Clownacy
c80b593a3f
Some #include fixes
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Finally figured out how to get include-what-you-use working
2019-06-06 18:44:28 +00:00
Clownacy
d2b5872c95
Weeded out some bool usage
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Cave Story was written in C89. No bools. I've left in Sound.cpp's
though, since that's written in C++98 currently.
2019-05-24 10:07:30 +01:00
Clownacy
fcaddc6252
Added a missing #include to Draw.cpp
2019-05-20 15:03:15 +01:00
Clownacy
d5dd2c9575
Made TextScr.cpp almost ASM-accurate
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TextScriptProc is all that's left, but it's being a pain, so I'm
commiting this now, and dealing with the straggler later.
2019-05-13 23:51:11 +01:00
Clownacy
9b82baeb02
Made MiniMap.cpp actually ASM-accurate
2019-05-13 17:50:09 +01:00
Clownacy
9398314af6
Shut up some MSVC2003 warnings, and comment on another one
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I'm not fixing that last one, since I'd rather futureproof the code in
the event the SDL2 devs update the function to use size_t.
2019-05-13 15:45:45 +01:00
Clownacy
676ee004fe
Removed the dependency on stdint.h
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This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
2019-05-13 15:18:33 +01:00
Gabriel Ravier
bf4aa6b6c0
Did some formatting and grammatical/orthographic corrections
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-10 09:46:05 +02:00
Gabriel Ravier
3d42044917
Corrected weird half-commented-out code
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 17:52:33 +02:00
Gabriel Ravier
e8875bd051
Redid formatting for files starting with [C-E]
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Also fixed potentially erroneous macro MAX_STRIP (would have problems with operation order in operations)
Btw used regex "((//|\;)[^ \t]|(for|while|if|while|do|void|int|bool)\(|(for|while|if|while|do)\ \(.*\)\;|\(\ |\ \)|//\ [a-z])" for this
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 15:39:59 +02:00
Gabriel Ravier
960fa6f456
Removed all trailing spaces and added newline at EOF (when not present)
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Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
a6ac6787d3
Embed the fonts in the EXE
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Now CSE2.exe should be drop-in replacement for Doukutsu.exe, with
no extra files needed.
2019-05-05 14:03:16 +01:00
Clownacy
f7c1ca86c3
Remove Resource.cpp's dependence on SDL2
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This also makes its API a lot more similar to Windows'
2019-05-05 01:57:23 +01:00
Clownacy
f25df2ce07
Remove SDL2 dependency from Font.cpp
2019-04-21 21:28:18 +01:00
Clownacy
d38c96622c
Remove Raspberry Pi hack that forces SDL2 to use OpenGLES2
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This was only for Void and Arch ARM, but I think I'm just setting them up
wrong. Raspbian doesn't need this hack to reach 60FPS.
2019-04-18 19:58:40 +01:00
Clownacy
923cd5a6e3
Added some Raspberry Pi hacks
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Also added a debug print that tells you what backend SDL2 is using
2019-03-18 20:54:03 +00:00
Clownacy
e864f7e142
Removed the alpha channel from the surfaces
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It's not needed here, where we use a colour-key instead. The enhanced
branch will need it though.
2019-03-11 14:38:11 +00:00
Clownacy
923749e41e
Some more fixes for errors MSVC2003 noticed
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Now I've got the entire project building with MSVC2003, _and_ I can
compare its ASM with Devilution's disassembler tool.
2019-02-22 21:18:39 +00:00
Clownacy
b648268283
Changed CortBox(2) col parameter from RGB to BGR
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That's how it is in the original. Look up Microsoft's COLORREF.
2019-02-21 21:01:16 +00:00
Clownacy
5ba0454bc8
Made Fade.cpp ASM-accurate
2019-02-21 19:46:52 +00:00
Clownacy
367b41bc88
Fixed another case of assuming long is 32-bit
2019-02-20 15:08:35 +00:00
Clownacy
a76b7a3a87
Fix sprite upscaling on platforms where long isn't 32-bit
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That was dumb.
2019-02-19 23:35:37 +00:00
Clownacy
9203105235
Shut up some warnings
2019-02-19 22:57:00 +00:00
Clownacy
ec148c1072
Made the spriterects C++03-compatible
2019-02-19 22:30:43 +00:00
Clownacy
4d04590b28
Made the game compile as C++03
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Still need to sort out the C++11-only initialiser lists that GCC allows
in C++03 mode with a warning.
2019-02-19 16:05:28 +00:00
Clownacy
fbaf46548f
Made Back.cpp about as ASM-accurate as I can make it
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...without removing the widescreen stuff, at least.
2019-02-19 00:50:16 +00:00
Clownacy
e1e49a4dcc
Made ArmsItem.cpp ASM-accurate
2019-02-19 00:18:32 +00:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
Clownacy
e5caff593c
Removed the SDL dependency from Draw.h
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Should make compiling with VC++ 2003 simpler
2019-02-18 20:40:07 +00:00
Clownacy
132d3c5110
Applied SURFACE_ID constants to everything
2019-02-18 14:36:58 +00:00
Clownacy
0403f26f66
Two fixes
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Made InitBack work with .bmp backgrounds, and fixed a file not being
closed in Draw.cpp
2019-02-15 20:52:03 +00:00
Clownacy
3b395c2639
Draw.cpp fix and optimisations
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For whatever reason, alpha blending is enabled by default on surfaces.
Disabling it should result in faster blits, and also follow DirectDraw's
behaviour more closely.
2019-02-14 14:18:05 +00:00
Clownacy
c844bc9f49
Avoid VLAs
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'VLAs are bad because stack overflows' yeah yeah yeah except this
doesn't involve the stack at all.
2019-02-13 16:49:45 +00:00
cuckydev
08d9ca4ad8
fix???
2019-02-12 21:28:44 -05:00
cuckydev
c387c31d04
help
2019-02-12 21:27:14 -05:00
cuckydev
c7da84bb9f
accuracy?
2019-02-12 20:58:42 -05:00
Clownacy
3a08ad5006
Fixed 3x window upscaling
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SDL's upscaler is stupid, and wound up being off-by one... on an
*integer-factor upscale*
2019-02-12 14:31:38 +00:00
cuckydev
5aea2ad77b
Fortnite
2019-02-10 20:46:33 -05:00
Clownacy
37a6c1a7ab
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
2019-02-10 16:00:20 +00:00
Clownacy
38b846487a
Fixed (C)Pixel .pbm protection on 32-bit builds
2019-02-10 15:59:48 +00:00
cuckydev
b951bf60d5
fix
2019-02-10 10:52:47 -05:00
cuckydev
ad64a0440b
moved fonts to seperate folder, switched to joysticks for control
2019-02-10 10:39:45 -05:00
cuckydev
92b798610c
Added some thingy
2019-02-10 09:29:51 -05:00
cuckydev
9e62a6d814
added core npc stuff
2019-02-06 22:26:42 -05:00
Clownacy
ee88e805b3
Fix some errors and prevent some GCC warnings
2019-02-05 22:51:44 +00:00
Clownacy
d52a69b0e6
Fix dumbass font problems
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The 320x240 font is still one pixel too high, but honestly I don't give
a shit. It looks better anyway since the vanilla way is off-centre.
2019-02-01 13:50:32 +00:00
Clownacy
4f7db164d6
Overhauled graphics system
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Along with being more accurate to the original, this fixes switching out
of fullscreen causing textures to disappear. This was caused by DirectX
destroying textures that are marked as render-targets when a device-loss
occurs. SDL2 doesn't do anything to recover them, unlike regular
textures, so my solution is just to avoid render-target textures
entirely.
On the upside, this should make drawing text to surfaces much faster,
since we're not reading back bitmaps from the GPU.
2019-01-30 21:07:47 +00:00
cuckydev
bea22e72e0
bullet
2019-01-30 16:03:10 -05:00
Clownacy
90ef30bece
Added option for fonts to be loaded from Windows
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This restores some compatibility with Config.dat's font settings.
2019-01-29 14:20:25 +00:00
Clownacy
cd276d94be
Fix possible bug in CortBox2
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Cppcheck was complaining about duplicate conditions
2019-01-29 14:20:21 +00:00