Clownacy
|
42e1b36fd8
|
Restore the Windows-style path separators
|
2019-09-05 14:05:27 +01:00 |
|
Clownacy
|
4e50046d4b
|
Remove WINDOWS and NONPORTABLE
Now that the portable stuff gets its own branch, these are unneeded
|
2019-09-04 02:14:15 +01:00 |
|
Clownacy
|
451945e80c
|
Ripped out SDL2, and begun made WinMain ASM-accurate
Almost there... see #74.
|
2019-09-01 14:39:16 +01:00 |
|
Clownacy
|
03e513365b
|
PATH_LENGTH is actually Windows's MAX_PATH
When MAX_PATH isn't available, use FILENAME_MAX. This might be a bad
idea.
|
2019-08-31 01:44:53 +01:00 |
|
Clownacy
|
34986ff049
|
Restore some commented-out code
|
2019-08-28 23:40:07 +01:00 |
|
Clownacy
|
3ab2b11204
|
Convert Game.cpp to UTF-8
|
2019-08-25 21:07:03 +01:00 |
|
Clownacy
|
b7d01aae3f
|
Overhauled the Music ID enum
This should be ASM-accurate, since SurfaceID was
|
2019-08-21 18:26:20 +00:00 |
|
Clownacy
|
64598dc2a5
|
Rename Surface_Ids to SurfaceID
For code style consistency (this isn't a vanilla enum name - I don't
think there even was an enum for this in the original source code)
|
2019-08-21 16:18:55 +00:00 |
|
Clownacy
|
f9de3f8216
|
Added another bugfix
This was causing MSVC debug builds to raise a warning whenever a save
was loaded.
|
2019-07-12 13:09:08 +01:00 |
|
Clownacy
|
97acb292bb
|
Made Game.cpp ASM-accurate
Working towards #74.
|
2019-06-30 03:03:25 +01:00 |
|
Clownacy
|
19166f80d0
|
Correct some misdecompiled switchcases
|
2019-06-21 11:02:20 +00:00 |
|
Clownacy
|
078dc440c7
|
Made TextScr.cpp ASM-accurate
Yes! Finally!
Working towards #74
|
2019-06-20 20:33:47 +01:00 |
|
Clownacy
|
c80b593a3f
|
Some #include fixes
Finally figured out how to get include-what-you-use working
|
2019-06-06 18:44:28 +00:00 |
|
Clownacy
|
00ca00f5dd
|
Weed out some usage of C++ bools
Pixel used BOOL, the C89-friendly Windows-specific equivalent
|
2019-05-14 01:35:04 +01:00 |
|
Clownacy
|
c9d5b3d03a
|
Made Ending.cpp ASM-accurate
|
2019-05-13 20:43:43 +01:00 |
|
Clownacy
|
9b82baeb02
|
Made MiniMap.cpp actually ASM-accurate
|
2019-05-13 17:50:09 +01:00 |
|
Gabriel Ravier
|
16140d1903
|
Revert bad "clip rect" changes
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
|
2019-05-12 16:52:13 +02:00 |
|
Gabriel Ravier
|
da07dc5ab5
|
Merge branch 'master' into improveGToK
|
2019-05-12 16:04:10 +02:00 |
|
Clownacy
|
9da92097a8
|
Deobfuscate some TimeCounter-related values
|
2019-05-11 02:22:10 +01:00 |
|
Clownacy
|
f3d073affe
|
Made Profile.cpp mostly ASM-accurate
The original code used MessageBoxA, but we haven't ported any of the
WinAPI stuff yet, so there's no hWnd available.
|
2019-05-10 20:40:58 +01:00 |
|
Gabriel Ravier
|
b706209bd1
|
Correct some orthograph and some formatting
I hope "cliprect" isn't actually a word or something
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
|
2019-05-10 08:46:41 +02:00 |
|
Gabriel Ravier
|
3d94702bea
|
Fix parentheses and comments in Game.cpp, Generic.cpp
Also fixed formatting for a break (two spaces instead of a tab)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
|
2019-05-08 09:03:56 +02:00 |
|
Gabriel Ravier
|
960fa6f456
|
Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
|
2019-05-07 11:55:42 +02:00 |
|
Clownacy
|
3eca2d7cf3
|
Add all GetCortBoxColor calls back (also I found a vanilla bug)
|
2019-02-21 20:56:27 +00:00 |
|
Clownacy
|
55f1d3a9fe
|
Fixed some problems found while compiling most of this with VC++2003
I could compile most of this, but not link it (SDL2's .lib files must
be too new).
|
2019-02-20 03:55:05 +00:00 |
|
Clownacy
|
ec148c1072
|
Made the spriterects C++03-compatible
|
2019-02-19 22:30:43 +00:00 |
|
Clownacy
|
0bb9760d87
|
Rearranged #includes
|
2019-02-18 21:30:22 +00:00 |
|
Clownacy
|
132d3c5110
|
Applied SURFACE_ID constants to everything
|
2019-02-18 14:36:58 +00:00 |
|
cuckydev
|
e1cd4cf8d8
|
fix
|
2019-02-13 19:46:45 -05:00 |
|
cuckydev
|
1e748f9406
|
fix
|
2019-02-09 23:07:23 -05:00 |
|
cuckydev
|
efec3d420d
|
Added Nikumaru Counter
|
2019-02-09 16:11:06 -05:00 |
|
cuckydev
|
28fed460ef
|
credit
|
2019-02-07 20:20:27 -05:00 |
|
Clownacy
|
abf51970df
|
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
|
2019-02-06 12:10:32 +00:00 |
|
cuckydev
|
d6da832f88
|
did some widescreen fixes and fixed baby polish
|
2019-02-05 21:21:43 -05:00 |
|
Clownacy
|
ee88e805b3
|
Fix some errors and prevent some GCC warnings
|
2019-02-05 22:51:44 +00:00 |
|
cuckydev
|
42f7bb55c0
|
STAR
|
2019-02-03 13:26:43 -05:00 |
|
cuckydev
|
66e96f47b7
|
omega
|
2019-02-02 01:19:12 -05:00 |
|
Clownacy
|
905ae02d77
|
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
|
2019-01-31 18:42:19 +00:00 |
|
Clownacy
|
687f02119f
|
Added SelStage.cpp (teleporter menu)
|
2019-01-31 18:38:21 +00:00 |
|
cuckydev
|
c284afdadd
|
Mapping
|
2019-01-31 12:31:25 -05:00 |
|
Clownacy
|
5c8f80e611
|
Added some TSC commands and BossLife.cpp
|
2019-01-31 14:36:54 +00:00 |
|
Clownacy
|
8954e9aaca
|
More NPCs, and added Flash.cpp
|
2019-01-31 13:26:59 +00:00 |
|
cuckydev
|
eee18d71a3
|
Finally, bullets murder NPCS, also fixed SetExpObjects to not crash... oops!
|
2019-01-30 18:44:31 -05:00 |
|
cuckydev
|
bea22e72e0
|
bullet
|
2019-01-30 16:03:10 -05:00 |
|
Clownacy
|
004d5adf7b
|
Correct typo in gMC.equip assignment
Fixes #29
|
2019-01-29 14:20:24 +00:00 |
|
cuckydev
|
10d946aca2
|
map system doesn't work
|
2019-01-29 09:17:13 -05:00 |
|
Clownacy
|
946d4c16eb
|
Merged stage table back into the code
|
2019-01-28 17:41:04 +00:00 |
|
cuckydev
|
1e7b07a102
|
working on arms and items
|
2019-01-28 12:26:35 -05:00 |
|
cuckydev
|
7fa14698f0
|
ADDED OUCHIE
|
2019-01-27 14:54:05 -05:00 |
|
cuckydev
|
4fb84866a5
|
stuff
|
2019-01-26 22:15:10 -05:00 |
|