Gabriel Ravier
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81edd4db52
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src: Restored SDL.h includes to conform to project style of including SDL2
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-07-02 14:59:55 +02:00 |
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Gabriel Ravier
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32c8795ead
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src: Cleaned up includes to only (and always) include what we use
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-07-01 18:26:22 +02:00 |
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Gabriel Ravier
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564d42dbd2
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src: Change from using asprintf-based code to using std::string-based code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-29 18:33:22 +02:00 |
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Gabriel Ravier
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32a879ca58
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src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-29 00:14:30 +02:00 |
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Clownacy
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48935eb10d
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Fix Windows builds when path contains accent char
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2020-06-27 19:34:09 +01:00 |
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Clownacy
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dacd34072a
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Fix everything after the last commit
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2020-05-06 22:52:11 +01:00 |
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Clownacy
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616b9cda9e
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Rearrange shader files
The old way just kind of mashed two approaches together.
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2020-05-06 22:40:10 +01:00 |
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Clownacy
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40464a9fc0
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Move-around Backend files
Hoping to introduce some degree of grouping
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2020-04-03 14:42:11 +01:00 |
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Clownacy
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ef00bbcdd4
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Get window icon working in GLFW
Amazingly, this actually works in SDL2, so now they both use this
method.
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2020-04-02 22:03:08 +01:00 |
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Clownacy
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00ee155176
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Fixes and a comment
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2020-04-01 21:58:02 +01:00 |
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Clownacy
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0182ab6eb3
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Get drag-and-drop working again
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2020-04-01 21:43:04 +01:00 |
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Clownacy
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add0627f03
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Restore custom cursor support
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2020-04-01 21:36:46 +01:00 |
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Clownacy
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f23117bbdc
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Overhaul how window icon loading works
Now most of it has been moved out of the backends.
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2020-04-01 21:20:26 +01:00 |
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Clownacy
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878cac3b3f
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Implement mouse-hiding in fullscreen
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2020-04-01 21:05:05 +01:00 |
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Clownacy
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49f7887930
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More cleanup
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2020-04-01 16:27:55 +01:00 |
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Clownacy
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ff70664604
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Cleanup and fixes
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2020-04-01 16:11:34 +01:00 |
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Clownacy
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c4aa8e28bb
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More refactoring
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2020-04-01 14:57:07 +01:00 |
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Clownacy
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5dbca99e19
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Extremely horrible terrible nightmare refactoring
Working on ridding CSE2 of its hard SDL2 dependency.
For now, I have a rudimentary GLFW3 backend.
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2020-03-31 21:56:10 +01:00 |
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Clownacy
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63e75089d6
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Split SDL2 code from Game.cpp
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2020-03-31 16:32:50 +01:00 |
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Clownacy
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584ea57c5d
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Split SDL2 code from Profile.cpp and TextScr.cpp
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2020-03-31 16:28:28 +01:00 |
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Clownacy
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3a5a5044b1
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Split SDL2 code from Main.cpp
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2020-03-31 16:07:34 +01:00 |
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