Commit graph

17 commits

Author SHA1 Message Date
Clownacy
676ee004fe Removed the dependency on stdint.h
This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
2019-05-13 15:18:33 +01:00
Clownacy
f04872b91b Made MyChar.cpp ASM-accurate
See #74
2019-05-13 14:17:03 +01:00
Gabriel Ravier
70818bd58c Some orthograph corrections
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 12:19:15 +02:00
Gabriel Ravier
66a4805ceb Corrected formatting in MyChar.cpp
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 11:19:03 +02:00
Gabriel Ravier
960fa6f456 Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
ec148c1072 Made the spriterects C++03-compatible 2019-02-19 22:30:43 +00:00
Clownacy
0bb9760d87 Rearranged #includes 2019-02-18 21:30:22 +00:00
Clownacy
e5caff593c Removed the SDL dependency from Draw.h
Should make compiling with VC++ 2003 simpler
2019-02-18 20:40:07 +00:00
Clownacy
132d3c5110 Applied SURFACE_ID constants to everything 2019-02-18 14:36:58 +00:00
Clownacy
f47f036e36 Added Core and more NPCs 2019-02-07 14:08:53 +00:00
cuckydev
de6bf5209c whimsical star done 2019-02-03 13:41:15 -05:00
cuckydev
ed4d67b0cb nope 2019-01-31 10:58:04 -05:00
cuckydev
10d946aca2 map system doesn't work 2019-01-29 09:17:13 -05:00
cuckydev
1e7b07a102 working on arms and items 2019-01-28 12:26:35 -05:00
cuckydev
7fa14698f0 ADDED OUCHIE 2019-01-27 14:54:05 -05:00
cuckydev
c04092df89 added first 6 npcs, npc map collision, player map collision, fixed huge issue with map drawing, causing there to be 50+% cpu usage. bluh 2019-01-25 22:38:50 -05:00
cuckydev
cbc5542cca added some stuff 2019-01-24 22:19:56 -05:00