Clownacy
f1e6103a46
...Actually add the SDL_Surface renderer file
2019-07-17 16:35:33 +01:00
Clownacy
44456e4a25
Add an SDL_Surface-based renderer
...
Ha, my custom software renderer is faster!
2019-07-17 16:09:18 +01:00
Clownacy
f21f17f4c2
Cleanup
2019-07-17 14:13:49 +01:00
Clownacy
36fdb4596d
Cleanup and an accuracy improvement
2019-07-16 13:21:21 +01:00
Clownacy
7c12e7817c
Use SDL_ALPHA_OPAQUE
2019-07-16 00:37:31 +01:00
Clownacy
81eb438482
Fixes and tweaks
2019-07-16 00:15:20 +01:00
Clownacy
a679373c14
Disable font anti-aliasing when FIX_BUGS is enabled
...
It causes ugly artifacting around the text
2019-07-15 18:20:24 +00:00
Clownacy
6a4f4e0df3
Added handlers for render target loss/window resize
...
These only really happen when you use exclusive fullscreen and
alt-tab out. Or, at least, it does on Windows with SDL2 in DirectX
mode.
2019-07-15 17:47:22 +01:00
Clownacy
b84661d88a
Move the backend files around a bit
2019-07-15 17:01:42 +01:00
Clownacy
15bfd00d25
Added hardware-accelerated rendering backend
...
Still need to add the code for surviving render target losses
2019-07-15 16:47:10 +01:00
Clownacy
21cf78b86d
Split Draw.cpp into common code and backend code
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Should be easy to add the new hardware renderer now
2019-07-15 13:42:49 +01:00
Clownacy
3ef9b67b1d
Replaced a lot of Draw.cpp with a software renderer
...
Also fixed the SDL_Window not being freed. This commit's a bit of a
blob, since I made a bunch of tweaks to Draw.cpp while adding the new
renderer. Don't worry though, I'll add the hardware accelerated code
back again soon. In fact, I've got an idea on how to make it even
faster, while still being able to survive render target losses.
Hopefully this software renderer will come in handy for the Wii U
port: its SDL2 port's hardware acceleration is broken, and the
SDL_Surface API is too slow.
2019-07-15 11:41:40 +01:00
Clownacy
f9de3f8216
Added another bugfix
...
This was causing MSVC debug builds to raise a warning whenever a save
was loaded.
2019-07-12 13:09:08 +01:00
Clownacy
97acb292bb
Made Game.cpp ASM-accurate
...
Working towards #74 .
2019-06-30 03:03:25 +01:00
Clownacy
5167a341aa
Made NpChar.cpp ASM-accurate
...
SetBulletObject has a commented-out if, it seems, and the leftover
braces affected the ASM.
2019-06-30 00:57:19 +01:00
Clownacy
c162d06f96
BossAlmo1.cpp extra accuracy
...
I forgot, the Linux debug data tells us the exact line number each
variable is declared on.
2019-06-30 00:30:30 +01:00
Clownacy
deb0538d03
Boss.cpp cleanup
2019-06-30 00:20:32 +01:00
Clownacy
a9940c9ca9
ArmsItem.cpp code cleanup and accuracy improvements
2019-06-29 23:29:44 +01:00
Clownacy
2c23de27d5
Made KeyControl.cpp ASM-accurate
...
Didn't realise this file was so tiny. Anyway, working towards #74 .
2019-06-29 21:16:43 +01:00
Clownacy
21d5ba34b0
Shut up some Clang warnings in the Enhanced branch
...
Once again SDL2 using plain ints everywhere causes issues.
2019-06-27 18:01:55 +00:00
Clownacy
941dec2c7c
Add a bugfix for unsafe usage of sprintf
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Thanks, Gabe
2019-06-27 17:50:19 +00:00
Clownacy
d1c7cd53df
Added a translation for a Japanese variable
2019-06-23 22:55:01 +00:00
Clownacy
19166f80d0
Correct some misdecompiled switchcases
2019-06-21 11:02:20 +00:00
Clownacy
427fe69374
MessageBoxA usage cleanup
2019-06-20 21:17:32 +01:00
Clownacy
546631fad7
Made Profile.cpp ASM-accurate
2019-06-20 21:10:27 +01:00
Clownacy
323e33ed36
Fixes for non-MSVC2003 builds
2019-06-20 20:46:03 +01:00
Clownacy
078dc440c7
Made TextScr.cpp ASM-accurate
...
Yes! Finally!
Working towards #74
2019-06-20 20:33:47 +01:00
Clownacy
44f142d8e7
Big ugly rework of WindowsWrapper.h
...
Okay so WindowsWrapper.h now just includes Windows.h if it wants
non-portability. This meant I had to split the custom RECT struct
back to the original RECT and unknown nameless struct (one uses
left/right, while the other uses front/back).
2019-06-20 20:06:55 +01:00
Clownacy
765beff57a
In-progress TextScriptProc fixes and accuracy improvements
...
Need to rework WindowsWrapper.h before I can progress.
2019-06-20 19:13:59 +01:00
Clownacy
3039e3b846
Link to the actual source code for Organya.cpp and Sound.cpp
2019-06-17 17:03:54 +00:00
Clownacy
f9b498c51c
Merge pull request #37 from GabrielRavier/feature/improveOToR
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Improve O to R
2019-06-17 15:48:46 +00:00
Gabriel Ravier
a89d97846c
Fixed brace initilizers to not have spaces at the start and end
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-14 21:22:45 +02:00
Gabriel Ravier
11e25b5aa5
Fixed indentation by using spaces instead of tabs when appropriate
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-14 20:56:48 +02:00
Gabriel Ravier
00fdea492f
Merge branch 'master' into feature/improveOToR
2019-06-14 20:33:26 +02:00
Gabriel Ravier
4ab849f4ef
Merge branch 'master' into feature/improveNonNpcCharNpcFiles
2019-06-14 20:33:23 +02:00
Clownacy
078da6ccf7
Correct fmod usage
2019-06-14 17:06:42 +01:00
Gabriel Ravier
fd83c08c9c
Added newline at end of NpcHit.cpp
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-14 17:50:07 +02:00
Gabriel Ravier
16e66971d5
Reformatted Profile.cpp
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-14 16:54:43 +02:00
Gabriel Ravier
5ccb7dfa93
Reformatted Pixtone.cpp
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-14 16:52:53 +02:00
Gabriel Ravier
473bd43ca7
Reformatted Organya.cpp
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-14 16:51:49 +02:00
Gabriel Ravier
3a80d8f4fb
Did initial sweep with regexes
...
Changed regex to "((//|\;)[^ \t\n]|(for|while|if|while|do|void|int|bool)\((for|while|if|while|do)\ \(.*\)\;|\(\ |\ \)|//\ [a-z]|\ \ )|break;\n[\t]*[^\n\t\}(\/\/ Fallthrough]|[^\t\n]\{[^\n]|[^\n\t]\}[^\n]|\,[^\ ]"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-14 16:49:32 +02:00
Gabriel Ravier
e8c7daca35
Reverted capitalization of struct member names
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-14 08:37:49 +02:00
Gabriel Ravier
06e65cad6e
Revamped NpChar, NpcHit and NpcTbl
...
Also changed regex to "((//|\;)[^
\t\n]|(for|while|if|while|do|void|int|bool)\((for|while|if|while|do)\
\(.*\)\;|\(\ |\ \)|//\ [a-z]|\ \ )|break;\n[\t]*[^\n\t\}(\/\/
Fallthrough]|[^\t\n]\{[^\n]|[^\n\t]\}[^\n]"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-06-13 20:39:46 +02:00
Clownacy
44094b103e
<SDL.h> -> "SDL.h"
...
The SDL devs recommend this:
https://wiki.libsdl.org/FAQDevelopment#Do_I_.23include_.3CSDL.h.3E_or_.3CSDL.2FSDL.h.3E.3F
2019-06-06 18:51:44 +00:00
Clownacy
c80b593a3f
Some #include fixes
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Finally figured out how to get include-what-you-use working
2019-06-06 18:44:28 +00:00
Clownacy
0fb147aa0d
Change the sound buffer size to a power of 2
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Turns out giving SDL2 a non-power-of-2 buffer size crashes it in
Emscripten.
2019-05-29 18:49:09 +00:00
Clownacy
d2b5872c95
Weeded out some bool usage
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Cave Story was written in C89. No bools. I've left in Sound.cpp's
though, since that's written in C++98 currently.
2019-05-24 10:07:30 +01:00
Clownacy
5b89a31976
Split bin2h to its own CMake file
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Also added warnings to its part of the Makefile
2019-05-23 19:42:52 +01:00
Clownacy
43958d2771
...For real, this time
2019-05-23 14:28:44 +00:00
Clownacy
a4248b13e2
Fix broken stage centring
2019-05-23 14:15:30 +00:00