Gabriel Ravier
65e7164c42
Backends/Rendering/OpenGL3: Use != NULL
instead of implicit conversion to bool
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:59:02 +02:00
Gabriel Ravier
4d10c2cc21
Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:58:09 +02:00
Gabriel Ravier
690a87dbfd
Backends/GLFW3/Controller: Wrap both sides of if-else with {} equally.
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:57:06 +02:00
Gabriel Ravier
77e00a9329
Backends/GLFW3/Controller: Use != NULL
instead of implicit conversion to bool
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:55:53 +02:00
Gabriel Ravier
1a5da443d7
Backends/Rendering/OpenGL3: Fixed OpenGLES2 compile
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:55:12 +02:00
Gabriel Ravier
27eb7d1788
Backend/Audio/SDL2: Replace puts
call with Backend_PrintInfo
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:49:22 +02:00
Gabriel Ravier
89fb2222b6
Backends/Rendering/OpenGL: Replaced printf with Backend_PrintInfo
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:46:05 +02:00
Gabriel Ravier
dcd4bcf1b2
Backends: Fix some of the error handling and replaced some printf calls
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:42:24 +02:00
Gabriel Ravier
5fc0f58525
Backends/SDL2: Finished up improving error handling
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:24:30 +02:00
Gabriel Ravier
12d45ac1ed
Merge branch 'portable' into portableAddImprovedErrorHandlingBackends
2020-04-11 23:30:43 +02:00
Gabriel Ravier
4127efb8f8
Backends/SDL2/Controller: Start improving error handling
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 23:29:49 +02:00
Gabriel Ravier
f2b2c071a2
Backends/Rendering/OpenGL3: Improve error handling
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 23:28:31 +02:00
Clownacy
ba2f43bc67
Fix bug in SDL2 controller backend
2020-04-11 22:17:53 +01:00
Gabriel Ravier
b45412992b
external/glad: Used c-debug configuration in order to have extra debug utilities
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 21:40:55 +02:00
Gabriel Ravier
16441ee87b
Backends: Improved miniaudio and GLFW3 error handling
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 16:57:04 +02:00
Gabriel Ravier
0bd968d78d
Backends/Rendering/SDLTexture: Finish up improved error handling
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 02:06:25 +02:00
Gabriel Ravier
affb645526
Backends/Rendering/SDLTexture: Continued work on error handling
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-10 23:19:57 +02:00
Gabriel Ravier
7f7c3d8434
Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-10 22:32:29 +02:00
Clownacy
b2679edf37
Update cute_spritebatch.h
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Fixes compilation on FreeBSD (yes, apparently CSE2 supports FreeBSD
without even trying).
2020-04-10 01:20:12 +01:00
Clownacy
ba069de70e
Fix window resizing
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If you made the window square, the screen wouldn't be centered
properly.
2020-04-10 00:45:57 +01:00
Clownacy
b6774440b6
The software renderer is longer specific to SDL2
2020-04-09 23:57:37 +01:00
Clownacy
efdae48885
Disable a Travis configuration
2020-04-09 22:45:17 +01:00
Clownacy
ea794aec1f
Add GLFW3-Software renderer to Travis
2020-04-09 22:12:39 +01:00
Clownacy
ba4c9aa55f
Fix GLFW3-Software fullscreen aspect ratio
2020-04-09 20:42:10 +01:00
Clownacy
39b89bdb02
Add link to wiki to readme
2020-04-09 20:28:38 +01:00
Clownacy
938eca3224
Cleanup
2020-04-09 19:54:05 +01:00
Clownacy
1f06027403
Added GLFW3 support for the software renderer
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A few things need cleaning-up
2020-04-09 19:29:45 +01:00
Clownacy
0582fa93d1
Add extra failure error messages
2020-04-09 12:54:28 +01:00
Clownacy
4bd6293b69
Merge branch 'accurate' into portable
2020-04-07 18:19:43 +01:00
Clownacy
2a0570df94
Make bugfix consistent with official code
2020-04-07 18:18:45 +01:00
Clownacy
41d5c5b5c8
Make it so Backend_Init
can fail
2020-04-07 17:46:02 +01:00
Clownacy
7d65d009ff
Replace leftover SDL_ShowSimpleMessageBox calls
2020-04-07 17:22:56 +01:00
Clownacy
aa7f7814d5
Make SDL2's Backend_ShowMessageBox print to console
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Just in case SDL_ShowMessageBox doesn't work (no GUI)
2020-04-07 17:20:39 +01:00
Clownacy
f2950b085b
Fix potential NULL being passed to printf
2020-04-07 17:19:34 +01:00
Clownacy
0477b1b633
Merge branch 'accurate' into portable
2020-04-07 14:03:54 +01:00
Clownacy
409453a6a1
Note some null characters
2020-04-07 14:03:15 +01:00
Clownacy
f6377ae259
Fix SDL2 cursor
2020-04-07 13:53:45 +01:00
Clownacy
f156c2db10
More licence stuff
2020-04-06 23:25:00 +01:00
Clownacy
f5cb7bfd11
Add licences to binary folders
2020-04-06 21:09:02 +01:00
Clownacy
5395b00a95
Make some backend code safer
2020-04-06 20:05:15 +01:00
Clownacy
6456649e11
Pre-process audio in the software mixer
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This should improve performance slightly
2020-04-06 19:52:53 +01:00
Clownacy
5daea02ac6
Change the audio backend API
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Removes locking and unlocking: instead, samples are passed to Create.
2020-04-06 19:44:45 +01:00
Clownacy
40d0cf14f1
Remove invalid comments
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These issues are fixed in this branch
2020-04-06 13:57:54 +01:00
Clownacy
12e4be58ac
Merge pull request #101 from GabrielRavier/fixPortableBugs2
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Fixed a bunch of npc->cond = 0 bugs
2020-04-06 13:55:58 +01:00
Clownacy
10f389b52e
Merge branch 'accurate' into portable
2020-04-06 13:53:22 +01:00
Clownacy
ae66ede214
Merge pull request #105 from GabrielRavier/accuratePortableBugs2SisterPR
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Noted a bunch of npc->cond = 0 bugs and gTS.data-related crashes
2020-04-06 13:51:52 +01:00
Clownacy
9fd95e720c
Whoops, remove a leftover std::
2020-04-06 13:49:57 +01:00
Clownacy
ba9ccec945
Change double to float
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A quick test with godbolt shows this produces smaller (and presumably
faster) code.
2020-04-06 13:48:44 +01:00
Clownacy
545948584a
Different optimisation for software-mixer
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`trunc` can resolve to a library call, while a cast-to-int doesn't
appear to. Since the mixer already does a cast-to-int when retrieving
samples, I can kill two birds with one stone.
2020-04-06 13:40:39 +01:00
Clownacy
1016411fa4
Cleanup
2020-04-06 13:37:53 +01:00