Clownacy
afb2b22e58
Merge branch 'accurate' into portable
2020-10-23 19:10:36 +01:00
Clownacy
d81c46a79c
Release custom code under the MIT licence
...
Of course, Pixel's code is still proprietary.
2020-10-23 19:09:55 +01:00
Clownacy
71199c7693
Merge branch 'accurate' into portable
2020-09-03 21:58:40 +01:00
Clownacy
dce5e215c8
Explain the gamepad button limit
2020-09-03 21:54:10 +01:00
Clownacy
71970c1f74
Merge branch 'accurate' into portable
2020-08-29 17:11:28 +01:00
Clownacy
a2ecd75271
Restore an original struct name
...
This was buried in the Linux port
2020-08-11 00:24:04 +01:00
Clownacy
2aeda93aeb
SDL2 controller backend - support axes and hats
...
These are now mapped to buttons - will have more of a use in the
enhanced branch.
2020-04-04 22:54:58 +01:00
Clownacy
b00e65b90b
Merge branch 'accurate' into portable
2020-01-04 01:09:49 +00:00
Clownacy
b35fa162e0
Remove a pair of variable declarations
...
Besides, these are defined in Main.cpp, not KeyControl.cpp.
Anyway, according to the Linux debug data, these two were never
declared outside of Main.cpp, showing they were never declared in a
header file.
2020-01-04 01:01:11 +00:00
Clownacy
c00262bcd8
Restore the SDL2 joystick code
...
Modified to fit the original code better
2019-09-02 23:09:26 +01:00
Clownacy
8892dc24b5
ASM-accurate Main.cpp and added the various Windows menus
2019-09-01 18:15:12 +01:00
Clownacy
d5ee5f6979
Made Input.cpp ASM-accurate
...
See #74
2019-08-29 19:27:56 +01:00
Clownacy
d2b5872c95
Weeded out some bool usage
...
Cave Story was written in C89. No bools. I've left in Sound.cpp's
though, since that's written in C++98 currently.
2019-05-24 10:07:30 +01:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
cuckydev
c6e3fa8685
working on draw stuff (doesn't compile)
2019-01-12 00:37:07 -05:00
GreenDev
0498f7ce25
Working on input... working on the entry point
2019-01-11 22:04:35 -05:00