:19 +02:00
Gabriel Ravier
92d565692a Backends: Use "SDL" instead of "SDL2" to match documentation vocabulary
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:16:45 +02:00
Gabriel Ravier
5ed34e73d4 Backends/Rendering/SDLTexture: Used Uint8 instead of uint8_t to match SDL_SetRenderDrawColor
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:11:13 +02:00
Gabriel Ravier
4301fc613e Backends/Rendering/SDLTexture: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:10:15 +02:00
Gabriel Ravier
9ad14b897e Backends/Rendering/SDLTexture: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:09:30 +02:00
Gabriel Ravier
3f0d8b2e6f Backends/SDL2/Window-Software: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:08:26 +02:00
Gabriel Ravier
b58cfcdd2f Backends/SDL2/Window-Software: Removed un-needed braces
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:05:37 +02:00
Gabriel Ravier
d41bf46c1a Backends/SDL2/Controller: x -> x != NULL and removed unnecessary braces
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:04:23 +02:00
Gabriel Ravier
d870805068 Backends/SDL2/Controller: x -> x != NULL and fixed unequal braces
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:03:18 +02:00
Gabriel Ravier
a763984486 Backends/Rendering/SDLSurface: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:01:38 +02:00
Gabriel Ravier
2feba10654 Backends/Rendering/SDLSurface: Invert if and use != NULL instead of implicit conversion to bool
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:00:44 +02:00
Gabriel Ravier
65e7164c42 Backends/Rendering/OpenGL3: Use != NULL instead of implicit conversion to bool
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:59:02 +02:00
Gabriel Ravier
4d10c2cc21 Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:58:09 +02:00
Gabriel Ravier
690a87dbfd Backends/GLFW3/Controller: Wrap both sides of if-else with {} equally.
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:57:06 +02:00
Gabriel Ravier
77e00a9329 Backends/GLFW3/Controller: Use != NULL instead of implicit conversion to bool
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:55:53 +02:00
Gabriel Ravier
1a5da443d7 Backends/Rendering/OpenGL3: Fixed OpenGLES2 compile
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:55:12 +02:00
Gabriel Ravier
27eb7d1788 Backend/Audio/SDL2: Replace puts call with Backend_PrintInfo
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:49:22 +02:00
Gabriel Ravier
89fb2222b6 Backends/Rendering/OpenGL: Replaced printf with Backend_PrintInfo
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:46:05 +02:00
Gabriel Ravier
dcd4bcf1b2 Backends: Fix some of the error handling and replaced some printf calls
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:42:24 +02:00
Gabriel Ravier
5fc0f58525 Backends/SDL2: Finished up improving error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:24:30 +02:00
Gabriel Ravier
12d45ac1ed Merge branch 'portable' into portableAddImprovedErrorHandlingBackends 2020-04-11 23:30:43 +02:00
Gabriel Ravier
4127efb8f8 Backends/SDL2/Controller: Start improving error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 23:29:49 +02:00
Gabriel Ravier
f2b2c071a2 Backends/Rendering/OpenGL3: Improve error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 23:28:31 +02:00
Clownacy
ba2f43bc67 Fix bug in SDL2 controller backend 2020-04-11 22:17:53 +01:00
Gabriel Ravier
b45412992b external/glad: Used c-debug configuration in order to have extra debug utilities
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 21:40:55 +02:00
Gabriel Ravier
16441ee87b Backends: Improved miniaudio and GLFW3 error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 16:57:04 +02:00
Gabriel Ravier
0bd968d78d Backends/Rendering/SDLTexture: Finish up improved error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 02:06:25 +02:00
Gabriel Ravier
affb645526 Backends/Rendering/SDLTexture: Continued work on error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-10 23:19:57 +02:00
Gabriel Ravier
7f7c3d8434 Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-10 22:32:29 +02:00
Clownacy
b2679edf37 Update cute_spritebatch.h
Fixes compilation on FreeBSD (yes, apparently CSE2 supports FreeBSD
without even trying).
2020-04-10 01:20:12 +01:00
Clownacy
ba069de70e Fix window resizing
If you made the window square, the screen wouldn't be centered
properly.
2020-04-10 00:45:57 +01:00
Clownacy
b6774440b6 The software renderer is longer specific to SDL2 2020-04-09 23:57:37 +01:00
Clownacy
efdae48885 Disable a Travis configuration 2020-04-09 22:45:17 +01:00
Clownacy
ea794aec1f Add GLFW3-Software renderer to Travis 2020-04-09 22:12:39 +01:00
Clownacy
ba4c9aa55f Fix GLFW3-Software fullscreen aspect ratio 2020-04-09 20:42:10 +01:00